Re: [Release] Compiled IGCN S9 E2 (Repack)
1) IGCData\IGC_ExpSystem.xml
Code:
<StaticExp Normal="2500" Master="1.0" Event="0.0" Quest="1.0" />
Drop Rate: Data\CommonServer.cfg
2) Skill is fine.... Make sure your using the correct CalcCharacter.lua for the max stats your using. IGCData\Scripts\Character\CalcCharacter.lua so if your using 65k rename CalcCharacter65k.lua to CalcCharacter. 32k CalcCharacter.lua is installed by default and also make sure your using the latest updates. "Small Client Patch" & "Small Server Update" And the other patches.
https://i.imgur.com/imIMGse.gif
Have a great night.
Re: [Release] Compiled IGCN S9 E2 (Repack)
Quote:
Originally Posted by
DragonSeth
1) IGCData\IGC_ExpSystem.xml
Code:
<StaticExp Normal="2500" Master="1.0" Event="0.0" Quest="1.0" />
Drop Rate: Data\CommonServer.cfg
2) Skill is fine.... Make sure your using the correct CalcCharacter.lua for the max stats your using. IGCData\Scripts\Character\CalcCharacter.lua so if your using 65k rename CalcCharacter65k.lua to CalcCharacter. 32k CalcCharacter.lua is installed by default and also make sure your using the latest updates. "Small Client Patch" & "Small Server Update" And the other patches.
https://i.imgur.com/imIMGse.gif
Have a great night.
Links are the same as the oldest one. Please when you update a link in post add near link the date and hour. Thank you.
1. Where I can set delay time monster to appear?
2. Could you please work at reconnecting system? This is so useful.
Re: [Release] Compiled IGCN S9 E2 (Repack)
1) If your talking about a delay before reappearing again then IGCData\Monsters\IGC_MonsterList.xml RegenTime="10"
1) And if your wanting to set a custom time for when a monster spawns like Example: Medusa IGCData\IGC_MonsterGroupRegen.xml
2) I'll see what I can do.
3)Power slash is fine
32k:https://i.imgur.com/G2O6WwK.gif
65k: https://i.imgur.com/f3ITGz3.gif
Re: [Release] Compiled IGCN S9 E2 (Repack)
Why 65k is slower (visual) than 32k?
Re: [Release] Compiled IGCN S9 E2 (Repack)
65k "Visual" is more slow due to the attack speed has to be reduced more. Otherwise the visual will break. But if you wanna play around with the values just go to the CalcCharacter.lua IGCData\Scripts\Character\CalcCharacter.lua
And look for this
AttackSpeed = Dexterity / 95 <<<Play around with these values
MagicSpeed = Dexterity / 95 <<<Play around with these values
Now messing around with these values may break skills so your taking this risk. I've fully tested 32k & 65k stats and thats why I gave everyone two CalcCharacter.lua for 32k & 65k. So you didn't have to play around with the values. I gave you the best values I could personally find and that the skills worked normally with. So that's the last time I'm responding to the skills & attack speed issue.
Now here is my current CalcCharacter that I will be using in the final update: https://www.sendspace.com/file/k49ed8
Now for the DMG being lower well I mean when you raise your stats from 32k to 65k your gonna see increase in the dmg and if you go from 65k to 32k your gonna see decrease in damage.
Re: [Release] Compiled IGCN S9 E2 (Repack)
Is there any way to hide information from serverinfo.bmd?I have returned from a long retreat and I want to put together a good repack and I see your good files start something right.Thanks in advance.
Re: [Release] Compiled IGCN S9 E2 (Repack)
I redownload all from 1st page
Impale skill not have visual
i was try on MG with Spear and Double Poleaxe, on Dinorant and Uniria =)
- - - Updated - - -
Quote:
Originally Posted by
DragonSeth
i about this
Gotcha.
On MG not have visual, on DK all work
Re: [Release] Compiled IGCN S9 E2 (Repack)
We need to balance the characters, for ex: BM is immune with full stats,sets and buffs.
Re: [Release] Compiled IGCN S9 E2 (Repack)
Quote:
Originally Posted by
Avalansh93
I redownload all from 1st page
Impale skill not have visual
i was try on MG with Spear and Double Poleaxe, on Dinorant and Uniria =)
- - - Updated - - -
i about this
Gotcha.
On MG not have visual, on DK all work
Here you go: https://www.sendspace.com/file/nz9eeb
Re: [Release] Compiled IGCN S9 E2 (Repack)
1) I didnt found how to change in Data\Local\Eng\ImgsMapNam. I replaced with the new ones and it doesn't work.
2) Death Stab effect doesn't work, I had a DK with 1000 points STR and 500 point AGI.
3) When I try to exchange coins at Delgado NPC, the interface is buggy.
4) Data\Local\Eng\Text_eng.bmd , I was looking to change the server name "Valhalla" but I didn't found with BMD Editor, only just Copyright @ ...
5) When will be released the next patch?
Thank you and Happy Birthday Seth !
Re: [Release] Compiled IGCN S9 E2 (Repack)
Quote:
Originally Posted by
DragonSeth
How to change the amout of health the bk get when he uses swell life skill buff? currently I get 3Million health I want to reduce/nerf this buff
Re: [Release] Compiled IGCN S9 E2 (Repack)
Quote:
Originally Posted by
PewDiePie
How to change the amout of health the bk get when he uses swell life skill buff? currently I get 3Million health I want to reduce/nerf this buff
Go to IGCData\Scripts\Skills\RegularSkillCalc.lua you also have MasterSkillCalc.lua
Code:
-- SkillID: 48, Swell Life - (Dark Knight, Blade Knight, Blade Master) function KnightSkillAddLife(Vitality, Energy, PartyBonus)
local SkillEffect = Vitality / 100 + 12 + Energy / 20 + PartyBonus
local SkillTime = Energy / 10 + 60
return SkillEffect, SkillTime
end
You will need Lua edit
Increase that value until it suits your needs also you can change every skill you want.
P.S. Try to open every file to look what is in it, dont wait for someone to do it for you, use Search funtion and if you cant find it than use [Help] section to ask.
Re: [Release] Compiled IGCN S9 E2 (Repack)
Quote:
Originally Posted by
allexander
Go to IGCData\Scripts\Skills\RegularSkillCalc.lua you also have MasterSkillCalc.lua
Code:
-- SkillID: 48, Swell Life - (Dark Knight, Blade Knight, Blade Master) function KnightSkillAddLife(Vitality, Energy, PartyBonus)
local SkillEffect = Vitality / 100 + 12 + Energy / 20 + PartyBonus
local SkillTime = Energy / 10 + 60
return SkillEffect, SkillTime
end
You will need
Lua edit
Increase that value until it suits your needs also you can change every skill you want.
P.S. Try to open every file to look what is in it, dont wait for someone to do it for you, use
Search funtion and if you cant find it than use [Help] section to ask.
Thanks man it worked now I want to ask how to make my Bot Buffers to work ? I use 'trade' function on them but it don't give me any buffs I configured the buff ids like it should be but in the game they won't give me any buffs why ?
SM_Helper
BK_Helper
not give me buffs after I use 'trade' on them
Re: [Release] Compiled IGCN S9 E2 (Repack)
Quote:
Originally Posted by
Andiix
1) I didnt found how to change in Data\Local\Eng\ImgsMapNam. I replaced with the new ones and it doesn't work.
2) Death Stab effect doesn't work, I had a DK with 1000 points STR and 500 point AGI.
3) When I try to exchange coins at Delgado NPC, the interface is buggy.
4) Data\Local\Eng\Text_eng.bmd , I was looking to change the server name "Valhalla" but I didn't found with BMD Editor, only just Copyright @ ...
5) When will be released the next patch?
Thank you and Happy Birthday Seth !
1) Not the correct location those are files are used for older seasons & not the ones used by season 9
2) Death Stab skill is fine
https://i.imgur.com/ZXlaiRH.gif
https://i.imgur.com/zhMLJVm.gif
3) Webzen fault for not remaking the interface
4)ServerList.bmd BMD Editor> ServerList.bmd > S10 > Enjoy
5)Soon a lot has been changed and modified as this is the final update and I want it to be perfect for everyone.
And thank you for the Happy Birthday!
- - - Updated - - -
Quote:
Originally Posted by
PewDiePie
Thanks man it worked now I want to ask how to make my Bot Buffers to work ? I use 'trade' function on them but it don't give me any buffs I configured the buff ids like it should be but in the game they won't give me any buffs why ?
SM_Helper
BK_Helper
not give me buffs after I use 'trade' on them
Maybe wrong configuration:
https://i.imgur.com/3mr6p78.gif
Re: [Release] Compiled IGCN S9 E2 (Repack)
What could be the problem for DeathStab? I added your latest CalcCharacter.lua for 65k?
Also how can we balance the characters, BM is so invincible with buffs?