DragonSeth, can you disable other tab in mu helper?
DragonSeth, can you disable other tab in mu helper?
Oh, i didn't make my self clear, i mean the SNS service in mu helper called "Other Settings" and open with "j" button. Its a season 8 feature.
https://ibb.co/DtjPH5D
I figure it out how to lessen the stun duration.
Last edited by BoyDropOut; 26-05-19 at 02:12 PM.
how do i force my main.exe that should be launched only using my launcher??
MainExeCRC Is not working already put correct Crc mainexe But still not working Alwys Disconnected Client
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Any update crc.cpp and crc.h please fix
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Any update crc.cpp and crc.h please fix
Last edited by allexander; 30-05-19 at 01:43 PM. Reason: Do not post two or more times in a row. Rule 5 http://forum.ragezone.com/f71/forum-rules-101410/
bug list?
Sir can u fix some bug master seed combination every put your item to then reconnecting your items.is disappear..
https://ibb.co/y0yZYmM
Last edited by judakiss; 31-05-19 at 03:19 AM. Reason: Add some.screenshot
I don't face any issues.
https://ibb.co/Kb8TF4f
Try downloading server side patch # 1 and see if it works.
1)How do I set the drop of Blood Bone and Scroll of Archangel? I have seen that IGCData \ Events \ BloodCastle has the file IGC_BloodCastle.xml and it has the options ScrollofArchangelDropRate and BloodBoneDropRate, which would be to configure their drop but I have already put it in 1% and even then it drops very frequently!
Here is my setup (100 / 10,000 = 1%)
Code:<?xml version="1.0" encoding="utf-8"?> <BloodCastle Enable="1" EarlyFinishRestriction="0" EarlyFinishMinTime="300" ScrollofArchangelDropRate="100" BloodBoneDropRate="100"> <Time ToOpen="5" PlayDuration="15" ToClose="1" /> <Schedule> <Start Hour="0" Minute="30" /> <Start Hour="2" Minute="30" /> <Start Hour="4" Minute="30" /> <Start Hour="6" Minute="30" /> <Start Hour="8" Minute="30" /> <Start Hour="10" Minute="30" /> <Start Hour="12" Minute="30" /> <Start Hour="14" Minute="30" /> <Start Hour="16" Minute="30" /> <Start Hour="18" Minute="30" /> <Start Hour="20" Minute="30" /> <Start Hour="22" Minute="30" /> </Schedule> <EventSettings> <Castle Level="0" StatueHP="65000" GateHP="150000" /> <!-- Blood Castle 1 --> <Castle Level="1" StatueHP="105000" GateHP="205000" /> <!-- Blood Castle 2 --> <Castle Level="2" StatueHP="145000" GateHP="260000" /> <!-- Blood Castle 3 --> <Castle Level="3" StatueHP="185000" GateHP="325000" /> <!-- Blood Castle 4 --> <Castle Level="4" StatueHP="225000" GateHP="400000" /> <!-- Blood Castle 5 --> <Castle Level="5" StatueHP="265000" GateHP="480000" /> <!-- Blood Castle 6 --> <Castle Level="6" StatueHP="305000" GateHP="565000" /> <!-- Blood Castle 7 --> <Castle Level="7" StatueHP="345000" GateHP="665000" /> <!-- Blood Castle 8 --> </EventSettings> <RewardExpSettings> <Castle Level="0" Multiplier="1.0" /> <!-- Blood Castle 1 --> <Castle Level="1" Multiplier="1.0" /> <!-- Blood Castle 2 --> <Castle Level="2" Multiplier="1.0" /> <!-- Blood Castle 3 --> <Castle Level="3" Multiplier="1.0" /> <!-- Blood Castle 4 --> <Castle Level="4" Multiplier="1.0" /> <!-- Blood Castle 5 --> <Castle Level="5" Multiplier="1.0" /> <!-- Blood Castle 6 --> <Castle Level="6" Multiplier="1.0" /> <!-- Blood Castle 7 --> <Castle Level="7" Multiplier="1.0" /> <!-- Blood Castle 8 --> </RewardExpSettings> </BloodCastle>
2)I know there are several ways to configure the drop of items in these files, and it can be configured by IGC_MonsterItemDropRate.xml, IGC_DropManager.xml and IGC_AppointItemDrop.xml. I want to know how best to set the drop of items in these files !!
3)I also wanted to know how to configure the drop of Zen, I know it has IGC_ZenDrop.xml and it is also possible to configure in IGC_Common.xml, but I saw that IGC_Common has a formula that I did not get it right
I can change the amount of zen that is falling but I want to increase the chanse of falling the zen of the monster, I need to kill more than 3 monsters to fall zen once. I want that whenever I kill a monster drop Zen
Code:;------------------------------------------------------------------------------------------------------------- ; -- Zen Drop Multiplier, formula Money = Money + exp/BaseMasterExperience * ZenDropMultipler ;------------------------------------------------------------------------------------------------------------- ZenDropMultipler = 1.0
Last edited by ADMTec; 01-06-19 at 01:59 AM.
Under Script for RegularSkillCal.lau and look for this
Code:-- BuffID: 174, 175, 176, 177, 169 - (Fire, Frost, Tornado, Bind, Darkness) function ElementalDebuffGetDuration(ID, CharacterLevel) local Duration = 0 if (ID == 174) then Duration = CharacterLevel / 4 + 20 elseif (ID == 175) then Duration = CharacterLevel / 4 + 20 elseif (ID == 176) then Duration = CharacterLevel / 4 + 20 elseif (ID == 177) then Duration = CharacterLevel / 4 + 20 elseif (ID == 178) then Duration = CharacterLevel / 4 + 20 end
then remove
178
Here try this (i change darkness to Penetrate Armor and code 178 to 169) :
Code:-- BuffID: 174, 175, 176, 177, 169 - (Fire, Frost, Tornado, Bind, Penetrate Armor) function ElementalDebuffGetDuration(ID, CharacterLevel) local Duration = 0 if (ID == 174) then Duration = CharacterLevel / 4 + 20 elseif (ID == 175) then Duration = CharacterLevel / 4 + 20 elseif (ID == 176) then Duration = CharacterLevel / 4 + 20 elseif (ID == 177) then Duration = CharacterLevel / 4 + 20 elseif (ID == 169) then Duration = CharacterLevel / 4 + 20 end return Duration end
Last edited by BoyDropOut; 04-06-19 at 04:53 AM.
Man, i don't know, but my server lacks, Delgado, the guy who exchange lucky coin or firecracker, also, Lahap is stacking jewels, I really don't think he should be the one doing this, cus there one on lorencia market who do this, is this the way it suppose to be, or its some bug?
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I've managed to enable Delgado, trade coins, BUT no item is generated to my inventory, i was looking at server output on the moment of the exchange, and indeed creates an item on the serve, but doesn't output to the game instead...
Last edited by LuciusNoctis; 05-06-19 at 02:45 PM.