Well this code is at a very average level!
I have try to make a request to my library from GS that caused a buffer owerflow and it fuck*d all the computer.
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Well this code is at a very average level!
I have try to make a request to my library from GS that caused a buffer owerflow and it fuck*d all the computer.
i dont what means average level but if the code give you some problem its caused you dont reeplase well the call of byteitemconvert...
the code is tested and its code on that way caused you need to hook arguments to it, i try alot of ways to make it but this was the most short and fast i made and finally its impossible this code give you a overflow caused it got triggers for any value than could caused overflow:
Any trouble of code is due the reeplase of call in GS... :wink2:Code:Cmp Ecx, 0
Je CMoveItemID
Cmp Ecx, 0FFFFFFFFH
FeN$x I'm trying to create a dll but i don't know if my work is good, im a noob in ASM, could you help me if the code is correct (builded in Masm v9
I know this has nothing to do with the map protocol...
I was just asking where the map protocol is located inside the GS. But nevermind, I found a guide you posted on CZF Forums.
have choice to put the new maps in gameserver and not in dll or i´m dream ????
Check my released about DLL private code for subserver, that one is complete and compiled by camus, so you can simple copy my fuction and add the .data things including the .const to the connectmember reload DLL and you will have a bigger DLL with 2 fuctions :goku-s:
Good luck learning
http://img143.imageshack.us/img143/4...1130000ny7.jpg
http://img155.imageshack.us/img155/2...8240000wm1.jpg
thats a pic using the DLL for hooking on vault fuction, at least it works xD.
Nice... good work :)
What release of 99.6x GS are did you add the dll to?
CzF 99.62t GS-CS demo release?
Aheehehee @ kris-head :laugh:
Fen$x, I haven't been able to get in touch with you on MSN today so I'll ask here: would it be possible to have new mobs set on server, for example high-powered versions of lower monsters, but instead of having to code new mobs into client, have some existing effect exist on the high-powered monsters (e.g a mana-shield or something like that)?
Okay pretty basic but you get the idea - adding new things with a minimum of client code edits required :tongue2:
has anyone successfully added this to a gs?
I compiled, but i can't test because my SQL don't work, To inect use the method of FeN$x and redirect the jump ItemByteConverter to the call you made for the dll (well i suppose that)