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Re: [Release] MUNET.dll - Season 3: EP I.
Quote:
Originally Posted by
f1x
Maybe you have invalid pointer to Maps vector?
If i remember, Gravers (Mu.NET team memeber) modified base address and size of maps vector, because GameServer hasn't enough memory for new maps.
Yeah, you are right, crashes caused by vector =\
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Re: [Release] MUNET.dll - Season 3: EP I.
Quote:
Originally Posted by
f1x
Why you pushing procedure name "Config"? Type "MUNETMain" ;).
TNX BRO!!!
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Re: [Release] MUNET.dll - Season 3: EP I.
I've attempted to hook it, I think i have a dud version of Ollydbg? Because this is the outcome, just wondering if you've ever seen it outcome like this?
BEFORE PUSHING CTRL+A (Analyse Modifications) :
http://img258.imageshack.us/img258/600/beforehh9.jpg
AFTER PUSHING CTRL+A (Analyse Modifications) :
http://img405.imageshack.us/img405/4360/afterpf1.jpg
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Re: [Release] MUNET.dll - Season 3: EP I.
Quote:
Originally Posted by
OompaLoompa
I've attempted to hook it, I think i have a dud version of Ollydbg? Because this is the outcome, just wondering if you've ever seen it outcome like this?
BEFORE PUSHING CTRL+A (Analyse Modifications) :
AFTER PUSHING CTRL+A (Analyse Modifications) :
You observing this "feature" for a first time? It is normal, cuz we placing our code in hardware 00's. Don't worry code will be executed properly.
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Re: [Release] MUNET.dll - Season 3: EP I.
Quote:
Originally Posted by
A.5
You observing this "feature" for a first time? It is normal, cuz we placing our code in hardware 00's. Don't worry code will be executed properly.
Thanks for the quick reply.
Any ideas which offset i should be setting in LORDPE, due to it changing in the before and after images.?
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Re: [Release] MUNET.dll - Season 3: EP I.
Quote:
Originally Posted by
OompaLoompa
Thanks for the quick reply.
Any ideas which offset i should be setting in LORDPE, due to it changing in the before and after images.?
The same offset (first PUSH, look on first image, i'm lazy tooo look at it and tell an offset), because your code didn't changed really, just olly understand/shows it in other way.
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Re: [Release] MUNET.dll - Season 3: EP I.
Quote:
Originally Posted by
A.5
The same offset (first PUSH, look on first image, i'm lazy tooo look at it and tell an offset), because your code didn't changed really, just olly understand/shows it in other way.
Seems i got it working ;)
Have to go over the stuff i've done though... The Credit box comes up when i boot up the GS, As soon as i click OK, GS crashes :P
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Re: [Release] MUNET.dll - Season 3: EP I.
Quote:
Originally Posted by
OompaLoompa
Seems i got it working ;)
Have to go over the stuff i've done though... The Credit box comes up when i boot up the GS, As soon as i click OK, GS crashes :P
Read above - try to wipe out all log functions, and set LoadNewMaps to 0. It must run normally, but without new maps, required for quest and event.
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Re: [Release] MUNET.dll - Season 3: EP I.
ok,ok but what i need to write in gameserver.exe to make connexion with this .dll??!!!!
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Re: [Release] MUNET.dll - Season 3: EP I.
how to Hook ProtocolCoreEx??
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Re: [Release] MUNET.dll - Season 3: EP I.
GS 1.00.18 protocol hook ? - GS_CS 1.00.16 protocol hook ?, and client use for GS ?
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1 Attachment(s)
Re: [Release] MUNET.dll - Season 3: EP I.
I have problem, can everyone helpme?
I start debugging R_10018N and hook into GS 1.00.18 JPN. When start link Gameserver then show box text: ( see attack file), click OK menu and GS don't start
I try again, start debugging D_10018N and hook into GS 1.00.18 JPN. When start Gameserver then no start box text , and Gameserver start but all function in dll (command, Illusion Temple, Season 3 Quest, Season 3 mix, loading new maps, fixs visual bugs of new wings and characters,....ect) don't work
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Re: [Release] MUNET.dll - Season 3: EP I.
What language use in *.txt at folder Notes. Can everyone translate to english?
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Re: [Release] MUNET.dll - Season 3: EP I.
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Re: [Release] MUNET.dll - Season 3: EP I.
The last question: 3D Camera is coded directly in GS or not?
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Re: [Release] MUNET.dll - Season 3: EP I.
Quote:
Originally Posted by
kekko90
The last question: 3D Camera is coded directly in GS or not?
3d camera has nothing to do with gs
3d is client side....
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Re: [Release] MUNET.dll - Season 3: EP I.
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Re: [Release] MUNET.dll - Season 3: EP I.
I am not very expert in this, but I can hook dll to GS, but wiith GS_CS how it is?? i hook the same dll ?
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So, have just one stupi question, why all of 1.00.18 GS'es crashes on my PC, other GS'es runs Perfect only 1.00.18... why???
Is it for ANY 1.00.18 & 1.00.16, or only for Original???
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1 Attachment(s)
Re: [Release] MUNET.dll - Season 3: EP I.
HELP ME PLEASE
MAKE HOOK DO NOT WORK CAN NOT CALL PROC WHY ?
IF YOU MAKE HOOK IS WORK PLEASE SHARE FOR FILES THANK Brother
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Re: [Release] MUNET.dll - Season 3: EP I.
This is a great release ! ;] But I can't find the programs to hook the dll can someone give a working hooked gameserver with this dll ? :] If someone has write mi a PM :)
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Re: [Release] MUNET.dll - Season 3: EP I.
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Re: [Release] MUNET.dll - Season 3: EP I.
Can any 1 add this to 1.04h files server ? Because its kinda hard for newbie :P
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Re: [Release] MUNET.dll - Season 3: EP I.
somebody can say me what i need to write in gameserver and whit what pogram ...!!!
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Re: [Release] MUNET.dll - Season 3: EP I.
f1x, can you share the gameservers u've worked on? maybe even without any mod, just the ones u used, coz i tried the dll on 5 or 6 gameserver 1.00.18 and they always crash after just 5 minutes :X