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[Release] Ex901 for test

Junior Spellweaver
Joined
Oct 2, 2004
Messages
104
Reaction score
53
Master Skill tree bugada. Quando se distribui todos os pontos botando 20 em cada e 10 em 2 que é maximo 10, ao relogar o master skill zera.
BC não entra, clica no level não acontece nada.
Shadown não bufa;
Expanção do inventario não funcionar, ao clicar no itens da erro no log do GS e não ocorre nada.
Eventos, com bug no tempo, 5 minutos.
MasterSkilLTreData do cliente não tem os arquivos correspondentes ao RageFighter.


Master Skill tree buggy. When it distributes all points putting 20 in each and 10 2 which is maximum 10, to relog the skill master reset.
BC does not enter, click the level nothing happens.
Shadown not snorts;
Expansion of the inventory does not work, clicking on the error log items in the GS and not of anything.
Events with bug in time 5 minutes.
Guest MasterSkilLTreData not have files that match the RageFighter.

Bye Bye Ex901 :)

Ex702 -> full files
Ex802 -> full files

Good luck
 
Newbie Spellweaver
Joined
Aug 17, 2013
Messages
59
Reaction score
7
I got error when run DataServer "Data Initialization Failure".
dataserver.dat :
// DataServerInfo
// NewCharacter, DBServerPort, ID, Password, 마법사의반지생성,
1 55962 "sa" "1234" 0 "MuOnline"
 
Experienced Elementalist
Joined
Apr 16, 2013
Messages
241
Reaction score
59
Could someone post the objectstruct of season9, complete with part of the items ??
Alguem poderia postar a objectstruct da season9, completa com a parte dos itens??
 
Newbie Spellweaver
Joined
Sep 9, 2007
Messages
36
Reaction score
7
I'm the Next Error trying connectar
harddidmai - [Release] Ex901 for test - RaGEZONE Forums
 
Newbie Spellweaver
Joined
May 16, 2011
Messages
93
Reaction score
28
[Elf]
//控制属性支持正反数值 如: 5 = 增加百分比 -5 = 减少百分比
//---------------------------------------------------------------------
//战士属性控制开关(0/1)
CharacterAttackIs=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
AttackDamageMinRight=4
# 右手最大攻击力百分比
AttackDamageMaxRight=7

# 左手最小攻击力百分比
AttackDamageMinLeft=4
# 左手最大攻击力百分比
AttackDamageMaxLeft=7

#魔法最小攻击力百分比控制
MagicDamageMin=4
#魔法最大攻击力百分比控制
MagicDamageMax=9

# 额定攻击力百分比控制
AttackRating=2

# 攻击速度百分比控制
AttackSpeed=5
# 魔法速度百分比控制
MagicSpeed=2

# 防御力百分比控制
SuccessfulBlocking=4

//---------------------------------------------------------------------
[Knight]

//精灵
CharacterAttackIs=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
AttackDamageMinRight=4
# 右手最大攻击力百分比
AttackDamageMaxRight=7

# 左手最小攻击力百分比
AttackDamageMinLeft=4
# 左手最大攻击力百分比
AttackDamageMaxLeft=7

#魔法最小攻击力百分比控制
MagicDamageMin=4
#魔法最大攻击力百分比控制
MagicDamageMax=9

AttackRating=2

# 攻击速度百分比控制
AttackSpeed=5
# 魔法速度百分比控制
MagicSpeed=2

# 防御力百分比控制
SuccessfulBlocking=4
//---------------------------------------------------------------------
[Magician]

//魔法师
CharacterAttackIs=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
AttackDamageMinRight=4
# 右手最大攻击力百分比
AttackDamageMaxRight=7

# 左手最小攻击力百分比
AttackDamageMinLeft=4
# 左手最大攻击力百分比
AttackDamageMaxLeft=7

#魔法最小攻击力百分比控制
MagicDamageMin=4
#魔法最大攻击力百分比控制
MagicDamageMax=9

AttackRating=2

# 攻击速度百分比控制
AttackSpeed=5
# 魔法速度百分比控制
MagicSpeed=2

# 防御力百分比控制
SuccessfulBlocking=4
//---------------------------------------------------------------------
[Magumsa]

//魔剑士
CharacterAttackIs=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
AttackDamageMinRight=4
# 右手最大攻击力百分比
AttackDamageMaxRight=7

# 左手最小攻击力百分比
AttackDamageMinLeft=4
# 左手最大攻击力百分比
AttackDamageMaxLeft=7

#魔法最小攻击力百分比控制
MagicDamageMin=4
#魔法最大攻击力百分比控制
MagicDamageMax=9

AttackRating=2

# 攻击速度百分比控制
AttackSpeed=5
# 魔法速度百分比控制
MagicSpeed=2

# 防御力百分比控制
SuccessfulBlocking=4

//---------------------------------------------------------------------
[Darklord]

//圣导师
CharacterAttackIs=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
AttackDamageMinRight=4
# 右手最大攻击力百分比
AttackDamageMaxRight=7

# 左手最小攻击力百分比
AttackDamageMinLeft=4
# 左手最大攻击力百分比
AttackDamageMaxLeft=7

#魔法最小攻击力百分比控制
MagicDamageMin=4
#魔法最大攻击力百分比控制
MagicDamageMax=9

AttackRating=2

# 攻击速度百分比控制
AttackSpeed=5
# 魔法速度百分比控制
MagicSpeed=2

# 防御力百分比控制
SuccessfulBlocking=4

//---------------------------------------------------------------------
[Summoner]

//召唤师
CharacterAttackIs=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
AttackDamageMinRight=4
# 右手最大攻击力百分比
AttackDamageMaxRight=7

# 左手最小攻击力百分比
AttackDamageMinLeft=4
# 左手最大攻击力百分比
AttackDamageMaxLeft=7

#魔法最小攻击力百分比控制
MagicDamageMin=4
#魔法最大攻击力百分比控制
MagicDamageMax=9

AttackRating=2

# 攻击速度百分比控制
AttackSpeed=5
# 魔法速度百分比控制
MagicSpeed=2

# 防御力百分比控制
SuccessfulBlocking=4

//---------------------------------------------------------------------
[Gladiator]

//角斗士
CharacterAttackIs=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
AttackDamageMinRight=4
# 右手最大攻击力百分比
AttackDamageMaxRight=7

# 左手最小攻击力百分比
AttackDamageMinLeft=4
# 左手最大攻击力百分比
AttackDamageMaxLeft=7

#魔法最小攻击力百分比控制
MagicDamageMin=4
#魔法最大攻击力百分比控制
MagicDamageMax=9

AttackRating=2

# 攻击速度百分比控制
AttackSpeed=5
# 魔法速度百分比控制
MagicSpeed=2

# 防御力百分比控制
SuccessfulBlocking=4

//---------------------------------------------------------------------

[Elf]
//增加各职业属性特殊化(每个职业将在力量,敏捷,智力,体力,统率5个属性中选择1个或者几个作为本职业的特殊属性。
//当本职业的特殊属性点增加至一定数值后,该属性点对应增加的某些数值还将获得额外的加成)
//战士
//力攻击力提高 百分比(0-100)
StrengthValueMin=1
StrengthValueMax=9

//防御力提高 百分比(0-100)
DexterityValue=2

[Magician]
//魔法师
//攻击成功率提高百分比
DexterityDamageValue=50
//PK攻击成功率提高百分比
DexterityPKDamageValue=30

//魔力提高最小百分比
EnergyMagicDamageValueMin=10
//魔力提高最大百分比
EnergyMagicDamageValueMax=30

[Knight]
//精灵
//力攻击力提高 百分比(0-100)
StrengthValueMin=1
StrengthValueMax=9

//防御力提高 百分比(0-100)
DexterityValue=2

//PK攻击成功率提高百分比
DexterityPKDamageValue=30

[Magumsa]
//魔剑士
//力攻击力提高 百分比(0-100)
StrengthValueMin=1
StrengthValueMax=9

//魔力提高最小百分比
EnergyMagicDamageValueMin=10
//魔力提高最大百分比
EnergyMagicDamageValueMax=30

[Darklord]

//圣导师
//力攻击力提高 百分比(0-100)
StrengthValueMin=28
StrengthValueMax=40

//防御力提高 百分比(0-100)
DexterityValue=2

[Summoner]

//召唤师
//力攻击力提高 百分比(0-100)
StrengthValueMin=1
StrengthValueMax=9

//魔力提高最小百分比
EnergyMagicDamageValueMin=5
//魔力提高最大百分比
EnergyMagicDamageValueMax=10

[Gladiator]

//角斗士
//力攻击力提高 百分比(0-100)
StrengthValueMin=1
StrengthValueMax=9
 
Skilled Illusionist
Joined
Mar 5, 2015
Messages
308
Reaction score
119
[elf]
//控制属性支持正反数值 如: 5 = 增加百分比 -5 = 减少百分比
//---------------------------------------------------------------------
//战士属性控制开关(0/1)
characterattackis=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
attackdamageminright=4
# 右手最大攻击力百分比
attackdamagemaxright=7

# 左手最小攻击力百分比
attackdamageminleft=4
# 左手最大攻击力百分比
attackdamagemaxleft=7

#魔法最小攻击力百分比控制
magicdamagemin=4
#魔法最大攻击力百分比控制
magicdamagemax=9

# 额定攻击力百分比控制
attackrating=2

# 攻击速度百分比控制
attackspeed=5
# 魔法速度百分比控制
magicspeed=2

# 防御力百分比控制
successfulblocking=4

//---------------------------------------------------------------------
[knight]

//精灵
characterattackis=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
attackdamageminright=4
# 右手最大攻击力百分比
attackdamagemaxright=7

# 左手最小攻击力百分比
attackdamageminleft=4
# 左手最大攻击力百分比
attackdamagemaxleft=7

#魔法最小攻击力百分比控制
magicdamagemin=4
#魔法最大攻击力百分比控制
magicdamagemax=9

attackrating=2

# 攻击速度百分比控制
attackspeed=5
# 魔法速度百分比控制
magicspeed=2

# 防御力百分比控制
successfulblocking=4
//---------------------------------------------------------------------
[magician]

//魔法师
characterattackis=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
attackdamageminright=4
# 右手最大攻击力百分比
attackdamagemaxright=7

# 左手最小攻击力百分比
attackdamageminleft=4
# 左手最大攻击力百分比
attackdamagemaxleft=7

#魔法最小攻击力百分比控制
magicdamagemin=4
#魔法最大攻击力百分比控制
magicdamagemax=9

attackrating=2

# 攻击速度百分比控制
attackspeed=5
# 魔法速度百分比控制
magicspeed=2

# 防御力百分比控制
successfulblocking=4
//---------------------------------------------------------------------
[magumsa]

//魔剑士
characterattackis=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
attackdamageminright=4
# 右手最大攻击力百分比
attackdamagemaxright=7

# 左手最小攻击力百分比
attackdamageminleft=4
# 左手最大攻击力百分比
attackdamagemaxleft=7

#魔法最小攻击力百分比控制
magicdamagemin=4
#魔法最大攻击力百分比控制
magicdamagemax=9

attackrating=2

# 攻击速度百分比控制
attackspeed=5
# 魔法速度百分比控制
magicspeed=2

# 防御力百分比控制
successfulblocking=4

//---------------------------------------------------------------------
[darklord]

//圣导师
characterattackis=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
attackdamageminright=4
# 右手最大攻击力百分比
attackdamagemaxright=7

# 左手最小攻击力百分比
attackdamageminleft=4
# 左手最大攻击力百分比
attackdamagemaxleft=7

#魔法最小攻击力百分比控制
magicdamagemin=4
#魔法最大攻击力百分比控制
magicdamagemax=9

attackrating=2

# 攻击速度百分比控制
attackspeed=5
# 魔法速度百分比控制
magicspeed=2

# 防御力百分比控制
successfulblocking=4

//---------------------------------------------------------------------
[summoner]

//召唤师
characterattackis=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
attackdamageminright=4
# 右手最大攻击力百分比
attackdamagemaxright=7

# 左手最小攻击力百分比
attackdamageminleft=4
# 左手最大攻击力百分比
attackdamagemaxleft=7

#魔法最小攻击力百分比控制
magicdamagemin=4
#魔法最大攻击力百分比控制
magicdamagemax=9

attackrating=2

# 攻击速度百分比控制
attackspeed=5
# 魔法速度百分比控制
magicspeed=2

# 防御力百分比控制
successfulblocking=4

//---------------------------------------------------------------------
[gladiator]

//角斗士
characterattackis=1
//---------------------------------------------------------------------
# 右手最小攻击力百分比
attackdamageminright=4
# 右手最大攻击力百分比
attackdamagemaxright=7

# 左手最小攻击力百分比
attackdamageminleft=4
# 左手最大攻击力百分比
attackdamagemaxleft=7

#魔法最小攻击力百分比控制
magicdamagemin=4
#魔法最大攻击力百分比控制
magicdamagemax=9

attackrating=2

# 攻击速度百分比控制
attackspeed=5
# 魔法速度百分比控制
magicspeed=2

# 防御力百分比控制
successfulblocking=4

//---------------------------------------------------------------------

[elf]
//增加各职业属性特殊化(每个职业将在力量,敏捷,智力,体力,统率5个属性中选择1个或者几个作为本职业的特殊属性。
//当本职业的特殊属性点增加至一定数值后,该属性点对应增加的某些数值还将获得额外的加成)
//战士
//力攻击力提高 百分比(0-100)
strengthvaluemin=1
strengthvaluemax=9

//防御力提高 百分比(0-100)
dexterityvalue=2

[magician]
//魔法师
//攻击成功率提高百分比
dexteritydamagevalue=50
//pk攻击成功率提高百分比
dexteritypkdamagevalue=30

//魔力提高最小百分比
energymagicdamagevaluemin=10
//魔力提高最大百分比
energymagicdamagevaluemax=30

[knight]
//精灵
//力攻击力提高 百分比(0-100)
strengthvaluemin=1
strengthvaluemax=9

//防御力提高 百分比(0-100)
dexterityvalue=2

//pk攻击成功率提高百分比
dexteritypkdamagevalue=30

[magumsa]
//魔剑士
//力攻击力提高 百分比(0-100)
strengthvaluemin=1
strengthvaluemax=9

//魔力提高最小百分比
energymagicdamagevaluemin=10
//魔力提高最大百分比
energymagicdamagevaluemax=30

[darklord]

//圣导师
//力攻击力提高 百分比(0-100)
strengthvaluemin=28
strengthvaluemax=40

//防御力提高 百分比(0-100)
dexterityvalue=2

[summoner]

//召唤师
//力攻击力提高 百分比(0-100)
strengthvaluemin=1
strengthvaluemax=9

//魔力提高最小百分比
energymagicdamagevaluemin=5
//魔力提高最大百分比
energymagicdamagevaluemax=10

[gladiator]

//角斗士
//力攻击力提高 百分比(0-100)
strengthvaluemin=1
strengthvaluemax=9

city with what dll? you use?
 
Last edited:
Skilled Illusionist
Joined
Mar 5, 2015
Messages
308
Reaction score
119
Fixed! Blood Castle! Start Time :eek:tt:

PHP:
#define GS_BLOODREMAIN (0x008CC9B5+2)
#define GS_BLOODREMAIN2  (0x008CC9DE+2)
#define GS_BLOODREMAIN3 (0x008CCA0C+2)

int bloodtime = 200 * GetPrivateProfileInt("Events","BCTimeRemain", 60, ini);            *(unsigned int *) GS_BLOODREMAIN = bloodtime;                
*(unsigned int *) GS_BLOODREMAIN2 = bloodtime;                    
*(unsigned int *) GS_BLOODREMAIN3 = bloodtime;

Good Luck!
 
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