[Release] Compiled IGCN Season 9 Server Files

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  1. #601
    Newbie daezugun is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by ianvalls90 View Post
    Card Piece go to Event Inventory. Checked there too?

    Enviado desde mi SM-G531M mediante Tapatalk
    where is it located bro?

  2. #602
    Account Upgraded | Title Enabled! cripssy is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by daezugun View Post
    where is it located bro?
    bro did you try to make EXC ACCIENT DROPS in land of trials?

  3. #603
    Newbie daezugun is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by cripssy View Post
    bro did you try to make EXC ACCIENT DROPS in land of trials?
    Backread tol, nireplayan kita.

  4. #604
    The Observer! Saige is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Did anyone know where to find data/info inf SQL Databse for Fruit Points count like in this picture?

    in Character Table FruitPoints is for Decrease, how about for Increase which Table and Column?

    thanks.


  5. #605
    Account Upgraded | Title Enabled! cripssy is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by daezugun View Post
    Backread tol, nireplayan kita.
    ive done your tutorial but still wont work

    and i did try like arena maps it works

    but when i change to map ip lost of trials it wont work

    i think its a bug because lost of trials is in castle siege server not in main server!

    or maybe have other config?

    try to do it to you map 31 accient drops but it wont EXC ACCIENT!

  6. #606
    LittleGiant MUnoob is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Well i've spent the last couple days trying to balance 32k server.

    No matter what i try, BM always 1 shots the SM class. I've set the BKtoSM damage = 1/100 and it still 1 shots. I even tried to buff the mana shield. I know my changes are working because all other classes do almost no damage to me besides BM. Is this a bug?

    I've only seen it happen on SM, i haven't really tried BM vs other classes

  7. #607
    Newbie daezugun is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by cripssy View Post
    ive done your tutorial but still wont work

    and i did try like arena maps it works

    but when i change to map ip lost of trials it wont work

    i think its a bug because lost of trials is in castle siege server not in main server!

    or maybe have other config?

    try to do it to you map 31 accient drops but it wont EXC ACCIENT!
    Its still works fine for me even i changed it to map 31 and in my case i used Erohim to drop ancient items. Btw may i see your config?

  8. #608
    Enthusiast gubukreotid is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by Saige View Post
    Did anyone know where to find data/info inf SQL Databse for Fruit Points count like in this picture?

    in Character Table FruitPoints is for Decrease, how about for Increase which Table and Column?

    thanks.

    what are using client sir ? share plis

    Sent from my Redmi 3 using Tapatalk

  9. #609
    Enthusiast gubukreotid is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    How to make auto zen 2 M and skill point for newly created character sir ?

    Sent from my Redmi 3 using Tapatalk

  10. #610
    Newbie daezugun is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by gubukreotid View Post
    How to make auto zen 2 M and skill point for newly created character sir ?

    Sent from my Redmi 3 using Tapatalk
    Next time pls do use search button or you may google it but anyways..
    Insert in Query Analizer MuOnline :
    Code:
    CREATE TRIGGER [ganjA] ON [dbo].[Character]
    AFTER INSERT
    AS
    
    
    update character set 
    Money = ZenYouWant,
    LevelUpPoint = LevelUpPointsYouWant
    from inserted where character.name = inserted.name
    Code above is when creating character it will have a Starting Zen With Starting Level Up Points or just simply remove the blue one if you dont wat to add a level up points for a new character.

    Note:
    Be careful what you trigger, make sure you know what to do or at least make a backup on your files just in case somethings wrong in every queries you are trying to make. And the above code is works fine for me i just removed some lines that i didnt needed from the original post.
    Last edited by daezugun; 01-06-17 at 03:41 AM.

  11. #611
    Enthusiast gubukreotid is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by daezugun View Post
    Next time pls do use search button or you may google it but anyways..
    Insert in Query Analizer MuOnline :
    Code:
    CREATE TRIGGER [ganjA] ON [dbo].[Character]
    AFTER INSERT
    AS
    
    
    update character set 
    Money = ZenYouWant,
    LevelUpPoint = LevelUpPointsYouWant
    from inserted where character.name = inserted.name
    Code above is when creating character it will have a Starting Zen With Starting Level Up Points or just simply remove the blue one if you dont wat to add a level up points for a new character.

    Note:
    Be careful what you trigger, make sure you know what to do or at least make a backup on your files just in case somethings wrong in every queries you are trying to make. And the above code is works fine for me i just removed some lines that i didnt needed from the original post.
    okey sorry sir ..
    thank you very much sir ..

    Sent from my Redmi 3 using Tapatalk

  12. #612
    Account Upgraded | Title Enabled! cripssy is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by daezugun View Post
    Its still works fine for me even i changed it to map 31 and in my case i used Erohim to drop ancient items. Btw may i see your config?


    <SetItemDropManager DropUseRate="50000">
    <Rule MonsterIndex="-1" MonsterMinLevel="1" MonsterMaxLevel="150" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="31">
    <ItemDrop Cat="-1" MinLevel="1" MaxLevel="1" Count="1" Skill="1" Luck="1" Option="7" Exc="63" DropRate="50000" />
    </Rule>
    </SetItemDropManager>


    heres my code!

    some wrong with it ?

  13. #613
    Newbie daezugun is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by cripssy View Post
    <SetItemDropManager DropUseRate="50000">
    <Rule MonsterIndex="-1" MonsterMinLevel="1" MonsterMaxLevel="150" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="31">
    <ItemDrop Cat="-1" MinLevel="1" MaxLevel="1" Count="1" Skill="1" Luck="1" Option="7" Exc="63" DropRate="50000" />
    </Rule>
    </SetItemDropManager>


    heres my code!

    some wrong with it ?
    Your Drop Rate was too low and Its not gonna work if you chose a random monster on a specific map, system cant read it i dont know. however if you chose a specific monster on a specific map or random monster to random map it'll work, but you need to increase the drop rate system... anyways try this one.
    Code:
    <SetItemDropManager DropUseRate="300000">
    	<Rule MonsterIndex="294" MonsterMinLevel="1" MonsterMaxLevel="150" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="31"> -->
    	<ItemDrop Cat="-1" MinLevel="1" MaxLevel="1" Count="5" Skill="1" Luck="1" Option="7" Exc="63" DropRate="50" /> -->
    	</Rule>
    </SetItemDropManager>
    Blue = Chance rate of using drop from the system, 1m is Max
    Red = Ax Warrior (From LOT)
    31 = Land Of Trial

    Drop is for any Tier 1/2 Items with Exc Full Options and the chances you get from Ax Monster is in every 4-8 kills from them.
    ScreenShot



    Hope it helps...
    Last edited by daezugun; 01-06-17 at 01:48 PM.

  14. #614
    Account Upgraded | Title Enabled! cripssy is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by daezugun View Post
    Your Drop Rate was too low and Its not gonna work if you chose a random monster on a specific map, system cant read it i dont know. however if you chose a specific monster on a specific map or random monster to random map it'll work, but you need to increase the drop rate system... anyways try this one.
    Code:
    <SetItemDropManager DropUseRate="300000">
    	<Rule MonsterIndex="294" MonsterMinLevel="1" MonsterMaxLevel="150" PlayerMinLevel="1" PlayerMaxLevel="MAX" MapNumber="31"> -->
    	<ItemDrop Cat="-1" MinLevel="1" MaxLevel="1" Count="5" Skill="1" Luck="1" Option="7" Exc="63" DropRate="50" /> -->
    	</Rule>
    </SetItemDropManager>
    Blue = Chance rate of using drop from the system, 1m is Max
    Red = Ax Warrior (From LOT)
    31 = Land Of Trial

    Drop is for any Tier 1/2 Items with Exc Full Options and the chances you get from Ax Monster is in every 4-8 kills from them.
    ScreenShot



    Hope it helps...


    tnx bro its its work tnx a lot ^^

    well no updates here ??

  15. #615
    INPHINITY IcheBeShino is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    bro's someone wants to help me, To add quest items for SHop? share your shop code pls

  16. #616
    Enthusiast suracaos is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    A question: is the database restored or attached in sql?

  17. #617
    Account Upgraded | Title Enabled! cripssy is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by IcheBeShino View Post
    bro's someone wants to help me, To add quest items for SHop? share your shop code pls


    <?xml version="1.0" encoding="utf-8"?>
    <!--
    // ============================================================
    // == INTERNATIONAL GAMING CENTER NETWORK
    // == Build Awesome MU Server with IGC Server Suite - Season 12 Part 1-2
    // == (C) 2010-2015 IGC-Network (R)
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // == File is a part of IGCN Group MuOnline Server files.
    // ============================================================
    //
    // ### Shop::Item ###
    // Cat: Category of an item - refer to '\IGCData\Items\ItemList.xml'
    // Index: Index of an Item - refer to '\IGCData\Items\ItemList.xml'
    // Level: Level of an item, 0-15
    // Durability: Durability of an item, 0-255 - NOTE: some Items max durability is lower than maximum possible of 255
    // Skill: Apply skill to item, 0/1
    // Luck: Apply Luck on item, 0/1
    // Option: 0-7 (Opt * 4, example, Opt -> 7 * 4 = Item Option +28
    // Exc: 0: No Exc options, or sum of below values (63 - Full of Excellent):
    // ~ 1: Mana recovery after Monster hunt +Mana/8
    // ~ 2: Health recovery after Monster hunt +HP/8
    // ~ 4: +7 Speed
    // ~ 8: More Damage +2%
    // ~ 16: More Damage +Level/20
    // ~ 32: Excellent Damage Rate +10%
    // SetItem (item must be added to set items (ancients), otherwise option will be ignored:
    // ~ 0: No Ancient
    // ~ 5: First Set type (+5 Stamina)
    // ~ 6: Second Set type (+5 Stamina)
    // ~ 9: First Set type (+10 Stamina)
    // ~ 10: Second Set type (+10 Stamina)
    // SocketCount: Count of Sockets for socket item, values: 0-5
    // Elemental: Element type for elemental items: 0 ~ no Elemental Attribute, 1 ~ Fire, 2 ~ Water, 3 ~ Earth, 4 ~ Wind, 5 ~ Darkness - option ignored for S6E3
    // Serial: Generate serial for the shop item, 0/1
    //
    // STRICTLY NO COMMENTS INSIDE TAGS
    -->

    <Shop>

    <Item Cat="14" Index="37" Level="15" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="40" Level="15" Durability="200" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="64" Level="15" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />

    <Item Cat="14" Index="26" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="23" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="24" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="24" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="66" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="65" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="67" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="25" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="23" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />

    <Item Cat="14" Index="19" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="19" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="19" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="19" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="19" Level="5" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="19" Level="6" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="19" Level="7" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />


    <Item Cat="13" Index="18" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="18" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="18" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="18" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="18" Level="5" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="18" Level="6" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="18" Level="7" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="18" Level="8" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />


    <Item Cat="14" Index="111" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="51" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="51" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="51" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="51" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="18" Level="5" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />


    <Item Cat="14" Index="28" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="28" Level="2" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="28" Level="3" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="28" Level="4" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="28" Level="5" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="28" Level="6" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="28" Level="7" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />

    <Item Cat="14" Index="102" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="121" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="155" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="68" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="42" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="43" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="44" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="12" Index="15" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="53" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="38" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />






    </Shop>


    heres my code lumen barmain bar

  18. #618
    INPHINITY IcheBeShino is offline
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    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by cripssy View Post
    <?xml version="1.0" encoding="utf-8"?>
    <!--
    // ============================================================
    // == INTERNATIONAL GAMING CENTER NETWORK
    // == Build Awesome MU Server with IGC Server Suite - Season 12 Part 1-2
    // == (C) 2010-2015 IGC-Network (R)
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // == File is a part of IGCN Group MuOnline Server files.
    // ============================================================
    //
    // ### Shop::Item ###
    // Cat: Category of an item - refer to '\IGCData\Items\ItemList.xml'
    // Index: Index of an Item - refer to '\IGCData\Items\ItemList.xml'
    // Level: Level of an item, 0-15
    // Durability: Durability of an item, 0-255 - NOTE: some Items max durability is lower than maximum possible of 255
    // Skill: Apply skill to item, 0/1
    // Luck: Apply Luck on item, 0/1
    // Option: 0-7 (Opt * 4, example, Opt -> 7 * 4 = Item Option +28
    // Exc: 0: No Exc options, or sum of below values (63 - Full of Excellent):
    // ~ 1: Mana recovery after Monster hunt +Mana/8
    // ~ 2: Health recovery after Monster hunt +HP/8
    // ~ 4: +7 Speed
    // ~ 8: More Damage +2%
    // ~ 16: More Damage +Level/20
    // ~ 32: Excellent Damage Rate +10%
    // SetItem (item must be added to set items (ancients), otherwise option will be ignored:
    // ~ 0: No Ancient
    // ~ 5: First Set type (+5 Stamina)
    // ~ 6: Second Set type (+5 Stamina)
    // ~ 9: First Set type (+10 Stamina)
    // ~ 10: Second Set type (+10 Stamina)
    // SocketCount: Count of Sockets for socket item, values: 0-5
    // Elemental: Element type for elemental items: 0 ~ no Elemental Attribute, 1 ~ Fire, 2 ~ Water, 3 ~ Earth, 4 ~ Wind, 5 ~ Darkness - option ignored for S6E3
    // Serial: Generate serial for the shop item, 0/1
    //
    // STRICTLY NO COMMENTS INSIDE TAGS
    -->

    <Shop>

    <Item Cat="14" Index="37" Level="15" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="40" Level="15" Durability="200" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="13" Index="64" Level="15" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />

    <Item Cat="14" Index="26" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="23" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="24" Level="1" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="24" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
    <Item Cat="14" Index="66" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="0" SetItem="0" SocketCount="0" Elemental="0" Serial="0" />
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    </Shop>


    heres my code lumen barmain bar
    thanks comrade you save me :)

  19. #619
    Newbie daezugun is offline
    MemberRank
    Feb 2011 Join Date
    127.0.0.1Location
    787Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by suracaos View Post
    A question: is the database restored or attached in sql?
    Hello, Make a Database Name of yours and run MuOnline(MD5) or without MD5 in query

  20. #620
    Proficient Member m1nd3 is offline
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    Dec 2015 Join Date
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    175Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Hello, maybe someone will explain, how to change or switch off notice about "battle core" when log in into the game? :)

  21. #621
    Newbie daezugun is offline
    MemberRank
    Feb 2011 Join Date
    127.0.0.1Location
    787Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by m1nd3 View Post
    Hello, maybe someone will explain, how to change or switch off notice about "battle core" when log in into the game? :)
    it is located in IGCData\IGC_Battlecore.ini edit in notepad and find
    Code:
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Enables In-Game window notice about Battle Core, 0/1
    ;-- In-Game Notice Message can be changed by modifying "Eventnotice.OZP" file at \Data\Interface\GFx\Notice\
    ;-------------------------------------------------------------------------------------------------------------
    IsNoticeWindow = 1 <---- Change to 0

  22. #622
    Proficient Member m1nd3 is offline
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    Dec 2015 Join Date
    (local)Location
    175Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by daezugun View Post
    it is located in IGCData\IGC_Battlecore.ini edit in notepad and find
    Code:
    ;-------------------------------------------------------------------------------------------------------------
    ;-- Enables In-Game window notice about Battle Core, 0/1
    ;-- In-Game Notice Message can be changed by modifying "Eventnotice.OZP" file at \Data\Interface\GFx\Notice\
    ;-------------------------------------------------------------------------------------------------------------
    IsNoticeWindow = 1 <---- Change to 0
    Thank you mister
    Last edited by m1nd3; 04-06-17 at 01:48 PM.

  23. #623
    Enthusiast gubukreotid is offline
    MemberRank
    Mar 2017 Join Date
    25Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Hello sir ,

    where i can change Max HP sir ?



    Sent from my Redmi 3 using Tapatalk

  24. #624
    Enthusiast alamic is online now
    MemberRank
    Sep 2012 Join Date
    31Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Hi , DataServer wont wanna open , is frozen,I do everything like how say in guide , I have installing all programs :


    upload image

  25. #625
    Proficient Member m1nd3 is offline
    MemberRank
    Dec 2015 Join Date
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    175Posts

    re: [Release] Compiled IGCN Season 9 Server Files

    Quote Originally Posted by alamic View Post
    Hi , DataServer wont wanna open , is frozen,I do everything like how say in guide , I have installing all programs :


    upload image
    ODBC is created correctly?



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