Hello friends of the forum, well again I have been making some changes and improvements in my project: GameEngine, and well today I want to share it with all of you, first of all I would like to thank the community ragezone, for giving us this space to share our developments.
Well, then I leave the change log with screenshots taken from the game + the link of download.
Code:CHANGES ON 1.0.0.9: - Fully re-made 3d camera (some new impovements implemented) - Removed skybox of all maps (Because generated so much lag) - Increase range of map view (Without generate aditional lag) - Added internal support for custom wings (From: 12 200 to: 12 254) - Added internal support for custom jewels (From: 14 200 to: 14 209) - Added support for 512 sets type (Types: 7,8,9,10,11 and Id's to: 255 or 511) - Added support for 512 items type (Types: 0,1,2,3,4,5,6 and Id's to: 255 or 511) - Optimizing black fog, changes on .CPP file (Re-structed code for more stability) - Added smelt effect for custom jewels (Like Wz Orinals Jewels: Bless,Soul,Life,etc) - Added bypass for world's folders files (Like: EncTerrain.att, EncTerrain.map, EncTerrain.obj) - Removed jewels.dll of loaded process (Because now custom jewels coded directly in: Engine.dll) - Added bypass for crc32 check on some local folder files (Like: Itemtooltip.bmd & Itemtooltiptext.bmd) - Removed Dynamical CoreSystem for extra dll files load (Because generated some bug's in loaded libraries) - Added not-alterable by .ini loadlibraryA of: (Item.dll = ttlci_2 & Glow.dll) (Without check of exist file) - Removed minimap of all maps, except: ValleyOfLoren (Because generated some bug's on return of a map to other) BUGS AND PROBLEMS FOUNDED WITHOUT SOLVED: - Camera bleft & bright cases for all maps (not increase range of view like: tleft & tright) - Camera using extended range of view + fog (not see good range of view increase, you must off fog) - Camera clip cases for: SantaVillage map (clip map by rectangles increase but to negative values) - Camera clip cases for: ValleyOfLoren map (not clip map by rectangles and must be made) - Elbeland map grey color of background by default (not see good with a: black fog)
GameEngine 1.0.0.9 BlackEdition.rar
PS: All features in this version of GameEngine, were tested using: Titans Tech 11.70.01.





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