Oh LOL, CONSTRUCTOR





, thats the best of you in this day, thats a template you idiot, and every template included on files are recompiled again and again, and this is special, because its on the very begginning of the OBJ files.
Code:
xlocale:467. {_Ctype = _Lobj._Getctype(); }
However in non-template classes it use this one
Code:
$E60 >/. 55 PUSH EBP
00414351 |. 8BEC MOV EBP,ESP
00414353 |. 83EC 40 SUB ESP,40
00414356 |. 53 PUSH EBX
00414357 |. 56 PUSH ESI
00414358 |. 57 PUSH EDI
00414359 |. E8 9AD9FEFF CALL GameServ.00401CF8
0041435E |. E8 0D000000 CALL GameServ.$E59
00414363 |. 5F POP EDI
00414364 |. 5E POP ESI
00414365 |. 5B POP EBX
00414366 |. 8BE5 MOV ESP,EBP
00414368 |. 5D POP EBP
00414369 \. C3 RETN
0041436A CC INT3
0041436B CC INT3
0041436C CC INT3
0041436D CC INT3
0041436E CC INT3
0041436F CC INT3
$E59 >/$ 55 PUSH EBP
00414371 |. 8BEC MOV EBP,ESP
00414373 |. 83EC 40 SUB ESP,40
00414376 |. 53 PUSH EBX
00414377 |. 56 PUSH ESI
00414378 |. 57 PUSH EDI
00414379 |. 68 FD1C4000 PUSH GameServ.00401CFD ; /func = GameServ.00401CFD
0041437E |. E8 99211B00 CALL GameServ.atexit ; \atexit
00414383 |. 83C4 04 ADD ESP,4
00414386 |. 5F POP EDI
00414387 |. 5E POP ESI
00414388 |. 5B POP EBX
00414389 |. 8BE5 MOV ESP,EBP
0041438B |. 5D POP EBP
0041438C \. C3 RETN
This is on the very beginning of the OBJ files also
Folder names ARE on PDB, at least with the request compilation method, i told you a method. If not just oopen PDB with hex and search 'common'
Compiler just Compile one file at one time, Linker put them on the order, but the IDE pass the order to the linker, and the order is on .dsp file.