I config to spawn some monsters from AIDA map to ARENA map, but their visual turn into Bull Fighter instead? Any idea why? @DragonSeth - Thanks!
Map: Arena
Spawn type : 1 - multi~spawn
Expectation Result:
Actual Result:
p/s: Others are working fine such as monsters from Atlans, Tarkan, Icarus, Kundun Map, Chaos Catsle Map, etc.. but Aida, Crywolfs, Barracks are not working.
Last edited by haidinhtran; 06-05-20 at 03:33 PM. Reason: gramma and spells
Sorry but i wrote that I looked for converter for IGCN_CashItem_Package.dat tools from IGCN (MUToolKit 1.3.11.0 who is part of IGC ToolKit Components) no have this option, there is program CashShopConverter but have only options to convert IGC_CashItem_Info.xml and IGC_CashItem_List.xml. When You can create any packages in CashShop then You must convert IGC_CashItem_Packages.xml. Man sorry but i cant write more simply... But Excel come with help for me
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Sorry for post under post...
Are You config dir=„-1” in IGC_MonsterSpawn.xml?
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Last edited by allexander; 07-05-20 at 02:46 PM. Reason: Do not post two or more times in a row. Rule 5 http://forum.ragezone.com/f71/forum-rules-101410/
Yes, regarding to the XML description file, I set Dir="-1" to random the direct they look at.
Here is my configuration for Arena:
Code:<MapNumber="6"Name="Arena"> <Spot Type="0" Description="NPC"> <Spawn Index="200" Distance="6" StartX="63" StartY="160" Dir="1" /> <!-- Battle Soccer Ball --> <!-- <Spawn Index="239" Distance="6" StartX="72" StartY="164" Dir="1" /> --> <!-- Arena Guard ~ shop managed via IGC_ShopList.xml --> </Spot> <Spot Type="1" Description="Multi~Spawn"> <Spawn Index="72" Distance="5" StartX="40" StartY="110" EndX="45" EndY="115" Dir="-1" Count="15" /> <!-- --> <Spawn Index="46" Distance="5" StartX="60" StartY="110" EndX="65" EndY="115" Dir="-1" Count="15" /> <!-- --> <Spawn Index="311" Distance="5" StartX="80" StartY="110" EndX="85" EndY="115" Dir="-1" Count="15" /> <!-- error here but others are fine --> <Spawn Index="62" Distance="5" StartX="45" StartY="75" EndX="50" EndY="80" Dir="-1" Count="7" /> <!-- --> <Spawn Index="60" Distance="5" StartX="45" StartY="75" EndX="50" EndY="80" Dir="-1" Count="7" /> <!-- --> <Spawn Index="63" Distance="5" StartX="65" StartY="70" EndX="70" EndY="80" Dir="-1" Count="2" /> <!-- --> <Spawn Index="309" Distance="5" StartX="65" StartY="70" EndX="70" EndY="80" Dir="-1" Count="2" /> <!-- --> <Spawn Index="77" Distance="5" StartX="65" StartY="70" EndX="70" EndY="80" Dir="-1" Count="2" /> <!-- --> <Spawn Index="58" Distance="10" StartX="43" StartY="55" EndX="46" EndY="58" Dir="-1" Count="15" /> <!-- --> <Spawn Index="74" Distance="10" StartX="43" StartY="37" EndX="47" EndY="40" Dir="-1" Count="15" /> <!-- --> <Spawn Index="332" Distance="7" StartX="28" StartY="73" EndX="32" EndY="77" Dir="-1" Count="6" /> <!-- --> <Spawn Index="333" Distance="7" StartX="28" StartY="73" EndX="32" EndY="77" Dir="-1" Count="6" /> <!-- --> <Spawn Index="334" Distance="7" StartX="28" StartY="73" EndX="32" EndY="77" Dir="-1" Count="6" /> <!-- --> <Spawn Index="335" Distance="7" StartX="28" StartY="73" EndX="32" EndY="77" Dir="-1" Count="1" /> <!-- --> </Spot> </Map>
Here is the screenshot:
https://ibb.co/D1wYS5V
My configuration code, red zone is where the issue occurred
https://imgur.com/jQr2VFj
![]()
Last edited by haidinhtran; 07-05-20 at 06:32 AM.
Man I didn`t understand You, when You wrote turn I thought that monsters is "turned face" to one side, but You meant that monsters CHANGE to other monsters... Index of monster You wrote corectly... it must something in client that on this map (arena) he change visual skin/texture from bulls...
Wait I test it on my server.
I have this same issue :P
Lance Scout has spawn on CryWolf map (it's part of Siege Server), normally that server have other MonsterSetBase, but in this files i don't know how it works, spawns are set in IGC_MonsterSpawn.xml and Siege and Regular read them from this file, maybe Regular server have programmed other texture for this ID of monster?
Last edited by Snajper89; 07-05-20 at 10:06 AM.
Can it be fixed by adding them manually to Game Server?
I have no idea guys what have you done to your server setups, as it looks like you are going through some basic mistakes not even mention that it is all basic stuff, don't get me wrong, I am not experience shaming anyone, but this is the case where if you don't know something it is good time to use RZ resources(search bar) and look it up, read it, learn it and come back here when there is an actual error or problem in the actual release. Why am I being a bit harsh now? Because I have been running these files for almost a year now and haven't come across any problems you guys have this makes me come to conclusion that it is well... Your own fault in one waybor another.... Also do you even know what are you doing when asking for source? Do you even know what to do with it? Do you even know what that is and how to to work with its language? Or you just shouting it out loud thinking that it will give you all of the options you like by just setting 1 from 0? Please be reasonable here... Rant's over.
So... maybe if Your server on this file work perfectly give screenshot with that monsters on Your Arena map! Give short mobie how Your Dark Raven gain Exp lvl by lvl. It’s easy talk about something when have files with ready settings and only click „run” at startup application. Indeed ready files have ready spawns in Arena but we talk about something other than You think. Ou BTW on that servers when something not work GM’s usually disable fault function... So... yes then Your server work nice. Bless You.
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1) Blood castle full of bags (wings not showing but cheracter flying. bc+7 moving to lorencia. master lvl only +8 entry no metter youre lvl)
2) kanturu event maya not working there is nathing and cheracter moves to lorencia)
3) wing of devil and angel +15 vissual bag
4)Roomy event not working
5) speed not working norm cheracter very slow casting
anyone have Database update next server file update or have a good client please ?
Last edited by leqso00; 08-05-20 at 10:58 PM.
Sorry, I no longer work on MU. Just wanted to upload a patch to fix chaos machine issues .
But I don't know why the mobs do this. It wasn't on purpose as others have said. Certain mobs will do this. Some I do know if there connected to a certain event. (Like nightmare) for an example it will use bull fighter model.
Tested leveling Dark Raven & Dark Horse as well. and they both work for me. Even relog and levels stay the same. And I also tried leveling them together at the same time still no issue on my end.
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1) Disable your GM Status. When I last played Blood Castle I didn't face issues. If your getting knock back then just modify the .att file
2) Works for me and others.
3) Might wanna explain "Visual Bug" if your talking about the golden glow or glow. Just modify
glow.bmd tested both wings and there fine.
4) Works for me.
5) This solution was made to fix visual issues.
Anyways, Good luck everyone with your servers!
Last edited by DragonSeth; 09-05-20 at 03:00 AM.
1.wings efect was GM problem yes its now woks
2.kanturu event again not working there is nathing only clouds and when i go ahead i appear lorencia
3.can you share me youre glow.bmd ?
4. speed ( i used 32500 stats can can i speed up little bit?)
Last edited by leqso00; 09-05-20 at 04:25 AM.