[Release] Compiled IGCN S9 E2 (Repack)

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  1. #376
    Account Upgraded | Title Enabled! or30n is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    DragonSeth, can you disable other tab in mu helper?

  2. #377
    Gamma DragonSeth is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by SHENii View Post
    DragonSeth, MonsterKillCount dont working for me.
    Any log in the gameserver?

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    Quote Originally Posted by or30n View Post
    DragonSeth, can you disable other tab in mu helper?
    Please define your question.

  3. #378
    Account Upgraded | Title Enabled! or30n is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Oh, i didn't make my self clear, i mean the SNS service in mu helper called "Other Settings" and open with "j" button. Its a season 8 feature.
    https://ibb.co/DtjPH5D

  4. #379
    Enthusiast BoyDropOut is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    I figure it out how to lessen the stun duration.
    Attached Thumbnails Attached Thumbnails screen-05_19-14_23-0006.jpg  
    Last edited by BoyDropOut; 26-05-19 at 02:12 PM.

  5. #380
    Apprentice totoy22 is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    how do i force my main.exe that should be launched only using my launcher??

  6. #381
    Enthusiast judakiss is offline
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    MainExeCRC Is not working already put correct Crc mainexe But still not working Alwys Disconnected Client

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    Any update crc.cpp and crc.h please fix

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    Any update crc.cpp and crc.h please fix
    Last edited by allexander; 30-05-19 at 01:43 PM. Reason: Do not post two or more times in a row. Rule 5 http://forum.ragezone.com/f71/forum-rules-101410/

  7. #382
    /m\ q[0_o]p /m\ Boossik is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    bug list?

  8. #383
    Enthusiast judakiss is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Sir can u fix some bug master seed combination every put your item to then reconnecting your items.is disappear..
    https://ibb.co/y0yZYmM
    Last edited by judakiss; 31-05-19 at 03:19 AM. Reason: Add some.screenshot

  9. #384
    Account Upgraded | Title Enabled! ADMTec is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by BoyDropOut View Post
    I figure it out how to lessen the stun duration.
    How do you lower the stun time?

  10. #385
    Gamma DragonSeth is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by judakiss View Post
    Sir can u fix some bug master seed combination every put your item to then reconnecting your items.is disappear..
    https://ibb.co/y0yZYmM
    I don't face any issues.

    https://ibb.co/Kb8TF4f

    Try downloading server side patch # 1 and see if it works.

  11. #386
    Account Upgraded | Title Enabled! ADMTec is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    1)How do I set the drop of Blood Bone and Scroll of Archangel? I have seen that IGCData \ Events \ BloodCastle has the file IGC_BloodCastle.xml and it has the options ScrollofArchangelDropRate and BloodBoneDropRate, which would be to configure their drop but I have already put it in 1% and even then it drops very frequently!

    Here is my setup (100 / 10,000 = 1%)
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    
    <BloodCastle Enable="1" EarlyFinishRestriction="0" EarlyFinishMinTime="300" 
    ScrollofArchangelDropRate="100" BloodBoneDropRate="100">
    <Time ToOpen="5" PlayDuration="15" ToClose="1" />
    	
    	<Schedule>
    		<Start Hour="0" Minute="30" />
    		<Start Hour="2" Minute="30" />
    		<Start Hour="4" Minute="30" />
    		<Start Hour="6" Minute="30" />
    		<Start Hour="8" Minute="30" />
    		<Start Hour="10" Minute="30" />
    		<Start Hour="12" Minute="30" />
    		<Start Hour="14" Minute="30" />
    		<Start Hour="16" Minute="30" />
    		<Start Hour="18" Minute="30" />
    		<Start Hour="20" Minute="30" />
    		<Start Hour="22" Minute="30" />
    	</Schedule>
    	
    	<EventSettings>
    		<Castle Level="0" StatueHP="65000"  GateHP="150000" /> <!-- Blood Castle 1 -->
    		<Castle Level="1" StatueHP="105000" GateHP="205000" /> <!-- Blood Castle 2 -->
    		<Castle Level="2" StatueHP="145000" GateHP="260000" /> <!-- Blood Castle 3 -->
    		<Castle Level="3" StatueHP="185000" GateHP="325000" /> <!-- Blood Castle 4 -->
    		<Castle Level="4" StatueHP="225000" GateHP="400000" /> <!-- Blood Castle 5 -->
    		<Castle Level="5" StatueHP="265000" GateHP="480000" /> <!-- Blood Castle 6 -->
    		<Castle Level="6" StatueHP="305000" GateHP="565000" /> <!-- Blood Castle 7 -->
    		<Castle Level="7" StatueHP="345000" GateHP="665000" /> <!-- Blood Castle 8 -->
    	</EventSettings>
    	
    	<RewardExpSettings>
    		<Castle Level="0" Multiplier="1.0" /> <!-- Blood Castle 1 -->
    		<Castle Level="1" Multiplier="1.0" /> <!-- Blood Castle 2 -->
    		<Castle Level="2" Multiplier="1.0" /> <!-- Blood Castle 3 -->
    		<Castle Level="3" Multiplier="1.0" /> <!-- Blood Castle 4 -->
    		<Castle Level="4" Multiplier="1.0" /> <!-- Blood Castle 5 -->
    		<Castle Level="5" Multiplier="1.0" /> <!-- Blood Castle 6 -->
    		<Castle Level="6" Multiplier="1.0" /> <!-- Blood Castle 7 -->
    		<Castle Level="7" Multiplier="1.0" /> <!-- Blood Castle 8 -->
    	</RewardExpSettings>
    </BloodCastle>



    2)I know there are several ways to configure the drop of items in these files, and it can be configured by IGC_MonsterItemDropRate.xml, IGC_DropManager.xml and IGC_AppointItemDrop.xml. I want to know how best to set the drop of items in these files !!



    3)I also wanted to know how to configure the drop of Zen, I know it has IGC_ZenDrop.xml and it is also possible to configure in IGC_Common.xml, but I saw that IGC_Common has a formula that I did not get it right

    I can change the amount of zen that is falling but I want to increase the chanse of falling the zen of the monster, I need to kill more than 3 monsters to fall zen once. I want that whenever I kill a monster drop Zen

    Code:
    ;-------------------------------------------------------------------------------------------------------------
    ; -- Zen Drop Multiplier, formula Money = Money + exp/BaseMasterExperience * ZenDropMultipler
    ;-------------------------------------------------------------------------------------------------------------
    ZenDropMultipler = 1.0
    Last edited by ADMTec; 01-06-19 at 01:59 AM.

  12. #387
    Enthusiast judakiss is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by DragonSeth View Post
    I don't face any issues.

    https://ibb.co/Kb8TF4f



    Try downloading server side patch # 1 and see if it works.
    Did u try to reconnecting

  13. #388
    Enthusiast BoyDropOut is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by ADMTec View Post
    How do you lower the stun time?

    Under Script for RegularSkillCal.lau and look for this

    Code:
    -- BuffID: 174, 175, 176, 177, 169 - (Fire, Frost, Tornado, Bind, Darkness)
    function ElementalDebuffGetDuration(ID, CharacterLevel)
        local Duration = 0
        
        if (ID == 174) then
            Duration = CharacterLevel / 4 + 20
        elseif (ID == 175) then
            Duration = CharacterLevel / 4 + 20
        elseif (ID == 176) then
            Duration = CharacterLevel / 4 + 20
        elseif (ID == 177) then
            Duration = CharacterLevel / 4 + 20
        elseif (ID == 178) then
            Duration = CharacterLevel / 4 + 20
        end

    then remove

    178


    Here try this (i change darkness to Penetrate Armor and code 178 to 169) :
    Code:
    -- BuffID: 174, 175, 176, 177, 169 - (Fire, Frost, Tornado, Bind, Penetrate Armor)
    function ElementalDebuffGetDuration(ID, CharacterLevel)
        local Duration = 0
        
        if (ID == 174) then
            Duration = CharacterLevel / 4 + 20
        elseif (ID == 175) then
            Duration = CharacterLevel / 4 + 20
        elseif (ID == 176) then
            Duration = CharacterLevel / 4 + 20
        elseif (ID == 177) then
            Duration = CharacterLevel / 4 + 20
        elseif (ID == 169) then
            Duration = CharacterLevel / 4 + 20
        end
        
        return Duration
    end
    Last edited by BoyDropOut; 04-06-19 at 04:53 AM.

  14. #389
    Apprentice LuciusNoctis is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Man, i don't know, but my server lacks, Delgado, the guy who exchange lucky coin or firecracker, also, Lahap is stacking jewels, I really don't think he should be the one doing this, cus there one on lorencia market who do this, is this the way it suppose to be, or its some bug?

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    Quote Originally Posted by LuciusNoctis View Post
    Man, i don't know, but my server lacks, Delgado, the guy who exchange lucky coin or firecracker, also, Lahap is stacking jewels, I really don't think he should be the one doing this, cus there one on lorencia market who do this, is this the way it suppose to be, or its some bug?
    I've managed to enable Delgado, trade coins, BUT no item is generated to my inventory, i was looking at server output on the moment of the exchange, and indeed creates an item on the serve, but doesn't output to the game instead...
    Last edited by LuciusNoctis; 05-06-19 at 02:45 PM.

  15. #390
    Account Upgraded | Title Enabled! ADMTec is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by LuciusNoctis View Post
    Man, i don't know, but my server lacks, Delgado, the guy who exchange lucky coin or firecracker, also, Lahap is stacking jewels, I really don't think he should be the one doing this, cus there one on lorencia market who do this, is this the way it suppose to be, or its some bug?

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    I've managed to enable Delgado, trade coins, BUT no item is generated to my inventory, i was looking at server output on the moment of the exchange, and indeed creates an item on the serve, but doesn't output to the game instead...
    1) Lahap
    it's to be that way anyway, it's two NP's that do it !!

    2)Gremory Case (shortcut button is "K"!)
    take a look at the Gremory Case, I do not know if it should be there, but it's worth the try!

    How did you activate Delgado?



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