[Release] Gameserver's+pdb+map 1.00.93 all protocols

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  1. #16
    (づ。◕‿‿◕。) Natzugen is offline
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    Jun 2014 Join Date
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    can you share data folder?

  2. #17
    Proficient Member josesp is offline
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    Mar 2009 Join Date
    186Posts

    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    Quote Originally Posted by natzugen View Post
    can you share data folder?
    Use any s4 original data folder..

  3. #18
    Member dasgrid is offline
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    Dec 2014 Join Date
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    This gameserver works based IA Julia?

  4. #19
    Enthusiast SOFTakaXimera is offline
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    Jul 2007 Join Date
    46Posts

    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    Quote Originally Posted by Crazzy View Post
    you are wrong, this is original src, he maybe compilled with different vs, or service pack
    screenshot - seems that the original source. but this does not alter the fact - that there source have many changes and as a consequence - errors. vs same - 6.0 (DIE 0.99).

  5. #20
    Apprentice Zenner is offline
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    Mar 2016 Join Date
    7Posts

    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    did anyone managed to start the jpn gs ? mine just goes not responding after setting up the server

  6. #21
    ^_^ ashlay is offline
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    updated compilation(just jpn for now) and added data folder(original .93).

  7. #22
    (づ。◕‿‿◕。) Natzugen is offline
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    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    there's an important bug with this gs and the transformation rings

    this gs

    http://i.imgur.com/iR59oXm.mp4

    original .93

    Imgur

    also there is this missing part when i was looking with ida, not sure if it has anything to do with this bug in CObjUseSkill::SkillChangeUse

    original .93
    Code:
    if ( lpObj->m_Change == 374 && change != 374 )
        {
          lpObj->m_AttackDamageMaxLeft -= 20;
          lpObj->m_AttackDamageMinLeft -= 20;
          lpObj->m_AttackDamageMaxRight -= 20;
          lpObj->m_AttackDamageMinRight -= 20;
          lpObj->m_MagicDamageMin -= 20;
          lpObj->m_MagicDamageMax -= 20;
        }
        lpObj->m_Change = change;
        gObjViewportListProtocolCreate(lpObj);
    //All this is missing
        pMsg.h.c = 0;
        *(_DWORD *)&pMsg.h.size = 0;
        PHeadSubSetB((char *)&pMsg.h, -72, 1, 5);
        pMsg.btKillCount = lpObj->m_btKillCount;
        DataSend(aIndex, (char *)&pMsg.h, 5u);
        result = 1;
      }
      else
      {
        result = 0;
      }
      return result;

    this gs
    Code:
    if ( lpObj->m_Change == 374 && change != 374 )    {
          lpObj->m_AttackDamageMaxLeft -= 20;
          lpObj->m_AttackDamageMinLeft -= 20;
          lpObj->m_AttackDamageMaxRight -= 20;
          lpObj->m_AttackDamageMinRight -= 20;
          lpObj->m_MagicDamageMin -= 20;
          lpObj->m_MagicDamageMax -= 20;
        }
        lpObj->m_Change = change;
        gObjViewportListProtocolCreate(lpObj);
        // missing part goes here
        result = 1;
      }
      else
      {
        result = 0;
      }

  8. #23
    ^_^ ashlay is offline
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    Jun 2010 Join Date
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    874Posts

    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    Quote Originally Posted by natzugen View Post
    there's an important bug with this gs and the transformation rings

    this gs

    http://i.imgur.com/iR59oXm.mp4

    original .93

    Imgur

    also there is this missing part when i was looking with ida, not sure if it has anything to do with this bug in CObjUseSkill::SkillChangeUse

    original .93
    Code:
    if ( lpObj->m_Change == 374 && change != 374 )
        {
          lpObj->m_AttackDamageMaxLeft -= 20;
          lpObj->m_AttackDamageMinLeft -= 20;
          lpObj->m_AttackDamageMaxRight -= 20;
          lpObj->m_AttackDamageMinRight -= 20;
          lpObj->m_MagicDamageMin -= 20;
          lpObj->m_MagicDamageMax -= 20;
        }
        lpObj->m_Change = change;
        gObjViewportListProtocolCreate(lpObj);
    //All this is missing
        pMsg.h.c = 0;
        *(_DWORD *)&pMsg.h.size = 0;
        PHeadSubSetB((char *)&pMsg.h, -72, 1, 5);
        pMsg.btKillCount = lpObj->m_btKillCount;
        DataSend(aIndex, (char *)&pMsg.h, 5u);
        result = 1;
      }
      else
      {
        result = 0;
      }
      return result;

    this gs
    Code:
    if ( lpObj->m_Change == 374 && change != 374 )    {
          lpObj->m_AttackDamageMaxLeft -= 20;
          lpObj->m_AttackDamageMinLeft -= 20;
          lpObj->m_AttackDamageMaxRight -= 20;
          lpObj->m_AttackDamageMinRight -= 20;
          lpObj->m_MagicDamageMin -= 20;
          lpObj->m_MagicDamageMax -= 20;
        }
        lpObj->m_Change = change;
        gObjViewportListProtocolCreate(lpObj);
        // missing part goes here
        result = 1;
      }
      else
      {
        result = 0;
      }

    switches everywhere

  9. #24
    Darkness Member Kiosani is offline
    MemberRank
    Oct 2007 Join Date
    ArgentinaLocation
    1,276Posts

    re: [Release] Gameserver's+pdb+map 1.00.93 all protocols

    Quote Originally Posted by ashlay View Post

    switches everywhere


    switches everywhere (vs 6.0)



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