[Release] Compiled IGCN S9 E2 (Repack)

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  1. #616
    Member NewMuPlanet is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by KilleRCitY View Post
    yap using mine on vps.

    i have bug with the Speed of the skills in ALL Classes When i do any skill its very slow, not like it should be.
    i tired with both 32,767 and 65,000 stats.
    Also tried Modify calcChar.lua, didnt did a difference
    Anyone have a fix for that? @DragonSeth
    There is a config for character speed dividers in scripts folder. Try there

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    Quote Originally Posted by maxjytka View Post
    Pet Unicorn is bugged. When time expires there is no way to sell/trade/drop from inventory. Anybody have this problem ? is there way to gain acess to sell it or drop ? I changed in itemlist.xml posibility to trade and sell, but nothings changed... With other pets are all okey, i can sell it in shop when time expires.
    Your players can use reset inventory, if you have this option available in your website. There are some xshop items that cannot be handled by players. Similar to CS exchange items or lucky items.

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    Quote Originally Posted by KilleRCitY View Post
    Can you seend the source please?
    This has been answered 10000000 of times and it is a hard no.

  2. #617
    Enthusiast KilleRCitY is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by NewMuPlanet View Post
    There is a config for character speed dividers in scripts folder. Try there

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    Your players can use reset inventory, if you have this option available in your website. There are some xshop items that cannot be handled by players. Similar to CS exchange items or lucky items.

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    This has been answered 10000000 of times and it is a hard no.
    hey bro do you know where to change the item drop from specific monster?

    p.s. any way to change the currency in the personal store to credits/goblin points?
    Last edited by KilleRCitY; 16-04-20 at 09:27 AM.

  3. #618
    Enthusiast eurus is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    please help only 4 players but when i another user login it says server full only 4 players but player limit is 50 wtf

  4. #619
    Valued Member marccus is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    How to fix this error "JoinServer Connect Fail" ? Thanks

  5. #620
    Enthusiast 99899 is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by marccus View Post
    How to fix this error "JoinServer Connect Fail" ? Thanks
    I believe that without logs and details there is no way to fix it. And for many, everything works. My guess is that you did not correctly configure the TCP in the database settings.

  6. #621
    Valued Member marccus is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by 99899 View Post
    I believe that without logs and details there is no way to fix it. And for many, everything works. My guess is that you did not correctly configure the TCP in the database settings.
    I already fix this. but my problem now is can't open the essential tools.


  7. #622
    Enthusiast 99899 is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by eurus View Post
    please help only 4 players but when i another user login it says server full only 4 players but player limit is 50 wtf
    In the settings of the dataserver there is a parameter where you set how many maximum players can enter from one address.

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    Quote Originally Posted by marccus View Post
    I already fix this. but my problem now is can't open the essential tools.
    You also need to configure tool connections
    You also need to configure tool connections

  8. #623
    Valued Member marccus is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by 99899 View Post
    In the settings of the dataserver there is a parameter where you set how many maximum players can enter from one address.

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    You also need to configure tool connections
    Done configuring tool connections but still can't open

  9. #624
    Enthusiast KilleRCitY is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by marccus View Post
    Done configuring tool connections but still can't open
    change the tool name from: IGC
    to: IGN

    worked for me

  10. #625
    Valued Member marccus is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by KilleRCitY View Post
    change the tool name from: IGC
    to: IGN

    worked for me
    You mean i'll change it to "IGN.EssentialTools" ?

  11. #626
    Enthusiast KilleRCitY is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by marccus View Post
    You mean i'll change it to "IGN.EssentialTools" ?
    yap. do you know how to change the drop rate from specific monster?

  12. #627
    Valued Member marccus is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by KilleRCitY View Post
    yap. do you know how to change the drop rate from specific monster?
    It doesn’t work for me.

  13. #628
    Enthusiast KilleRCitY is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by marccus View Post
    It doesn’t work for me.

    same here in the igc_dropmanager

  14. #629
    Account Upgraded | Title Enabled! phgkhh is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    The drop manager work for me, each map has specific level for monster, just set those 2 figure then it works

  15. #630
    Enthusiast KilleRCitY is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by phgkhh View Post
    The drop manager work for me, each map has specific level for monster, just set those 2 figure then it works
    Can you show me example please?



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