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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
I have a problem with the mini wings....if active wings custom, not seen to change character.
http://www.drills.it/Immagini/wings.png
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
any idea how to reduce cpu usage?
http://i.imgur.com/a8GZQnc.png
it is not normal for i5 cpu;D
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
why dc i change the common=my ip and also serial but the connection.muonline.com.tw i didn't change and even if i changed it still got dc
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
Quote:
Originally Posted by
psychedelic
i got i7 and fx4170 and its the same, thats how main uses resources nothing to do with your cpu
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
mauro07 how add arieth effect to 4 lvl wings? show please example.. thxx..
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
Hi all! Please help me to add more Bone to effect 4 lvl wings!
This example not work , crash main ... please help me.. and how fix durability repair 4 lvl wings? thxx all
int BoneIds[2] = {1,2};
// ----
for ( int x = 0; x < 2; x++ )
{
pAllowStaticEffect(F1_This, &F1_Arg11, F1_Arg2, BoneIds[x], 0);
pPlayStaticEffect(0x7D02, &F1_Arg11, 8.0, Color, F2_Arg5, 0.0, 0);
}
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
can sb upload it on mega?
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
zMain.exe and Jewels.dll with no AntiHack or GameGuad Plz
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
Quote:
Originally Posted by
aecrimch
Main characteristics (change in jewels.dll)
IP = connection.muonline.com.tw
Version = 22749 (1.04.04)
Serial = k1Pk2jcET48mxL3b
Mhm.... I changed in jewels.dll this IP and I've still having Empty IP in logs and still client is Disconnecting. I packed client again with all Patches but it's still the same thing. What the heck is goin' on ?
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
How to config level to max level 999 ??/
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
Quote:
Originally Posted by
DaoVanTrong
How to config level to max level 999 ??/
This is not topic for that.
You need to config your server files.
This is topic of Client NOT server, your question is OFFTOPIC dude. ;-;
Stop spamming about this question everywhere... where you can.
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
Help me effect wings season 8?
I'm going crazy ^_^
http://www.drills.it/Immagini/season8.png
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
Quote:
Originally Posted by
minhvn12
thanks ^_^
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
why dc with v4?
Cant connect to server and v2 work fine...
i edited jewels.dll, common and others, who can help?
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
@mauro07 answer me pm pls
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
Quote:
Originally Posted by
aecrimch
i found an error in jewels.dll - can not use custom jewels - fixed.
please download last version:
Attachment 146679
TAB - show / hide minimap.
I want to add use of custom items from 185 to 193... how to do this?
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
Hi bro, What use Dynamic effects?
or
What code you use for custom itens, share please ;)
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
how to pack main + zclient + jeweels?
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
Hi sir @aecrimch can u add only new chat separation on my main ? https://www.mediafire.com/?pw6ub37kagxgfpp thankyou sir. this main i use is from MuEngine im using muengine files and he dont support chat separation on his main. so im getting a problem how to get it. please add only chat separation
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
Quote:
Originally Posted by
mauro07
no bro :):
I draw my own MiniMap totally custom I only use webzen textures from: Screen Map for generate mini images and: Interface texture from: Minimap on: Illusion Temple.. but look this:
on Interface.cpp:
Code:
void Interface::Load()
{
this->BindObject(eSAMPLEBUTTON, 0x7AA4, 16, 15, 175, 1);
// ----
this->BindObject(eRANK_MAIN, 0x7A5A, 222, 303, -1, -1);
this->BindObject(eRANK_TITLE, 0x7A63, 230, 67, -1, -1);
this->BindObject(eRANK_FRAME, 0x7A58, 230, 15, -1, -1);
this->BindObject(eRANK_FOOTER, 0x7A59, 230, 50, -1, -1);
this->BindObject(eRANK_BUTTON, 0x7A5E, 128, 29, -1, -1);
this->BindObject(eRANK_DIV, 0x7A62, 223, 21, -1, -1);
this->BindObject(eRANK_TAB1, 0x7AAD, 48, 22, -1, -1);
this->BindObject(eRANK_TAB2, 0x7AAD, 48, 22, -1, -1);
this->BindObject(eRANK_TAB3, 0x7AAD, 48, 22, -1, -1);
this->BindObject(eRANK_TAB4, 0x7AAE, 72, 22, -1, -1);
this->BindObject(eCAMERA_MAIN, 0x787A, 54, 18, 174, 0);
this->BindObject(eCAMERA_BUTTON1, 0x787B, 16, 12, 175.5, 1);
this->BindObject(eCAMERA_BUTTON2, 0x787C, 16, 12, 192.5, 1);
this->BindObject(eCRAFT_MAIN, 0x7A5A, 222, 303, -1, -1);
this->BindObject(eCRAFT_TITLE, 0x7A63, 230, 67, -1, -1);
this->BindObject(eCRAFT_FRAME, 0x7A58, 230, 15, -1, -1);
this->BindObject(eCRAFT_FOOTER, 0x7A59, 230, 50, -1, -1);
this->BindObject(eCRAFT_DIV, 0x7A62, 223, 21, -1, -1);
this->BindObject(eCRAFT_TAB1, 0x7AAD, 48, 22, -1, -1);
this->BindObject(eCRAFT_TAB2, 0x7AAD, 48, 22, -1, -1);
this->BindObject(eCRAFT_TAB3, 0x7AAD, 48, 22, -1, -1);
this->BindObject(eCRAFT_TAB4, 0x7AAE, 72, 22, -1, -1);
this->BindObject(eCRAFT_CLOSE, 0x7EC5, 36, 29, -1, -1);
this->BindObject(eCRAFT_INFOBG, 0x7AA3, 170, 21, -1, -1);
this->BindObject(eCRAFT_MONEYBG, 0x7A89, 170, 26, -1, -1);
this->BindObject(eCRAFT_FINISH, 0x7A5E, 128, 29, -1, -1);
this->BindObject(eRESET_MAIN, 0x7A5A, 222, 303, -1, -1);
this->BindObject(eRESET_TITLE, 0x7A63, 230, 67, -1, -1);
this->BindObject(eRESET_FRAME, 0x7A58, 230, 15, -1, -1);
this->BindObject(eRESET_FOOTER, 0x7A59, 230, 50, -1, -1);
this->BindObject(eRESET_DIV, 0x7A62, 223, 21, -1, -1);
this->BindObject(eRESET_CLOSE, 0x7EC5, 36, 29, -1, -1);
this->BindObject(eRESET_INFOBG, 0x7AA3, 170, 21, -1, -1);
this->BindObject(eRESET_MONEYBG, 0x7A89, 170, 26, -1, -1);
this->BindObject(eRESET_FINISH, 0x7A5E, 128, 29, -1, -1);
this->BindObject(eNEWS_MAIN, 0x7A5A, 222, 303, -1, -1);
this->BindObject(eNEWS_TITLE, 0x7A63, 230, 67, -1, -1);
this->BindObject(eNEWS_FRAME, 0x7A58, 230, 15, -1, -1);
this->BindObject(eNEWS_FOOTER, 0x7A59, 230, 50, -1, -1);
this->BindObject(eNEWS_DIV, 0x7A62, 223, 21, -1, -1);
this->BindObject(eNEWS_INFOBG, 0x787D, 170, 21, -1, -1);
this->BindObject(eNEWS_CLOSE, 0x7EC5, 36, 29, -1, -1);
this->BindObject(eNEWS_BACK, 0x7A5E, 128, 29, -1, -1);
// ----
this->BindObject(eMINI_MAP_BG, 0x7882, 138, 265, -1, -1);
this->BindObject(ePLAYER_POINT, 0x7883, 3, 3, -1, -1);
// ----
this->BindObject(eNULL_MAP, 0x7884, 128, 128, -1, -1);
// ----
this->BindObject(eLORENCIA_MAP, 0x7885, 128, 128, -1, -1);
// ----
this->BindObject(eDUNGEON_MAP, 0x7886, 128, 128, -1, -1);
// ----
this->BindObject(eDEVIAS_MAP, 0x7887, 128, 128, -1, -1);
// ----
this->BindObject(eNORIA_MAP, 0x7888, 128, 128, -1, -1);
// ----
this->BindObject(eLOSTTOWER_MAP, 0x7889, 128, 128, -1, -1);
// ----
// Reserved 0x788A for EXILE
// ----
this->BindObject(eSTADIUM_MAP, 0x788B, 128, 128, -1, -1);
// ----
this->BindObject(eATLANS_MAP, 0x788C, 128, 128, -1, -1);
// ----
#ifdef __MAKELO__
this->BindObject(eOFFEXP_SWITCH, 32513, 57, 23, MAX_WIN_WIDTH-57, 0);
#endif
#ifdef __BEREZNUK__
this->BindObject(eTIME, 0x787E, 131, 70, -10, 359);
this->Data[eTIME].OnShow = true;
#endif
#ifdef __ROOT__
this->BindObject(eQUEST_MAIN, 0x7A5A, 222, 303, -1, -1);
this->BindObject(eQUEST_TITLE, 0x7A63, 230, 67, -1, -1);
this->BindObject(eQUEST_FRAME, 0x7A58, 230, 15, -1, -1);
this->BindObject(eQUEST_FOOTER, 0x7A59, 230, 50, -1, -1);
this->BindObject(eQUEST_DIV, 0x7A62, 223, 21, -1, -1);
this->BindObject(eQUEST_CLOSE, 0x7EC5, 36, 29, -1, -1);
#endif
// ----
SetOp((LPVOID)oAllowGUI_Call1, this->AllowGUI, ASM::CALL);
SetOp((LPVOID)oAllowGUI_Call2, this->AllowGUI, ASM::CALL);
SetOp((LPVOID)oDrawInterface_Call, this->Work, ASM::CALL);
SetOp((LPVOID)oLoadSomeForm_Call, this->LoadImages, ASM::CALL);
SetOp((LPVOID)0x00633FFB, this->LoadModels, ASM::CALL);
SetRange((LPVOID)0x0077FB7E, 7, ASM::NOP);
SetOp((LPVOID)0x0077FB7E, (LPVOID)CharacterInfoExtern, ASM::JMP);
#ifdef __NOVUS__
SetRange((LPVOID)0x00598C7D, 29, ASM::NOP);
SetOp((LPVOID)0x00598C7D, (LPVOID)StaffNameColor, ASM::JMP);
SetRange((LPVOID)0x005E496C, 13, ASM::NOP);
SetOp((LPVOID)0x005E496C, (LPVOID)AddSomeShine, ASM::JMP);
#endif
}
void Interface::Work()
{
gObjUser.Refresh();
gCamera.Rotate();
gCamera.Position();
// ----
#if defined __BEREZNUK__ || __MIX__ || __REEDLAN__ || __MUANGEL__ || __WHITE__ || __MEGAMU__ || __VIRNET__
gConnectEx.Run();
#endif
#ifdef __NOVUS__
gInterface.DrawCraftWindow();
#endif
#ifdef __MAKELO__
gInterface.DrawOffExpSwitch();
#endif
#ifdef __BEREZNUK__
gInterface.DrawTime();
#endif
// ----
gInterface.DrawCameraUI();
gInterface.DrawResetWindow();
gInterface.DrawNewsWindow();
gInterface.DrawMiniMapWindow();
// ----
gInterface.DrawLifeBar();
#ifdef __RMOS__
gInterface.DrawQuestDialog();
#endif
// ----
pDrawInterface();
}
void Interface::LoadImages()
{
pLoadImage("Custom\\Interface\\CameraUI_BG.tga", 0x787A, 0x2601, 0x2900, 1, 0);
pLoadImage("Custom\\Interface\\CameraUI_Switch.tga", 0x787B, 0x2601, 0x2900, 1, 0);
pLoadImage("Custom\\Interface\\CameraUI_Reset.tga", 0x787C, 0x2601, 0x2900, 1, 0);
pLoadImage("Custom\\Interface\\NewsBoard_Title.tga", 0x787D, 0x2601, 0x2900, 1, 0);
// ----
pLoadImage("Custom\\Interface\\MiniMapUI.tga", 0x7882, 0x2601, 0x2900, 1, 0);
// ----
pLoadImage("Custom\\Maps\\PlayerPoint.jpg", 0x7883, 0x2600, 0x2900, 1, 0);
// ----
pLoadImage("Custom\\Maps\\MiniMapNull.tga", 0x7884, 0x2601, 0x2900, 1, 0);
// --
pLoadImage("Custom\\Maps\\MiniMap0.tga", 0x7885, 0x2601, 0x2900, 1, 0);
// --
pLoadImage("Custom\\Maps\\MiniMap1.tga", 0x7886, 0x2601, 0x2900, 1, 0);
// --
pLoadImage("Custom\\Maps\\MiniMap2.tga", 0x7887, 0x2601, 0x2900, 1, 0);
// ----
pLoadImage("Custom\\Maps\\MiniMap3.tga", 0x7888, 0x2601, 0x2900, 1, 0);
// ----
pLoadImage("Custom\\Maps\\MiniMap4.tga", 0x7889, 0x2601, 0x2900, 1, 0);
// ----
// Exile Map 0x788A
// ----
pLoadImage("Custom\\Maps\\MiniMap6.tga", 0x788B, 0x2601, 0x2900, 1, 0);
// ----
pLoadImage("Custom\\Maps\\MiniMap7.tga", 0x788C, 0x2601, 0x2900, 1, 0);
// ----
#ifdef __BEREZNUK__
pLoadImage("Custom\\Interface\\TimeBar.tga", 0x787E, 0x2601, 0x2900, 1, 0);
#endif
#ifdef __MAKELO__
pLoadImage("Interface\\newui_pcroom.tga", 32513, 0x2601, 0x2900, 1, 0);
#endif
// ----
pLoadSomeForm();
}
bool Interface::MiniMapCheck()
{
if(this->CheckWindow(Inventory) ||
this->CheckWindow(CashShop) ||
this->CheckWindow(ChaosBox) ||
this->CheckWindow(Character) ||
this->CheckWindow(CommandWindow) ||
this->CheckWindow(ExpandInventory) ||
this->CheckWindow(ExpandWarehouse) ||
this->CheckWindow(FullMap) ||
this->CheckWindow(GensInfo) ||
this->CheckWindow(Guild) ||
this->CheckWindow(NPC_Dialog) ||
this->CheckWindow(NPC_Julia) ||
this->CheckWindow(NPC_Titus) ||
this->CheckWindow(OtherStore) ||
this->CheckWindow(Party) ||
this->CheckWindow(PetInfo) ||
this->CheckWindow(Shop) ||
this->CheckWindow(SkillTree) ||
this->CheckWindow(Store) ||
this->CheckWindow(Trade) ||
this->CheckWindow(Warehouse) )
return true;
return false;
}
bool Interface::CombinedChecks()
{
if( (this->CheckWindow(Inventory)
&& this->CheckWindow(ExpandInventory)
&& this->CheckWindow(Store)) ||
(this->CheckWindow(Inventory)
&& this->CheckWindow(Warehouse)
&& this->CheckWindow(ExpandWarehouse)) ||
(this->CheckWindow(Inventory)
&& this->CheckWindow(Character)
&& this->CheckWindow(Store)) )
return true;
return false;
}
void Interface::DrawMiniMapWindow()
{
float MainWidth = 138.0;
float MainHeight = 265.0;
float StartY = 264.0;
float StartX = 512.0;
// ----
if( this->MiniMapCheck() || this->CombinedChecks() )
{
return;
}
// ----
switch(gObjUser.m_MapNumber)
{
case 0: //Lorencia
{
this->DrawGUI(eLORENCIA_MAP, StartX, StartY + 30);
}
break;
// --
case 1: //Dungeon
{
this->DrawGUI(eDUNGEON_MAP, StartX, StartY + 30);
}
break;
// --
case 2: //Devias
{
this->DrawGUI(eDEVIAS_MAP, StartX, StartY + 30);
}
break;
// --
case 3: //Noria
{
this->DrawGUI(eNORIA_MAP, StartX, StartY + 30);
}
break;
// --
case 4: //LostTower
{
this->DrawGUI(eLOSTTOWER_MAP, StartX, StartY + 30);
}
break;
// --
case 5: //Exile (disabled)
{
return;
}
break;
// --
case 6: //Stadium
{
this->DrawGUI(eSTADIUM_MAP, StartX, StartY + 30);
}
break;
// --
case 7: //Atlans
{
this->DrawGUI(eATLANS_MAP, StartX, StartY + 30);
}
break;
// --
default: //Default
{
this->DrawGUI(eNULL_MAP, StartX, StartY + 30);
}
break;
}
// ----
this->DrawGUI(eMINI_MAP_BG, StartX, StartY);
this->DrawGUI(ePLAYER_POINT, (float)(StartX - 1 + gObjUser.lpViewPlayer->MapPosX / 2), (float)(294 - 1 + ( 255 - gObjUser.lpViewPlayer->MapPosY ) / 2) );
}
:P: and I have my own code for put effects on items.. I no need use yet coded by: zteam
you share pLoadImage("Custom\\Maps\\PlayerPoint.jpg", 0x7883, 0x2600, 0x2900, 1, 0); // ----
pLoadImage("Custom\\Maps\\MiniMapNull.tga", 0x7884, 0x2601, 0x2900, 1, 0);
// --
pLoadImage("Custom\\Maps\\MiniMap0.tga", 0x7885, 0x2601, 0x2900, 1, 0);
// --
pLoadImage("Custom\\Maps\\MiniMap1.tga", 0x7886, 0x2601, 0x2900, 1, 0);
// --
pLoadImage("Custom\\Maps\\MiniMap2.tga", 0x7887, 0x2601, 0x2900, 1, 0);
// ----
pLoadImage("Custom\\Maps\\MiniMap3.tga", 0x7888, 0x2601, 0x2900, 1, 0);
// ----
pLoadImage("Custom\\Maps\\MiniMap4.tga", 0x7889, 0x2601, 0x2900, 1, 0);
// ----
// Exile Map 0x788A
// ----
pLoadImage("Custom\\Maps\\MiniMap6.tga", 0x788B, 0x2601, 0x2900, 1, 0);
// ----
pLoadImage("Custom\\Maps\\MiniMap7.tga", 0x788C, 0x2601, 0x2900, 1, 0);
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
someone would have the full client with new items, Encoder and Item.txt server
I shall be grateful if available for download :):ott:
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re: [Release] Addons for zClient (custom items, 3d fix, glow, fog, sky, minimap)
Quote:
Originally Posted by
aecrimch
this is not zTeam Client img...
You can share souce code old zclient fix win xp,