Yea, you're right, better if they will think and make dll with this features :) Anyways you got source code for pc point system?
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Thanks for the configs f1x!
I have just one question... The credit Message appears, but the gs is still crashing. I loaded the MUNETMain function. I have to start another?
Thx
F1x, Respect, Respect and Again Respect...you deserve it...
Big thanks for such contribution to the community!
thank you f1x,i'll try make this compatible with the czf 1.00.18 v4-5 :)
wow f1x i must say thanks again..
i am running it on my own server :P
and work awesome so i <3 u and realy respect u as a coder :P
on arhive
exist file "MUNETC.dll"
this is Already Coded DLL?
P.S : /_SRC__S3-EP1_MUNET\MUNET\debug\MUNETC.dll
This is very old version of DLL. Delete it and compile new unit.
RapidShare: 1-Click Webhosting
Don`t be lazy :P
Who Have MuNet.DLL
with Iliusion Temple Only?
IF anyone already hooked it up into server files, and its working, can you send it to me? youll get a reward
When I tested code of Illusion Temple, I didn't see any bugs.
This is compilation types descriptions:
http://img370.imageshack.us/img370/3489/ctwx3.jpg
If you wanna using DLL with GameServer 1.00.18, compile it in D_10018N or R_10018N. Unless compile DLL in D_10016CS or R_10016CS.
It' simple. Everyone, who knows C++ preprocessor should advise with compilation.
IT works good..
f1x /respect :P
Quest, Illusion Temple and wings works.
Thanks f1x.
@TurionX2
you are noob -.-
We must pray on you, f1x :)
Have a specific promblem. fopen that called by MapAttr from the LoadMapAttr in the code of loading new maps crashes. Same crash (at the same offset in ntdll) happens when the Log.* functions are called. Logs can be easily disabled but without new maps I can't use it fully.
f1x, can you share original munet.cfg file??
Code:[Mu.NET]
# Main
DebugMode = 1;
LoadNewMaps = 1;
RenasCount = 15;
# Commands switches
isCmdAdd = 1;
isCmdMove = 1;
isCmdPost = 1;
isCmdTime = 1;
isCmdReload = 1;
# /Post config
post_Cost = 100;
post_MaxLength = 220;
post_MinLevel = 400;
post_MsgType = 100;
add_Cost = 100;
add_MaxAdd = 50;
add_MinLevel = 100;
#Quest
FlameOfDeathDropRate = 100;
PhoenixFeatherDropRate = 100;
HellMaineHornDropRate = 100;
#Illusion
IllusionDayStep = 1;
IllusionStartHour = 21;
I dunno how do it works... any1 know?
why don't work:((( http://img222.imageshack.us/img222/7589/78471666kl7.jpg
Why you're pushing procedure name "Config"? Type "MUNETMain" ;).
Maybe you have invalid pointer to Maps vector?
If i remember, Gravers (Mu.NET team memeber) modified base address and size of maps vector, because GameServer hasn't enough memory for new maps.
In map.h (src\misc) you have definitions of constans with maps vector offset and map size. Try to replace actuals values at yours.