[Release] Engine Main 0.99B+ by Nemesis

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  1. #1
    Darkness Member Kiosani is offline
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    big grin [Release] Engine Main 0.99B+ by Nemesis

    Hello for all.. this time I like share my new work with Engine project with 0.99.28 (0.99B+) main.exe version, I leave here change log too, not more to say, Enjoy it!

    ScreenShots:











    Change Log:


    Code:
    Engine Final version 0.99.28 V3 by Nemesis
    -----------------------------------------
    - Camera
    - FogEffect
    - SkyBox
    - MiniMap
    - Anisotropy
    - Linear Filter
    - Trilinear Filter
    - Buttons Mod
    - Items Limit Fix
    ------------------------------------------
    Main Info:
    IP: 192.168.0.100
    Version: 0.99.28
    Serial: rfgsfdahliaijemf
    ------------------------------------------
    Glow.dll + Glow.gld (Empty)
    ------------------------------------------
    Fixs List:
    ------------------------------------------
    - Autocreation of: Images folder
    - ScreenShots saved on: Images folder
    - MuError.log -> Log.txt (English)
    - Moved: Log.txt file creation to: Log folder
    - All general features can be modified on: Engine.ini
    - Added Fog.gld file to fog color, density and distance
    by map configs.
    ------------------------------------------
    V2 Added:
    ------------------------------------------
    - Added Linear, Trilinear & Anisotropy filters with configs
    ------------------------------------------
    V3 Added:
    ------------------------------------------
    - Items Limit Fixed (Weapons & Set Parts)
    
    V3.5 Fixed:
    
    - Fixed Main.exe Process Attached Opened on TaskBar (Patch)


    Engine Main 0.99B+ V3.5 (Updated:13-02-20):



    Engine Source 0.99B+ V3.5 (Updated:13-02-20):

    Last edited by Kiosani; 13-02-20 at 02:28 PM. Reason: Added update V3.5 Main & Source (13-02-20))


  2. #2
    Member zacHa' is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Very nice work, Mauro.

    btw, do you know why minimap does not appear ingame in spite of is enabled on engine.ini ?

  3. #3
    Darkness Member Kiosani is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Quote Originally Posted by zacHa' View Post
    Very nice work, Mauro.

    btw, do you know why minimap does not appear ingame in spite of is enabled on engine.ini ?
    using.. TAB or SHIFT key in game to show ON/OFF

    and HOME key to enable and disable cam

  4. #4
    Member zacHa' is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Quote Originally Posted by mauro07 View Post
    using.. TAB or SHIFT key in game to show ON/OFF

    and HOME key to enable and disable cam
    I used TAB and button turned red, but minimap didnt appear.

  5. #5
    Darkness Member Kiosani is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Quote Originally Posted by zacHa' View Post
    I used TAB and button turned red, but minimap didnt appear.
    Work without problems for me look this:


  6. #6
    Proficient Member Matias65 is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Nice release mauro07.
    Se te agradece desde MU Server :)

    ADD : the limit of items remains the same?
    Last edited by Matias65; 10-05-15 at 07:41 AM.

  7. #7
    Enthusiast ProuseR15 is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    @mauro07 Not if Error or Bug But when moving the 3D camera items are placed little miniature here I leave a photo

  8. #8
    Darkness Member Kiosani is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Quote Originally Posted by ProuseR15 View Post
    @mauro07 Not if Error or Bug But when moving the 3D camera items are placed little miniature here I leave a photo
    yes, sorry my mistake.. this bug is fixed on source.. but I apply on 1 whrong way.. here code fix:

    Code:
    extern "C" _declspec(dllexport) void Init()
    {
        DWORD OldProtect;
        if(VirtualProtect(LPVOID(0x401000),0x005F9FFF,PAGE_EXECUTE_READWRITE,&OldProtect))
        {
            *(float*)0x5F9F10 = 2000.0f;
            // ----
            Utils.SetByteU(0x005B0EC3,0x10);
            Utils.SetByteU(0x005B0EC4,0x9F);
            Utils.SetByteU(0x005B0EC5,0x5F);
            Utils.SetByteU(0x005B0EC6,0x00);
            // ----
            Utils.SetByteU(0x005B0EED,0x10);
            Utils.SetByteU(0x005B0EEE,0x9F);
            Utils.SetByteU(0x005B0EEF,0x5F);
            Utils.SetByteU(0x005B0EF0,0x00);
            // ----
            Utils.SetByteU(0x005B0EF8,0x10);
            Utils.SetByteU(0x005B0EF9,0x9F);
            Utils.SetByteU(0x005B0EFA,0x5F);
            Utils.SetByteU(0x005B0EFB,0x00);
            // ----
            InitFixes();
            InitScreenShot();
            MiniMapHook();
            SkyBoxHook();
            IsCamButton = true;
            IsMapButton = true;
            MouseSetHook(true);
            KeyboardSetHook(true);
            LoadLibrary(".\\Glow.dll");
        }
        else
        {
            MessageBoxA(NULL,"Cannot load Engine.dll","Error",MB_OK);
            ExitProcess(0);
        }
    }
    PS: And change yours: Utils.cpp y Utils.h by this:

    https://mega.co.nz/#!mZQlGCAL!0ifnOp...V6QEUf403kVIL0
    Last edited by Kiosani; 10-05-15 at 04:50 PM.

  9. #9
    Enthusiast ProuseR15 is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Excellent Mauro07 add the code to fix the sources but sends this error when compiling

  10. #10
    Member zacHa' is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Bug?


  11. #11
    Darkness Member Kiosani is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Updates V3 Ready! added Items Limit Fix to main.exe, some fixes on Camera Source all tested and fully works!!!

    Change Log & Links Updated on Main Thread.

  12. #12
    Enthusiast ProuseR15 is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    @mauro07 Thank you, and I could compile the DLL, Mauro worst I have a question, can you hook the DLL to a main? Add the DLL perfectly to a Main 99B + with OllyDBG with Error Message Procedure (Init) but trying to open the Main not habre, remove the DLL and the message is not the DLL but put the DLL appears run the Main and does not come, I add the DLL in another Main 99B + as the Main you use 99B + in Windows 8 shows Chinese characters do not leave texts as they should be, I leave the main for your review if not this aggregate good DLL tell me I'm just learning to do it manually with OllyDBG, if not added DLL While Camara 3D I would spend a guide on how to do but OllyDBG? Because I see that in some MAIN 3D add DLL is not the same procedure as adding a DLL function

    StarckGames 99B+ : https://www.sendspace.com/file/le99hc

  13. #13
    Member zacHa' is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Quote Originally Posted by mauro07 View Post
    Updates V3 Ready! added Items Limit Fix to main.exe, some fixes on Camera Source all tested and fully works!!!

    Change Log & Links Updated on Main Thread.
    I have a question about item limit. Now that main.exe has item limit fixed, can i add 5 more sets? With the last main.exe released, only 2 sets could be added, not 5. Thank you!

  14. #14
    Darkness Member Kiosani is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Quote Originally Posted by zacHa' View Post
    I have a question about item limit. Now that main.exe has item limit fixed, can i add 5 more sets? With the last main.exe released, only 2 sets could be added, not 5. Thank you!
    No, in this version only is possible add: 3 new sets because this main.exe work with 1 objectstruct of: 32 Max index on every Item Category... and the last Set on this version is: Dark Master Set from Dark Lord that ocuppied: 29 Index.. then you only can add: 3 New Sets.

    PS: When I say that I make: "Item Limit Fix" for this main.exe I'm talking about BMD Models Load... but extend the MAX count of Objects that this main use is very hard.. and is necesary modify too: the gameserver.

  15. #15
    Proficient Member Matias65 is offline
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    re: [Release] Engine Main 0.99B+ by Nemesis

    Then you can not extend the limit to more?



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