[Release] Gameserver's+pdb+map 1.00.93 all protocols

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  1. #1
    ^_^ ashlay is offline
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    idea [Release] Gameserver's+pdb+map 1.00.93 all protocols

    well as the title says this release contains Gameserver's+pdb+map all protocols compiled from original source if you find something different from original functions tell me and i will try to fix.

    OBS1:for now lack TAI and KOR i will upload it later
    OBS2:checksum, wzag, gg(shit) are disabled(who use this?) if anyone want i can compile with all shits enabled like original jpn released before.

    Downloads: https://www.mediafire.com/folder/nu3...cr/1.00.93_Dev
    Last edited by ashlay; 26-02-16 at 10:45 AM. Reason: to avoid spam about src


  2. #2
    Member youxiwang is offline
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    Re: Gameserver's+pdb+map 1.00.93 all protocols compiled from WZ sources

    Please release WZ sources!!!

  3. #3
    Valued Member Crazzy is offline
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    Re: Gameserver's+pdb+map 1.00.93 all protocols compiled from WZ sources

    for what ? gs 93 original + map + pdb , release long time ago, or you want boast of your original sources ?

  4. #4
    cMuServicesā„¢ L1ron is offline
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    Re: Gameserver's+pdb+map 1.00.93 all protocols compiled from WZ sources

    it is awesome thanks!~
    support wings level 4 ?
    btw . u can do the jpn gs will support .dll addons ?
    Last edited by L1ron; 26-02-16 at 08:53 AM.

  5. #5
    DarkMu wolfulus is offline
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    Re: Gameserver's+pdb+map 1.00.93 all protocols compiled from WZ sources

    this isn't compiled from the "original original" source code right? if it is, you should definetely share those (which I believe won't happen anyways) :P

    a compiled version (with pdb) for each version would help too.

    anyways, good job getting those sources

  6. #6
    ^_^ ashlay is offline
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    Re: Gameserver's+pdb+map 1.00.93 all protocols compiled from WZ sources

    @Crazzy
    you dont like? just dont download it.
    @L1ron
    no customs on these gameserver's if you know you can add any custom on it.

    Quote Originally Posted by wolfulus View Post
    a compiled version (with pdb) for each version would help too.
    that was my idea...

    sources will not be released(by me).
    Last edited by ashlay; 26-02-16 at 10:57 AM.

  7. #7
    DarkMu wolfulus is offline
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    Re: Gameserver's+pdb+map 1.00.93 all protocols compiled from WZ sources

    Quote Originally Posted by ashlay View Post
    sources will not be released(by me).
    as I thought...

    waiting for binaries ;)

  8. #8
    Enthusiast SOFTakaXimera is offline
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    It does not look like the original WZ source. too many mistakes. for example there is missing a line of code:

    Original WZ GS
    Code:
    int CBloodCastle::LevelUp(int iIndex, int iAddExp, int iEventType)
    ...
            if ( gObj[iIndex].PlusStatQuestClear != false )
            {
                gObj[iIndex].LevelUpPoint++;
                LogAddTD("[%s][%s] LevelUp PlusStatQuest Clear AddStat %d", gObj[iIndex].AccountID, gObj[iIndex].Name, gObj[iIndex].LevelUpPoint);
            }
    ...
    Your GS
    Code:
    int CBloodCastle::LevelUp(int iIndex, int iAddExp, int iEventType)
    ...
            if ( gObj[iIndex].PlusStatQuestClear != false )
            {
                (miss line code) <<<<<<<<<
                 LogAddTD("[%s][%s] LevelUp PlusStatQuest Clear AddStat %d",  gObj[iIndex].AccountID, gObj[iIndex].Name, gObj[iIndex].LevelUpPoint);
            }
    ...

  9. #9
    ^_^ ashlay is offline
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    Quote Originally Posted by SOFTakaXimera View Post
    It does not look like the original WZ source. too many mistakes. for example there is missing a line of code:

    Original WZ GS
    Code:
    int CBloodCastle::LevelUp(int iIndex, int iAddExp, int iEventType)
    ...
            if ( gObj[iIndex].PlusStatQuestClear != false )
            {
                gObj[iIndex].LevelUpPoint++;
                LogAddTD("[%s][%s] LevelUp PlusStatQuest Clear AddStat %d", gObj[iIndex].AccountID, gObj[iIndex].Name, gObj[iIndex].LevelUpPoint);
            }
    ...
    Your GS
    Code:
    int CBloodCastle::LevelUp(int iIndex, int iAddExp, int iEventType)
    ...
            if ( gObj[iIndex].PlusStatQuestClear != false )
            {
                (miss line code) <<<<<<<<<
                 LogAddTD("[%s][%s] LevelUp PlusStatQuest Clear AddStat %d",  gObj[iIndex].AccountID, gObj[iIndex].Name, gObj[iIndex].LevelUpPoint);
            }
    ...
    thanks for pointing this line was commented idk why if you find more errors/missing code post here and will fix.

  10. #10
    Enthusiast SOFTakaXimera is offline
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    errors/missing code in your gs over 100+. so it not original code - it emulator.

  11. #11
    Darkness Member Kiosani is offline
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    Quote Originally Posted by SOFTakaXimera View Post
    errors/missing code in your gs over 100+. so it not original code - it emulator.
    Emulator or not emulator.. this is better than old decompilation... from: 1.00.87 based on a: "TEST" GameServer from Wz.. well is better if you have sources from this... anyways.. exists so much info about: Server Side Coding.. today.. and is easy fix all codes that not works correctly.. even on: 1.00.87 released. My complete work is based on this decompilation sincerely...

    PS: I have something better look this Season 4.6 main :





    PS 2: Or this, using my head and a cool mod called: "Glow in Tron Mod" 2.0 by SmallHabit...






    Last edited by Kiosani; 27-02-16 at 06:55 AM.

  12. #12
    Enthusiast SOFTakaXimera is offline
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    Quote Originally Posted by mauro07 View Post
    this is better than old decompilation... from: 1.00.87
    you're wrong.

    for example check/compare this in OllyDBG or (ida asm code) and original code:
    Code:
    CObjUseSkill::SkillHealing
    RecvDataParse
    PetItemSerialCreateSend - wrong packet size SDHP_ITEMCREATE lol
    TDurMagicKeyChecker::IsValidCount (wrong btMagicKey check - orig 60 / u gs 59)
    CGMMng::Init (have custom shit '/reset', '/vipinfo' )
    all constant item code change in all functions to call MakeItemNumber() - wtf^^ (example in CMoveCommand::CheckEquipmentToMove)
    class OBJECTSTRUCT different size
    and more more more more...

    it GS not compiled from original WZ source and bugged as hell.
    decompilation .90 (HermeX & Crazzy) have some problems too, but decompilation much better, because it 90-95% function have same byte code as original code (check byte/asm line dec func to orig func).

  13. #13
    ^_^ ashlay is offline
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    well i don't need to prove anything but this source have hundreds of switches between 0.65 and season 5.

    if you don't like or not want to help just stop spamming here this topic was not open to debate whether the source is original or not.
    Last edited by ashlay; 02-03-16 at 05:09 PM.

  14. #14
    Enthusiast SOFTakaXimera is offline
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    Quote Originally Posted by ashlay View Post
    if you don't like or not want to help just stop spamming here this topic was not open to debate whether the source is original or not.
    I'm the only one who helps you to search for bugs in your server. are you blind?

  15. #15
    Valued Member Crazzy is offline
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    Quote Originally Posted by SOFTakaXimera View Post
    you're wrong.

    for example check/compare this in OllyDBG or (ida asm code) and original code:
    Code:
    CObjUseSkill::SkillHealing
    RecvDataParse
    PetItemSerialCreateSend - wrong packet size SDHP_ITEMCREATE lol
    TDurMagicKeyChecker::IsValidCount (wrong btMagicKey check - orig 60 / u gs 59)
    CGMMng::Init (have custom shit '/reset', '/vipinfo' )
    all constant item code change in all functions to call MakeItemNumber() - wtf^^ (example in CMoveCommand::CheckEquipmentToMove)
    class OBJECTSTRUCT different size
    and more more more more...

    it GS not compiled from original WZ source and bugged as hell.
    decompilation .90 (HermeX & Crazzy) have some problems too, but decompilation much better, because it 90-95% function have same byte code as original code (check byte/asm line dec func to orig func).
    you are wrong, this is original src, he maybe compilled with different vs, or service pack



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