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Aheehehee @ kris-head :laugh:
Fen$x, I haven't been able to get in touch with you on MSN today so I'll ask here: would it be possible to have new mobs set on server, for example high-powered versions of lower monsters, but instead of having to code new mobs into client, have some existing effect exist on the high-powered monsters (e.g a mana-shield or something like that)?
Okay pretty basic but you get the idea - adding new things with a minimum of client code edits required :tongue2:
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has anyone successfully added this to a gs?
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I compiled, but i can't test because my SQL don't work, To inect use the method of FeN$x and redirect the jump ItemByteConverter to the call you made for the dll (well i suppose that)