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Join Today!Hi guys how to change the /attack - command for time ? im mean /offattack and after 360mins got DC , how to set up it ?
and seccond staff for SM Miracle staff have interess magic attack power 10332 o_0 ?
thanks ! nex Question how to add ancient drop form Kundun ?
//Section Type MinLevel MaxLevel Skill Luck Option Excellent
Hyon Set
7 1 0 0 0 0 0 5
can some help how to setup the drop ? ancient not work
and maybe some can send me the pvp belance ? the one is bad sm killed all for 3-4Hits
All your question related to server's configuration, which included in server's Data folder, you better take your time to read and understand them. About your question, you can try this, add these lines in to [032 - Kundun.txt], or you can put it in any Box of Kundun or something else to test it:
2
//Section Type MinLevel MaxLevel Skill Luck Option Excellent SetOption SocketOption
7 1 0 0 0 0 0 0 1 0 // Hyon helmet
7 1 0 0 0 0 0 0 2 0 // Vicious helmet
end
1 or 2: based on OptionIndex in SetItemType.txt
Make sure that:
0
//EventName DropZen ItemDropRate ItemDropCount SetItemDropRate ItemDropType Fireworks
"Kundun" 1000 100 3 1 0 0
end
I set up everything, when i launch the main it opens then after loading the client automatically close. im newbie
anyone knows why i get this ?
CustomInterfaceType = 0
Some can help , i can't cleate wings 4lvl... im put item to chaos machine... and when im try Make wing... nothing happen... just can take the item back .... , and im try 4-5times and nothing , some ???
[COLOR=#D4D4D4][COLOR=#c586c0]case[/COLOR] CHAOS_MIX_WING5:
[COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]Wing4Mix[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]);
[COLOR=#c586c0]break[/COLOR];
[/COLOR]
[COLOR=#D4D4D4][COLOR=#569cd6]void[/COLOR] [COLOR=#4ec9b0]CChaosBox[/COLOR]::[COLOR=#dcdcaa]Wing4Mix[/COLOR]([COLOR=#4ec9b0]LPOBJ[/COLOR] [COLOR=#9cdcfe]lpObj[/COLOR])
{
[COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]ChaosPack30[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
[COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]CreationPack30[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
[COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]SoulPack30[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
[COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]BlessPack30[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
[COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]GarudaFlameCount[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
[COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]GarudaFeatherCount[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
[COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]GoldenSentencesCount[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
[COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]GreatSpiritStoneCount[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
[COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]ItemMoney[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
[COLOR=#c586c0]for[/COLOR]([COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]n[/COLOR]=[COLOR=#b5cea8]0[/COLOR];[COLOR=#9cdcfe]n[/COLOR] < [COLOR=#569cd6]CHAOS_BOX_SIZE[/COLOR];[COLOR=#9cdcfe]n[/COLOR]++)
{
[COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].[COLOR=#dcdcaa]IsItem[/COLOR]() == [COLOR=#b5cea8]0[/COLOR])
{
[COLOR=#c586c0]continue[/COLOR];
}
[COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]141[/COLOR]) && [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Level == [COLOR=#b5cea8]2[/COLOR])
{
[COLOR=#9cdcfe]ChaosPack30[/COLOR]++;
}
[COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]137[/COLOR]) && [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Level == [COLOR=#b5cea8]2[/COLOR])
{
[COLOR=#9cdcfe]CreationPack30[/COLOR]++;
}
[COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]31[/COLOR]) && [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Level == [COLOR=#b5cea8]2[/COLOR])
{
[COLOR=#9cdcfe]SoulPack30[/COLOR]++;
}
[COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]30[/COLOR]) && [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Level == [COLOR=#b5cea8]2[/COLOR])
{
[COLOR=#9cdcfe]BlessPack30[/COLOR]++;
}
[COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]13[/COLOR],[COLOR=#b5cea8]166[/COLOR]))
{
[COLOR=#9cdcfe]GarudaFlameCount[/COLOR]++;
}
[COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]13[/COLOR],[COLOR=#b5cea8]165[/COLOR]))
{
[COLOR=#9cdcfe]GarudaFeatherCount[/COLOR]++;
}
[COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]13[/COLOR],[COLOR=#b5cea8]167[/COLOR]))
{
[COLOR=#9cdcfe]GoldenSentencesCount[/COLOR]++;
}
[COLOR=#c586c0]else[/COLOR] [COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_Index == [COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]13[/COLOR],[COLOR=#b5cea8]170[/COLOR]))
{
[COLOR=#9cdcfe]GreatSpiritStoneCount[/COLOR]++;
[COLOR=#9cdcfe]ItemMoney[/COLOR] += [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosBox[[COLOR=#9cdcfe]n[/COLOR]].m_BuyMoney;
}
}
[COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]ChaosPack30[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]CreationPack30[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]SoulPack30[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]BlessPack30[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]GarudaFlameCount[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]GarudaFeatherCount[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]GoldenSentencesCount[/COLOR] != [COLOR=#b5cea8]1[/COLOR] || [COLOR=#9cdcfe]GreatSpiritStoneCount[/COLOR] != [COLOR=#b5cea8]1[/COLOR])
{
[COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GCChaosMixSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#b5cea8]7[/COLOR],[COLOR=#b5cea8]0[/COLOR]);
[COLOR=#c586c0]return[/COLOR];
}
[COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]gServerInfo[/COLOR].m_Wing4MixRate[[COLOR=#9cdcfe]lpObj[/COLOR]->AccountLevel] == -[COLOR=#b5cea8]1[/COLOR])
{
[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate = ([COLOR=#9cdcfe]ItemMoney[/COLOR]/[COLOR=#b5cea8]2000000[/COLOR]) + [COLOR=#b5cea8]1[/COLOR];
}
[COLOR=#c586c0]else[/COLOR]
{
[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate = [COLOR=#9cdcfe]gServerInfo[/COLOR].m_Wing4MixRate[[COLOR=#9cdcfe]lpObj[/COLOR]->AccountLevel];
}
[COLOR=#c586c0]if[/COLOR]([COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GetTalismanOfLuckRate[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR],&[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate) == [COLOR=#b5cea8]0[/COLOR])
{
[COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GCChaosMixSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#b5cea8]240[/COLOR],[COLOR=#b5cea8]0[/COLOR]);
[COLOR=#c586c0]return[/COLOR];
}
[COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]gServerInfo[/COLOR].m_Wing4MixRate[[COLOR=#9cdcfe]lpObj[/COLOR]->AccountLevel] == -[COLOR=#b5cea8]1[/COLOR])
{
[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate = (([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate>[COLOR=#b5cea8]40[/COLOR])?[COLOR=#b5cea8]40[/COLOR]:[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate);
}
[COLOR=#c586c0]else[/COLOR]
{
[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate = (([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate>[COLOR=#b5cea8]100[/COLOR])?[COLOR=#b5cea8]100[/COLOR]:[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate);
}
[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney = [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate*[COLOR=#b5cea8]300000[/COLOR];
[COLOR=#569cd6]int[/COLOR] [COLOR=#9cdcfe]TaxMoney[/COLOR] = ([COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney*[COLOR=#9cdcfe]gCastleSiegeSync[/COLOR].[COLOR=#dcdcaa]GetTaxRateChaos[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index))/[COLOR=#b5cea8]100[/COLOR];
[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney += [COLOR=#9cdcfe]TaxMoney[/COLOR];
[COLOR=#c586c0]if[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Money < ((DWORD)[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney))
{
[COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GCChaosMixSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#b5cea8]2[/COLOR],[COLOR=#b5cea8]0[/COLOR]);
[COLOR=#c586c0]return[/COLOR];
}
[COLOR=#9cdcfe]lpObj[/COLOR]->Money -= [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney;
[COLOR=#dcdcaa]GCMoneySend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#9cdcfe]lpObj[/COLOR]->Money);
[COLOR=#9cdcfe]gCastleSiegeSync[/COLOR].[COLOR=#dcdcaa]AddTributeMoney[/COLOR]([COLOR=#9cdcfe]TaxMoney[/COLOR]);
[COLOR=#c586c0]if[/COLOR](([COLOR=#dcdcaa]GetLargeRand[/COLOR]()%[COLOR=#b5cea8]100[/COLOR]) < [COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate)
{
WORD [COLOR=#9cdcfe]ItemIndex[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
BYTE [COLOR=#9cdcfe]ItemOption1[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
BYTE [COLOR=#9cdcfe]ItemOption2[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
BYTE [COLOR=#9cdcfe]ItemOption3[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
BYTE [COLOR=#9cdcfe]ItemNewOption[/COLOR] = [COLOR=#b5cea8]0[/COLOR];
[COLOR=#4ec9b0]CRandomManager[/COLOR] [COLOR=#9cdcfe]RandomManager[/COLOR];
[COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]156[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // DW[/COLOR]
[COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]157[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // DK[/COLOR]
[COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]158[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // ELF[/COLOR]
[COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]159[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // MG[/COLOR]
[COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]160[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // DL[/COLOR]
[COLOR=#c586c0]if[/COLOR] ([COLOR=#9cdcfe]gServerInfo[/COLOR].m_DisableWingMixSU != [COLOR=#b5cea8]1[/COLOR])
{
[COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]161[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // SU[/COLOR]
}
#[COLOR=#c586c0]if[/COLOR][COLOR=#569cd6]([/COLOR][COLOR=#569cd6]GAMESERVER_UPDATE[/COLOR]>=[COLOR=#b5cea8]601[/COLOR][COLOR=#569cd6])[/COLOR]
[COLOR=#c586c0]if[/COLOR] ([COLOR=#9cdcfe]gServerInfo[/COLOR].m_DisableWingMixRF != [COLOR=#b5cea8]1[/COLOR])
{
[COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]AddElement[/COLOR]([COLOR=#569cd6]GET_ITEM[/COLOR]([COLOR=#b5cea8]12[/COLOR],[COLOR=#b5cea8]162[/COLOR]),[COLOR=#b5cea8]1[/COLOR]);[COLOR=#6a9955] // RG[/COLOR]
}
[COLOR=#c586c0] [/COLOR]#[COLOR=#c586c0]endif[/COLOR]
[COLOR=#9cdcfe]RandomManager[/COLOR].[COLOR=#dcdcaa]GetRandomElement[/COLOR](&[COLOR=#9cdcfe]ItemIndex[/COLOR]);
[COLOR=#6a9955] // gItemOptionRate.GetItemOption1(6,&ItemOption1);[/COLOR]
[COLOR=#9cdcfe]gItemOptionRate[/COLOR].[COLOR=#dcdcaa]GetItemOption2[/COLOR]([COLOR=#b5cea8]6[/COLOR],&[COLOR=#9cdcfe]ItemOption2[/COLOR]);
[COLOR=#9cdcfe]gItemOptionRate[/COLOR].[COLOR=#dcdcaa]GetItemOption3[/COLOR]([COLOR=#b5cea8]6[/COLOR],&[COLOR=#9cdcfe]ItemOption3[/COLOR]);
[COLOR=#9cdcfe]gItemOptionRate[/COLOR].[COLOR=#dcdcaa]GetItemOption4[/COLOR]([COLOR=#b5cea8]6[/COLOR],&[COLOR=#9cdcfe]ItemNewOption[/COLOR]);
[COLOR=#9cdcfe]gItemOptionRate[/COLOR].[COLOR=#dcdcaa]MakeNewOption[/COLOR]([COLOR=#9cdcfe]ItemIndex[/COLOR],[COLOR=#9cdcfe]ItemNewOption[/COLOR],&[COLOR=#9cdcfe]ItemNewOption[/COLOR]);
[COLOR=#dcdcaa]GDCreateItemSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#b5cea8]0xFF[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#9cdcfe]ItemIndex[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#9cdcfe]ItemOption2[/COLOR],[COLOR=#9cdcfe]ItemOption3[/COLOR],-[COLOR=#b5cea8]1[/COLOR],([COLOR=#9cdcfe]ItemNewOption[/COLOR] + ([COLOR=#b5cea8]16[/COLOR] * ([COLOR=#dcdcaa]GetLargeRand[/COLOR]() % [COLOR=#b5cea8]3[/COLOR]))),[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0xFF[/COLOR],[COLOR=#b5cea8]0[/COLOR]);
[COLOR=#9cdcfe]gLog[/COLOR].[COLOR=#dcdcaa]Output[/COLOR](LOG_CHAOS_MIX,[COLOR=#ce9178]"[Wing4Mix][Success][%s][%s] - (ChaosSuccessRate: %d, ChaosMoney: %d)"[/COLOR],[COLOR=#9cdcfe]lpObj[/COLOR]->Account,[COLOR=#9cdcfe]lpObj[/COLOR]->Name,[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate,[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney);
}
[COLOR=#c586c0]else[/COLOR]
{
[COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]ChaosBoxInit[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]);
[COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GCChaosBoxSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR],[COLOR=#b5cea8]0[/COLOR]);
[COLOR=#569cd6]this[/COLOR]->[COLOR=#dcdcaa]GCChaosMixSend[/COLOR]([COLOR=#9cdcfe]lpObj[/COLOR]->Index,[COLOR=#b5cea8]0[/COLOR],[COLOR=#b5cea8]0[/COLOR]);
[COLOR=#9cdcfe]gLog[/COLOR].[COLOR=#dcdcaa]Output[/COLOR](LOG_CHAOS_MIX,[COLOR=#ce9178]"[Wing4Mix][Failure][%s][%s] - (ChaosSuccessRate: %d, ChaosMoney: %d)"[/COLOR],[COLOR=#9cdcfe]lpObj[/COLOR]->Account,[COLOR=#9cdcfe]lpObj[/COLOR]->Name,[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosSuccessRate,[COLOR=#9cdcfe]lpObj[/COLOR]->ChaosMoney);
}
}
[/COLOR]
int m_DisableWing4MixSU;
int m_DisableWing4MixRF;
this->m_DisableWing4MixSU = GetPrivateProfileInt(section,"DisableWing4MixSU",0,path);
this->m_DisableWing4MixRF = GetPrivateProfileInt(section,"DisableWing4MixRF",0,path);
;==================================================
; Wing4 Mix Settings
;==================================================
Wing4MixRate_AL0 = 90
Wing4MixRate_AL1 = 90
Wing4MixRate_AL2 = 90
Wing4MixRate_AL3 = 90
;==================================================
; Disable Wings 4 Class Mix
;==================================================
DisableWing4MixSU = 0
DisableWing4MixRF = 0
1 84 5 6300 6306 * 1 1 * //W4
2 85 1 6300 6306 * 1 1 * //W4
2 80 4 6300 6306 * 1 1 16 //W4
2 83 4 6300 6306 * 1 1 32 //W4
3 102 5 6300 6306 * 1 1 1 //W4
4 109 5 6300 6306 * 1 1 2 //W4
5 110 5 6300 6306 * 1 1 4 //W4
6 111 5 6300 6306 * 1 1 8 //W4
7 6300 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 102 5 0 "Wing401"
8 6301 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 102 5 0 "Wing402"
9 6302 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 102 5 0 "Wing403"
10 6303 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 102 5 0 "Wing404"
11 6304 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 102 5 1 "Wing405"
12 6305 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 102 5 0 "Wing406"
13 6306 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 102 5 1 "Wing407"
7 6300 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 108 5 0 "Wing401"
8 6301 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 108 5 0 "Wing402"
9 6302 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 108 5 0 "Wing403"
10 6303 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 108 5 0 "Wing404"
11 6304 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 108 5 1 "Wing405"
12 6305 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 108 5 0 "Wing406"
13 6306 30 145 2 55 2 80 4 85 1 83 4 110 5 111 5 109 5 108 5 1 "Wing407"
3468 "Create WING 4"
12 156 "Elysium's Wings" [B]4[/B] 1 0 0 1 -1 3 0 [B]26[/B] 0 [B]33[/B] 0 25 0 8 0 9 0 10 0 484 3 -1 0 -1 0 -1 0 -1 0
12 157 "Flame God's Wings" [B]4[/B] 1 0 0 1 -1 3 0 [B]26[/B] 0 [B]33[/B] 0 25 0 8 0 9 0 10 0 484 3 -1 0 -1 0 -1 0 -1 0
12 158 "Celestial Body's Wings" [B]4[/B] 1 0 0 1 -1 3 0 [B]26[/B] 0 [B]33[/B] 0 25 0 8 0 9 0 10 0 484 3 -1 0 -1 0 -1 0 -1 0
12 159 "Annihilation's Wings" [B]4[/B] 1 0 0 1 -1 3 0 [B]26[/B] 0 [B]33[/B] 0 25 0 8 0 9 0 10 0 484 3 -1 0 -1 0 -1 0 -1 0
12 160 "Dominator's Cloak" [B]4[/B] 1 0 0 1 -1 3 0 [B]26[/B] 0 [B]33[/B] 0 25 0 8 0 9 0 10 0 484 3 -1 0 -1 0 -1 0 -1 0
12 161 "Other World's Wings" [B]4[/B] 1 0 0 1 -1 3 0 [B]26[/B] 0 [B]33[/B] 0 25 0 8 0 9 0 10 0 484 3 -1 0 -1 0 -1 0 -1 0
12 162 "Judgment's Cloak" [B]4[/B] 1 0 0 1 -1 3 0 [B]26[/B] 0 [B]33[/B] 0 25 0 8 0 9 0 10 0 484 3 -1 0 -1 0 -1 0 -1 0
Next problem when i start main i have 1 error "JewelofHarmonyOption.bmd && JewelofHarmonySmelt.bmd file not found " i copy other files from other client and this same error everytime...Pls someone can help me?
sorry for my bad english
Data/Local or Data/Local/Eng, please check and revert them
Thx i install all redistutable 2005-2022 and now is good
/////
zekcrom have u source with finished this wing 4 rd?
and next problem :
mayby someone know how config this AH Infinite ? ;/ i cant ... mayby becouse im newbie
sorry for my bad english
I fully posted my code for W4 (only W4), in case you want something else, you can do it yourself