Glow Editor:
Glow.dll:
Link offline
Glow Editor:
Glow.dll:
Link offline
does anyone know the offsets and call1/call2 that version? (1.0l)
Download Main.rar from Sendspace.com - send big files the easy way
can anyone help me do this? or do it for me? that would be amazing. atleast send me a link for the dll so i can spend hours trying myself ^^
Nice Guide
which API dll glow?
Where is to take GLOW SOURCE CODE OF DLL?
4FUNer HaHaHahA! You are understand my question? "Where is to take GLOW SOURCE CODE OF DLL?"
Good Day,
I wonder if someone has to raise the ceiling of the main textures 1.03K [JPN] I will provide the download and if you like someone to do this kindness I will be grateful '-'.Glow took over the texture does not
Main:
Main 1.03.13 (JPN).rar (JPN). rar
[The same glow.dll already have, so I really wanted to raise the ceiling texture as I will add items turn white-x, is not a problem because the size of the images used in another main 1:05 and is catching ^ ^]
4FUNer - NooB, F.U. You not understand.
Gabriel de Lara, thx, But I Need Source Code.
Last edited by 2009x2014; 16-07-13 at 12:28 AM.
mmm... not shared by: Gembrid the glow source code?, really? and then, what the hell is this?:
.cpp file:
Code:void __cdecl Glow(DWORD dwItemId, DWORD uk1, DWORD uk2, FRGB& cl, BYTE bUkn) { switch(dwItemId) { //Crystal Breaker case 0x35F: cl.r = 0.2291f; cl.g = 0.2291f; cl.b = 0.79f; break; //Scarlet Dragon Sword case 0x365: cl.r = 0.79f; cl.g = 0.2291f; cl.b = 0.2291f; break; //Imperial Shield case 0xF58: cl.r = 0.98f; cl.g = 0.98f; cl.b = 0.98f; break; //Scarlet Dragon Set case 0x1178: case 0x1378: case 0x1578: case 0x1778: case 0x1978: cl.r = 0.79f; cl.g = 0.2291f; cl.b = 0.2291f; break; //Other items default: originalGlow(dwItemId, uk1, uk2, cl, bUkn); break; } } void InitGlowFunc() { //Glow Functions ToolKit.HookOffset((DWORD)&Glow,0x004F9B1B,0xE8);//1.03.11 Jpn ToolKit.HookOffset((DWORD)&Glow,0x005CD032,0xE8);//1.03.11 Jpn } extern "C" _declspec(dllexport) void Init() { DWORD OldProtect; if(VirtualProtect(LPVOID(0x401000),0x00875FFF,PAGE_EXECUTE_READWRITE,&OldProtect)) { InitGlowFunc(); } else { MessageBoxA(NULL,"Cannot load YourDLLName.dll","Error",MB_OK); ExitProcess(0); } }PS: Please ignore my cases of switch, because are for my added custom items in my server test, if you need add your own custom items of glow color switch() cases you must be calc: ObjectId for every custom item.Code:#include <gl\gl.h> #include <gl\glu.h> #include <gl\glut.h> #include "glaux.h" struct FRGB { float r, g, b; }; typedef int(*ToriginalGlow)(DWORD, DWORD, DWORD, FRGB&, BYTE); ToriginalGlow originalGlow = (ToriginalGlow)0x005C2744;//1.03.11 Jpn void InitGlowFunc();
ObjectId calc: Type * MaxIndex + ItemIndex + ItemOffsetInArray (in my case is: 0x342).
Ex: 0 * 512 + 19 + 834 (that is: 342, but in: decimal) = Divine Sword of Archangel ObjectId.
Screen of tests:
PS 2: For 4FUNer ->You are a noob!![]()
Last edited by Kiosani; 15-07-13 at 09:36 PM.
That's not glow.dll source code he was asking for, it's simple way add glow to the item, so keep your lame comments for you maurio.
Anw i don't care, last time tryed to help some1.
PS. Mauro i'll make sure you won't get any help from me or my friends anymore, you had problem with bascis,
you don't know who you talk to, HF leecher.
Yeah, I talk, I talk to a poor noob who does not know that: Gembrid leave their source code version of: Glow.dll, on the first page of this topic, where originally explained this process for the first time.
PS: The only difference between this form here presented by me, and the of Gembrid, is that, the additionally allows brightness colors loaded from a file extension: .gld (with a encryption), but that's because he also I think an application, for easily give colors to the items, so that anyone can do it easily, if you have a minimum knowledge as: us, it isn't necessary to use this form of load glow colors for each item by .gld file.
The glow editor was shared by: Gembrid too so that, it is not convenient, that your source code either as the original code, because in this way, any user of your server, who knows how to use the glow editor, may modify: the colors of glow, to any of your items added, just with see at your file: Item.bmd.
Last edited by Kiosani; 16-07-13 at 12:26 AM.
I think, that: Gembrid left the source code of: Glow.dll, so that other people (developers like) can use it as a base and based on that code, make changes, maybe a good option would be to change the type of encryption that uses the file: .gld, so that the: Glow Editor, can not change your file: .gld of your modified code. ^^!
Hello everybody. Can anyone hook glow into this main? I would really appreciate it, because I already tried to do this about 1 week and without results... main.exe
Thanx. BTW, version of this main is 97d+99i
Last edited by screamo15; 17-07-13 at 12:12 AM.
if you can't write a simple glow.gld reader - sources won't help you
if you can write glow.gld reader - you don't need sources
Here is my main.exe and glow.gld, can anyone hook, please?
Main.exe and Glow.rar | Game Front
Gembrid, are you can relase glow.gld reader?
typedef int(*ToriginalGlow)(DWORD, DWORD, DWORD, FRGB&, BYTE);
ToriginalGlow originalGlow = (ToriginalGlow)0x005F8C50;//1.04D GMO
//Glow Functions Call
HookOffset((DWORD)&Glow,0x0057AC07,0xE8);//1.04D GMO
HookOffset((DWORD)&Glow,0x006083B9,0xE8);//1.04D GMO
#define ITEM_ID(x,y) (x*512+y)+0x493
Last edited by MaaaX; 22-07-13 at 07:19 PM.
Please offsets for 97d+99i....