[Release] Compiled IGCN S9 E2 (Repack)

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  1. #691
    Enthusiast Snajper89 is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by mehralion View Post
    Man You no read my post! That tool no have converter for CASHSHOPPACKAGE! And I`m done, I was created converter with free Office Calc sheet... now no need that converters from incomplete Toolkits...

  2. #692
    Enthusiast mehralion is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by Snajper89 View Post
    Man You no read my post! That tool no have converter for CASHSHOPPACKAGE! And I`m done, I was created converter with free Office Calc sheet... now no need that converters from incomplete Toolkits...
    Why you are angry with someone trying to helping you? :/ It's hard to understand your English, dude. Anyway, it's the easiest thing to convert the file to .xml. Ask in the forum, open a new thread.

  3. #693
    Apprentice haidinhtran is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    I config to spawn some monsters from AIDA map to ARENA map, but their visual turn into Bull Fighter instead? Any idea why? @DragonSeth - Thanks!

    Map: Arena
    Spawn type : 1 - multi~spawn

    Expectation Result:


    Actual Result:



    p/s: Others are working fine such as monsters from Atlans, Tarkan, Icarus, Kundun Map, Chaos Catsle Map, etc.. but Aida, Crywolfs, Barracks are not working.
    Last edited by haidinhtran; 06-05-20 at 03:33 PM. Reason: gramma and spells

  4. #694
    Enthusiast Snajper89 is offline
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    Quote Originally Posted by mehralion View Post
    Why you are angry with someone trying to helping you? :/ It's hard to understand your English, dude. Anyway, it's the easiest thing to convert the file to .xml. Ask in the forum, open a new thread.
    Sorry but i wrote that I looked for converter for IGCN_CashItem_Package.dat tools from IGCN (MUToolKit 1.3.11.0 who is part of IGC ToolKit Components) no have this option, there is program CashShopConverter but have only options to convert IGC_CashItem_Info.xml and IGC_CashItem_List.xml. When You can create any packages in CashShop then You must convert IGC_CashItem_Packages.xml. Man sorry but i cant write more simply... But Excel come with help for me [Release] Compiled IGCN S9 E2 (Repack)


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    - - - Updated - - -

    Quote Originally Posted by haidinhtran View Post
    I config to spawn some monsters from AIDA map to ARENA map, but their visual turn into Bull Fighter instead? Any idea why? @DragonSeth - Thanks!

    Map: Arena
    Spawn type : 1 - multi~spawn

    Expectation Result:


    Actual Result:



    p/s: Others are working fine such as monsters from Atlans, Tarkan, Icarus, Kundun Map, Chaos Catsle Map, etc.. but Aida, Crywolfs, Barracks are not working.
    Sorry for post under post...
    Are You config dir=„-1” in IGC_MonsterSpawn.xml?


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    Last edited by allexander; 07-05-20 at 02:46 PM. Reason: Do not post two or more times in a row. Rule 5 http://forum.ragezone.com/f71/forum-rules-101410/

  5. #695
    Apprentice haidinhtran is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by Snajper89 View Post
    Sorry for post under post...
    Are You config dir=„-1” in IGC_MonsterSpawn.xml?


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    Yes, regarding to the XML description file, I set Dir="-1" to random the direct they look at.
    Here is my configuration for Arena:
    Code:
    <MapNumber="6"Name="Arena">        <Spot Type="0" Description="NPC">
                <Spawn Index="200" Distance="6" StartX="63" StartY="160" Dir="1" /> <!-- Battle Soccer Ball -->
            <!-- <Spawn Index="239" Distance="6" StartX="72" StartY="164" Dir="1" /> --> <!--  Arena Guard ~ shop managed via IGC_ShopList.xml -->
            </Spot>
            <Spot Type="1" Description="Multi~Spawn">
                <Spawn Index="72" Distance="5" StartX="40" StartY="110" EndX="45" EndY="115" Dir="-1" Count="15" /> <!-- -->
                <Spawn Index="46" Distance="5" StartX="60" StartY="110" EndX="65" EndY="115" Dir="-1" Count="15" /> <!-- -->
                <Spawn Index="311" Distance="5" StartX="80" StartY="110" EndX="85" EndY="115" Dir="-1" Count="15" /> <!-- error here but others are fine -->
                <Spawn Index="62" Distance="5" StartX="45" StartY="75" EndX="50" EndY="80" Dir="-1" Count="7" /> <!-- -->
                <Spawn Index="60" Distance="5" StartX="45" StartY="75" EndX="50" EndY="80" Dir="-1" Count="7" /> <!-- -->
                <Spawn Index="63" Distance="5" StartX="65" StartY="70" EndX="70" EndY="80" Dir="-1" Count="2" /> <!-- -->
                <Spawn Index="309" Distance="5" StartX="65" StartY="70" EndX="70" EndY="80" Dir="-1" Count="2" /> <!-- -->
                <Spawn Index="77" Distance="5" StartX="65" StartY="70" EndX="70" EndY="80" Dir="-1" Count="2" /> <!-- -->
                <Spawn Index="58" Distance="10" StartX="43" StartY="55" EndX="46" EndY="58" Dir="-1" Count="15" /> <!-- -->
                <Spawn Index="74" Distance="10" StartX="43" StartY="37" EndX="47" EndY="40" Dir="-1" Count="15" /> <!-- -->
                <Spawn Index="332" Distance="7" StartX="28" StartY="73" EndX="32" EndY="77" Dir="-1" Count="6" /> <!-- -->
                <Spawn Index="333" Distance="7" StartX="28" StartY="73" EndX="32" EndY="77" Dir="-1" Count="6" /> <!-- -->
                <Spawn Index="334" Distance="7" StartX="28" StartY="73" EndX="32" EndY="77" Dir="-1" Count="6" /> <!-- -->
                <Spawn Index="335" Distance="7" StartX="28" StartY="73" EndX="32" EndY="77" Dir="-1" Count="1" /> <!-- -->
            </Spot>
    
    </Map>
    

  6. #696
    Enthusiast mehralion is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by haidinhtran View Post
    I config to spawn some monsters from AIDA map to ARENA map, but their visual turn into Bull Fighter instead? Any idea why? @DragonSeth - Thanks!

    Map: Arena
    Spawn type : 1 - multi~spawn

    Expectation Result:


    Actual Result:



    p/s: Others are working fine such as monsters from Atlans, Tarkan, Icarus, Kundun Map, Chaos Catsle Map, etc.. but Aida, Crywolfs, Barracks are not working.
    Can you share real an in-game screenshot with monster name?

  7. #697
    Apprentice haidinhtran is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by mehralion View Post
    Can you share real an in-game screenshot with monster name?
    Here is the screenshot:
    https://ibb.co/D1wYS5V

    My configuration code, red zone is where the issue occurred
    https://imgur.com/jQr2VFj



    Last edited by haidinhtran; 07-05-20 at 06:32 AM.

  8. #698
    Enthusiast Snajper89 is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by haidinhtran View Post
    Here is the screenshot:
    https://ibb.co/D1wYS5V

    My configuration code, red zone is where the issue occurred
    https://imgur.com/jQr2VFj



    Man I didn`t understand You, when You wrote turn I thought that monsters is "turned face" to one side, but You meant that monsters CHANGE to other monsters... Index of monster You wrote corectly... it must something in client that on this map (arena) he change visual skin/texture from bulls...

    Wait I test it on my server.


    I have this same issue :P


    Lance Scout has spawn on CryWolf map (it's part of Siege Server), normally that server have other MonsterSetBase, but in this files i don't know how it works, spawns are set in IGC_MonsterSpawn.xml and Siege and Regular read them from this file, maybe Regular server have programmed other texture for this ID of monster?
    Last edited by Snajper89; 07-05-20 at 10:06 AM.

  9. #699
    Enthusiast mehralion is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Can it be fixed by adding them manually to Game Server?

  10. #700
    Enthusiast Snajper89 is offline
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    [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by mehralion View Post
    Can it be fixed by adding them manually to Game Server?
    Maybe not. I think that is in source files... author that thread no share them and finished support for that files... You must live without Lances in Arena [Release] Compiled IGCN S9 E2 (Repack)


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  11. #701
    Member NewMuPlanet is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    I have no idea guys what have you done to your server setups, as it looks like you are going through some basic mistakes not even mention that it is all basic stuff, don't get me wrong, I am not experience shaming anyone, but this is the case where if you don't know something it is good time to use RZ resources(search bar) and look it up, read it, learn it and come back here when there is an actual error or problem in the actual release. Why am I being a bit harsh now? Because I have been running these files for almost a year now and haven't come across any problems you guys have this makes me come to conclusion that it is well... Your own fault in one waybor another.... Also do you even know what are you doing when asking for source? Do you even know what to do with it? Do you even know what that is and how to to work with its language? Or you just shouting it out loud thinking that it will give you all of the options you like by just setting 1 from 0? Please be reasonable here... Rant's over.

  12. #702
    Enthusiast Snajper89 is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by NewMuPlanet View Post
    I have no idea guys what have you done to your server setups, as it looks like you are going through some basic mistakes not even mention that it is all basic stuff, don't get me wrong, I am not experience shaming anyone, but this is the case where if you don't know something it is good time to use RZ resources(search bar) and look it up, read it, learn it and come back here when there is an actual error or problem in the actual release. Why am I being a bit harsh now? Because I have been running these files for almost a year now and haven't come across any problems you guys have this makes me come to conclusion that it is well... Your own fault in one waybor another.... Also do you even know what are you doing when asking for source? Do you even know what to do with it? Do you even know what that is and how to to work with its language? Or you just shouting it out loud thinking that it will give you all of the options you like by just setting 1 from 0? Please be reasonable here... Rant's over.
    So... maybe if Your server on this file work perfectly give screenshot with that monsters on Your Arena map! Give short mobie how Your Dark Raven gain Exp lvl by lvl. It’s easy talk about something when have files with ready settings and only click „run” at startup application. Indeed ready files have ready spawns in Arena but we talk about something other than You think. Ou BTW on that servers when something not work GM’s usually disable fault function... So... yes then Your server work nice. Bless You.


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  13. #703
    Apprentice leqso00 is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    1) Blood castle full of bags (wings not showing but cheracter flying. bc+7 moving to lorencia. master lvl only +8 entry no metter youre lvl)
    2) kanturu event maya not working there is nathing and cheracter moves to lorencia)
    3) wing of devil and angel +15 vissual bag
    4)Roomy event not working
    5) speed not working norm cheracter very slow casting
    anyone have Database update next server file update or have a good client please
    ?
    Last edited by leqso00; 08-05-20 at 10:58 PM.

  14. #704
    Gamma DragonSeth is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    Quote Originally Posted by haidinhtran View Post
    I config to spawn some monsters from AIDA map to ARENA map, but their visual turn into Bull Fighter instead? Any idea why? @DragonSeth - Thanks!

    Map: Arena
    Spawn type : 1 - multi~spawn

    p/s: Others are working fine such as monsters from Atlans, Tarkan, Icarus, Kundun Map, Chaos Catsle Map, etc.. but Aida, Crywolfs, Barracks are not working.



    Sorry, I no longer work on MU. Just wanted to upload a patch to fix chaos machine issues .

    But I don't know why the mobs do this. It wasn't on purpose as others have said. Certain mobs will do this. Some I do know if there connected to a certain event. (Like nightmare) for an example it will use bull fighter model.

    Tested leveling Dark Raven & Dark Horse as well. and they both work for me. Even relog and levels stay the same. And I also tried leveling them together at the same time still no issue on my end.

    - - - Updated - - -

    Quote Originally Posted by leqso00 View Post
    1) Blood castle full of bags (wings not showing but cheracter flying. bc+7 moving to lorencia. master lvl only +8 entry no metter youre lvl)
    2) kanturu event maya not working there is nathing and cheracter moves to lorencia)
    3) wing of devil and angel +15 vissual bag
    4)Roomy event not working
    5) speed not working norm cheracter very slow casting
    anyone have Database update next server file update or have a good client please
    ?
    1) Disable your GM Status. When I last played Blood Castle I didn't face issues. If your getting knock back then just modify the .att file

    2) Works for me and others.

    3) Might wanna explain "Visual Bug" if your talking about the golden glow or glow. Just modify
    glow.bmd tested both wings and there fine.

    4) Works for me.

    5) This solution was made to fix visual issues.



    Anyways, Good luck everyone with your servers!
    Last edited by DragonSeth; 09-05-20 at 03:00 AM.

  15. #705
    Apprentice leqso00 is offline
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    Re: [Release] Compiled IGCN S9 E2 (Repack)

    1.wings efect was GM problem yes its now woks
    2.kanturu event again not working there is nathing only clouds and when i go ahead i appear lorencia
    3.can you share me youre glow.bmd ?
    4. speed ( i used 32500 stats can can i speed up little bit?)
    Last edited by leqso00; 09-05-20 at 04:25 AM.



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