
Originally Posted by
ProuseR15
@
mauro07 Not if Error or Bug But when moving the 3D camera items are placed little miniature here I leave a photo

yes, sorry my mistake.. this bug is fixed on source.. but I apply on 1 whrong way.. here code fix:
Code:
extern "C" _declspec(dllexport) void Init()
{
DWORD OldProtect;
if(VirtualProtect(LPVOID(0x401000),0x005F9FFF,PAGE_EXECUTE_READWRITE,&OldProtect))
{
*(float*)0x5F9F10 = 2000.0f;
// ----
Utils.SetByteU(0x005B0EC3,0x10);
Utils.SetByteU(0x005B0EC4,0x9F);
Utils.SetByteU(0x005B0EC5,0x5F);
Utils.SetByteU(0x005B0EC6,0x00);
// ----
Utils.SetByteU(0x005B0EED,0x10);
Utils.SetByteU(0x005B0EEE,0x9F);
Utils.SetByteU(0x005B0EEF,0x5F);
Utils.SetByteU(0x005B0EF0,0x00);
// ----
Utils.SetByteU(0x005B0EF8,0x10);
Utils.SetByteU(0x005B0EF9,0x9F);
Utils.SetByteU(0x005B0EFA,0x5F);
Utils.SetByteU(0x005B0EFB,0x00);
// ----
InitFixes();
InitScreenShot();
MiniMapHook();
SkyBoxHook();
IsCamButton = true;
IsMapButton = true;
MouseSetHook(true);
KeyboardSetHook(true);
LoadLibrary(".\\Glow.dll");
}
else
{
MessageBoxA(NULL,"Cannot load Engine.dll","Error",MB_OK);
ExitProcess(0);
}
}
PS: And change yours: Utils.cpp y Utils.h by this:
https://mega.co.nz/#!mZQlGCAL!0ifnOp...V6QEUf403kVIL0