re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
So bad no update till now, dont worry my babies, i didnt forgot you yet :blushing:
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
I went into a Korean Teamspeak server, And I asked a guy about this img: http://upload.webzen.co.kr/Files/Mu2...LUSI9L3IES.jpg to translate it or say me the things more importants...
He said to me:
This says it's a event holding by the manager.
1. add the MU2 community site link address to your favorites
2. any gossip or tips to the inventor is welcome
Anyone participating this event will be given presents...
- I asked to him "It says nothing about when you open the game?"
there is no news about opening
they will be an announce after 20/Feb
but there is no news about it.
- But as it says there means the game is online?
the "CBT" will be held within July-August
it means it's closed for now
and for about 4 months
So... That's it.
Nothing NEW for now...
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
that's bad , on wikipedia it's written it's gonna be released on march 24.. Hate WIKILIARS!
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
please help I can not enter the game
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
Quote:
Originally Posted by
supron
How could you connect? Host? I can see visual studio on back ground...
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
anyone know if Webzen or The9 still working on this?
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
can we make server from this game and code that we have and who try to make server i don't know how much content is in this client
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
1 Attachment(s)
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
In this week I had some free time so I decided to start work on latest MU2 client posted by MeGaMaX. I put reversed "Handshake" protocol (does not exists in first MU2 (alpha?) client).
Here is the procedure and packets description:
Quote:
Request: F 0 0 0 C 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Response: E 0 0 0 D 0 0 0 0 0 0 0 0 0 uint32_t:[Response (0 - OK) 0 0 0 0]
1. Server should send request right after connection from client.
2. Client will send response for our handshake request.
3. Client will send handshake request as well.
4. Server should send response with OK status (last 4 bytes of packet contains status as uint32_t). 0 means OK.
Also WebZen decided to enlarge LoginResponse to 2326 bytes :). I guess it was done for store some "Serial" or Encryption keys.
Attachment 149728
Stay tuned :).
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re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
is this MU2 is open?? i mean this server is playable now or no/?
2 Attachment(s)
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
Hi,
another update - characters list in latest client:
Attachment 150272Attachment 150276
Right now I'm analyzing "ZoneJoin" packet and I hope that till end of next week I will able to join on the map.
Network and database engine of eMU, testing framework, games list, account authorization and game selection/join are completed. Character create and delete are almost finished.
Btw. if someone have any information about packets, protocol, gameplay (knows anything about Mu2 actually) please share it in this thread.
For now source code is closed (private repository). I hope for your commitment - then I will make the project open source. Let's make it together ;).
re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.
Some videos, maybe, please? :(