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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
aHelper
go in ur enc client
Data >>> Local >>> ENG
Copy all files from eng and paste in local
then run main.exe
THX!!
Now i start to fix bugs
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
tutero69
On MuSetverStartUp config, search parameters for Joinserver.
EDIT:
You must have like this:
v6v=/p55970 /ca127.0.0.1 /cp55557
When you start the server, check on connectserver if are gs's on, maybe is some other configuration problem...
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
New DataServer for ENCGames 2.0.4.0
New Cash Shop system
GensSystem DB save,
JoinServer
and Full Quest System
New Character SUPPORTED
Download
Folders: DataServer1 & DataServer2
http://img72.imageshack.us/img72/7839/dataserver.jpg
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Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
Quote:
Originally Posted by
Rosario Gambino
hi,
Outright ridiculous when I heard "DarkMaster" money to do that we must!
I give you this file because that would free!
And now someone is making money some people have begun to!
Now I realized that I made an error when the file is to provide you with!!!
bye.
Sorry For My Bad English.
Its Their Loss Mate!:nod:
That's What Happen If You Wanna Be A Hero...:bump2:
Still,.. Crime Does Pay...:glare:
BUT! LOOKIE HERE!!! Your Files Turned Out To Be Cracked After All...:thumbup:
:amen:Still My Thanks To You My Friend!:thumb:
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Hi.When i start the gamesserver i have this error
http://img263.imageshack.us/i/img1wt.png/
Pls fix it.
Im using Oski fixed gameserver
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
tagegor
Nice work !!
- Support Season 2 (GS 1.00.18) ?
- Support Season 3 EP 2 (GS 1.00.66)
- Support Season 4.5 - 4.6 (GS 1.00.90)
Greetings
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Re: ENCGames 2.0.4.0 - Season 6 Cracked GS
-------------------------------------> @ARIES
Quote:
Originally Posted by
|ARIES|
Correct Script:
First:
Code:
if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[ExtWarehouse]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
drop table [dbo].[ExtWarehouse]
GO
CREATE TABLE [dbo].[ExtWarehouse] (
[AccountID] [varchar] (10) COLLATE Latin1_General_CS_AS NOT NULL ,
[Items] [varbinary] (1920) NULL ,
[Money] [int] NULL ,
[EndUseDate] [smalldatetime] NULL ,
[DbVersion] [tinyint] NULL ,
[pw] [smallint] NULL ,
[VaultID] [int] NOT NULL
) ON [PRIMARY]
GO
ALTER TABLE [dbo].[ExtWarehouse] ADD
CONSTRAINT [DF_ExtWarehouse_Money] DEFAULT (0) FOR [Money],
CONSTRAINT [DF_ExtWarehouse_DbVersion] DEFAULT (0) FOR [DbVersion],
CONSTRAINT [DF_ExtWarehouse_pw] DEFAULT (0) FOR [pw],
CONSTRAINT [DF_ExtWarehouse_NUMBER] DEFAULT (1) FOR [VaultID]
GO
ALTER TABLE [dbo].[warehouse] ADD
[VaultID] [int] NOT NULL DEFAULT (1)
GO
CREATE PROCEDURE [dbo].[ENC_ChangeVault]
@login varchar(10),
@futureVaultID int
AS
Begin
SET NOCOUNT ON
DECLARE
@actualVaultID int,
@actualVaultItem varbinary(1920),
@futureVaultItem varbinary(1920),
@actualMoney int,
@futureMoney int
IF NOT EXISTS ( SELECT * FROM warehouse WHERE AccountID = @login )
Begin
INSERT INTO warehouse (AccountID, Money, EndUseDate, DbVersion, VaultID) VALUES (@login,0, getdate(), 3, 1)
End
IF (@futureVaultID <= 0)
Begin
SELECT @futureVaultID = 1
End
SELECT @actualVaultID = VaultID FROM warehouse WHERE AccountID = @login
IF (@actualVaultID <> @futureVaultID)
Begin
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @futureVaultID AND AccountID = @login )
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
SELECT @futureVaultItem = Items FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
SELECT @futureMoney = Money FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
UPDATE warehouse SET Items = @futureVaultItem, Money = @futureMoney, VaultID = @futureVaultID WHERE AccountID = @login
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End
ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End
ELSE
Begin
SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
UPDATE warehouse SET Items = NULL, Money = 0, VaultID = @futureVaultID WHERE AccountID = @login
IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
Begin
UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
End
ELSE
Begin
INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
End
End
End
End
GO
IF EXISTS (SELECT name FROM sysobjects
WHERE name = 'NewCharactersFixs' AND type = 'TR')
DROP TRIGGER NewCharactersFixs
GO
CREATE TRIGGER [NewCharactersFixs] ON [dbo].[Character]
FOR INSERT
AS
BEGIN
IF ( SELECT Class FROM INSERTED ) = 96
BEGIN
UPDATE Character SET MagicList=Null, Quest=Null, Inventory=0x00001200000000000010000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
WHERE Class='96'
END
END
Second:
Code:
CREATE TRIGGER [kris] ON [dbo].[Character]
AFTER INSERT
AS
update character set inventory = 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
from inserted where character.name = inserted.name and character.class = 96
And MuMaker Whit Rage Fighter Items
MEGAUPLOAD - The leading online storage and file delivery service
Regards.[COLOR="Silver"]
Sorry, doble post..
--------------------------> @tagegor
Quote:
Originally Posted by
tagegor
Tested!:cool:
Works!:thumbup:
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
lwmantux
MonsterSetBase bad config, there are 1 end out, y think Osky fixed on is post, if not, learn how to edit a MonsTerSetbase and search on your's where is a end out...:$:
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
|ARIES|
MonsterSetBase bad config, there are 1 end out, y think Osky fixed on is post, if not, learn how to edit a MonsTerSetbase and search on your's where is a end out...:$:
Okay, i fix the first error, but there is another error.
http://img97.imageshack.us/img97/7456/img3j.th.png
how fix this error.Pls help
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
|ARIES|
MonsterSetBase bad config, there are 1 end out, y think Osky fixed on is post, if not, learn how to edit a MonsTerSetbase and search on your's where is a end out...:$:
@ lwmantux
ARIES Is Right, You Know?!...
Just Explore The Files, Its Been Spoon Feed To Us By Oski, Why Not Just Open Your Mouth And Swallow It.
What I Meant Is We Got The Files, Why Not Do It In A Manner Of "TRIAL AND ERROR" As We All Private Server Tech. Say's?!...
Its Just A Couple Of Numbers Mate, You Haven't Done Any Cracking, Unpacking And Repacking?!?!
THE ANSWER IS ITS JUST RIGHT INFRONT YOU MY DEAR FRIEND!:grr:
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
lwmantux
I think you edited a mob...
and you just Over stated it...
---------- Post added at 04:28 PM ---------- Previous post was at 04:25 PM ----------
Does the Client work on the win7? I had some reports that it doesnt...
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
im confuse too many Server files... and each files have different fixes ^^
BTW Rage Cape+Luck+option already fix?
NPC in new map said "We Dont Sell Ale" hahaha ^^
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
tagegor
Hi! CashItemList.txt , CashshopPackage.txt, and CashshopProduct.txt not found. You release that file.
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
can someone please tell me why I'm having this problem of error? ENCGames.dll not found.i tried everything but nothing happened still has error on it.PLEASE HELP!
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
my gs closes it loads then says it needs to close.any idea?
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
lowred
my gs closes it loads then says it needs to close.any idea?
Try whit compatibility for Windows Server 2003 or Xp SP2..
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
ok ill try im using the repack files,i dont need to use keygen with those do i?
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
tagegor
hellow dataserver 1 and 2 are same eDataServer2.exe <<< if i change the 1 to eDataServer1.exe i got error. please help
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
lowred
ok ill try im using the repack files,i dont need to use keygen with those do i?
Not Recommended...
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
LigerZer0
hellow dataserver 1 and 2 are same eDataServer2.exe <<< if i change the 1 to eDataServer1.exe i got error. please help
running eDataServer2.exe the first one works fine but 2nd eDataServer2.exe says cant run both twin files. after a few minutes.. my PC will automatic turn off.
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
lowred
which ones then?
sir, aries says not recomended..
try to use the original files that was cracked..
heres the list that i was use:
GameserverCS here rar pass is : vempire
Client (1.07v+)
Main(1.07v+) with 3D Camera
Files by xakum
Game Server by m7eveN here
Item Drop Fix here
GS_CS Drop Fix here
MuMaker Season 6 Items + Socket here
For Socket please replace ENC Socket file "ENC Data folder" with
this one.
just ask if you have problem..
:thumbup::thumbup::thumbup:
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
where do i download the ENCGames.dll file please give me link Aries please help..
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1 Attachment(s)
Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
help with this i try to make rage chr but over 5min still like this
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Re: ENCGames 2.0.4.0 - Season 6 + KeyGen for Server Files + Cracked GS + GS_CS
Quote:
Originally Posted by
CmuDragon
where do i download the ENCGames.dll file please give me link Aries please help..
Download this files and your question is answered:
heres the list that i was use:
GameserverCS here rar pass is : vempire
Client (1.07v+)
Main(1.07v+) with 3D Camera
Files by xakum
Game Server by m7eveN here
Item Drop Fix here
GS_CS Drop Fix here
MuMaker Season 6 Items + Socket here
For Socket please replace ENC Socket file "ENC Data folder" with
this one.
Quote:
Originally Posted by
LigerZer0
help with this i try to make rage chr but over 5min still like this
Create DataBase MuOnline, restore from MuServer/db backs / MuOnline.bak
Open Query Analizer, select db MuOnline and paste the Second Query released on post (to clean kriss from inventory)
Go to Client and create character, you shouldn't have any problem creating the character if follow this steps.
On ENCData you can find a file called: ENC_GMSystem and edit the name of your character in first column.
Go then to mumaker and search your character, set as GameMaster.
Sorry my bad english.
this is the answer of sir aries in this problem.