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[Release] Cannabis - Ingame World Editor module

Skilled Illusionist
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Jun 22, 2017
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Hi.

i'm releasing a world editor module which it can use directly ingame.

currently only works on main 1.04.04 and 1.04.05 and 1.19.46(legend mu season 16)

first, download link

lastest version: 0.4.1



how to use?

- load the library in your dll source or use the injector (it may have some false positives)
- select "Enable Editting Mode"
- hold SHIFT button to start editting
- you can find saved files in "Client path"/myheart/WorldEditor folder.

and don't move to another map during editting =))

 
Last edited:
Newbie Spellweaver
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Once again, you never failed to impress :)
Now this is Ragezone Moderator material :)
 
Skilled Illusionist
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Thank you all !

version 0.4 now available !
- fixed MHP detected
- added main 1.19.46 support (legend mu)

ylnpqku - [Release] Cannabis - Ingame World Editor module - RaGEZONE Forums
 

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Newbie Spellweaver
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@myheart

very hard work. very ty myheart, but i not have one good server season 16 =(, please myheart release one server season 16 with client and database MuOnline
very ty all family ragezone
 
Experienced Elementalist
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Actually, I have made this work manually (without UI, and set variables by cmd) after researching the main.map released last year.

This is just a gift from Webzen, they left it in their main. You also can see it directly in the GOD's release main source.

The core of all magics is EditObject() function and its depending var EditFlag.

I've just made a quick port to Season 16. Maybe I'll soon release the SOURCE after testing and fixing bugs.
Anyway, I think MuEditor is easier to use + much better than an in-game editor. So just for fun ^.^

h6cf6y7 - [Release] Cannabis - Ingame World Editor module - RaGEZONE Forums


ZHFvMgx - [Release] Cannabis - Ingame World Editor module - RaGEZONE Forums
 

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Newbie Spellweaver
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Jul 28, 2021
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Actually, I have made this work manually (without UI, and set variables by cmd) after researching the main.map released last year.

This is just a gift from Webzen, they left it in their main. You also can see it directly in the GOD's release main source.

The core of all magics is EditObject() function and its depending var EditFlag.

I've just made a quick port to Season 16. Maybe I'll soon release the SOURCE after testing and fixing bugs.
Anyway, I think MuEditor is easier to use + much better than an in-game editor. So just for fun ^.^

h6cf6y7 - [Release] Cannabis - Ingame World Editor module - RaGEZONE Forums


ZHFvMgx - [Release] Cannabis - Ingame World Editor module - RaGEZONE Forums
This main sources?
Good tool.

 

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