2 Attachment(s)
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
I have this IGCN S12 files, but they (DataServer, etc) have an expired for run. Anyone can work with that?
(Look the updated exe versions on first image)
Attachment 167155Attachment 167156
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
hi guys, how to add ruud shop? it missing gloves
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
Hi bro, you can help me rebuild to gs.exe? Please thank you
- - - Updated - - -
Quote:
Originally Posted by
GameMoiRa
1. Fix Elemental Monster Spawn randomly with Element=6
2. Fix Shop Mithril and Mithril Fragment
Files update:
- gObjMonster.cpp
- MonsterSetBase.cpp
- PentagramSystem.cpp
- PentagramSystem.h
- Shop.cpp
Copy to your GameServer source code then rebuild.
Example Monster spawn config:
<Spawn Index="670" Distance="5" StartX="194" StartY="26" EndX="198" EndY="26" Dir="-1" Count="5" Element="
6" />
Example Shop config:
<!-- Mithril Fragment -->
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="
1" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="
2" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="
3" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="
4" Serial="0" />
<Item Cat="12" Index="144" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="
5" Serial="0" />
<!-- Mithril -->
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="
1" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="
2" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="
3" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="
4" Serial="0" />
<Item Cat="12" Index="145" Level="0" Durability="0" Skill="0" Luck="0" Option="0" Exc="-1" SetItem="0" SocketCount="0" Elemental="
5" Serial="0" />
https://i.imgur.com/cGHiUMv.jpg
https://i.imgur.com/ToIraeY.jpg
Hi bro, you can help me rebuild to exe files? Thank you please
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
download on muemu.tech season 12,,,,copy the same file u want to edit replace it.that im doing
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
Quote:
Originally Posted by
doods6600
download on muemu.tech season 12,,,,copy the same file u want to edit replace it.that im doing
https://imgur.com/Wld6YnQhttps://imgur.com/Wld6YnQcreation of errtel bug, help me plz!, you can share me your server files?
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
Hello, the option "obtains (mana/8) when monster is killed" doesn't seem to work. Other exe options seem to work, i made a video: https://www.youtube.com/watch?v=npbqqWSYLcc
I've tried reinstalling and also modifing the file IGC_ExcellentOptions.xml , but it doesn't solve it, doesn't have any effect.
any help please?
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
skill "archangel's will" dont work
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
IGC EssentialTools pls for season 12 link?
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
Quote:
Originally Posted by
amadeok
Hello, the option "obtains (mana/8) when monster is killed" doesn't seem to work. Other exe options seem to work, i made a video:
https://www.youtube.com/watch?v=npbqqWSYLcc
I've tried reinstalling and also modifing the file IGC_ExcellentOptions.xml , but it doesn't solve it, doesn't have any effect.
any help please?
Could someone confirm this is a bug? Or i'm the only one that has it?
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
2 minifixes i did.
[Add pentagram damage to normal attacks (and not only skills)]
-- ObjAttack.cpp (GameServer)
Search this:
Quote:
if ((lpObj->Type == OBJ_USER && lpMagic) || lpObj->Type == OBJ_MONSTER)
Change for this:
Quote:
if ((lpObj->Type == OBJ_USER) || lpObj->Type == OBJ_MONSTER)
[Can't equip a 2 hand weapon in right hand and 1 hand weapon in left hand at same time]
-- user.cpp (GameServer)
Search this:
Quote:
BOOL gObjIsItemPut(LPOBJ lpObj, CItem * lpItem, int pos)
Add this at first
Quote:
if (lpObj->pInventory[0].IsItem() == 1 && lpObj->pInventory[0].m_TwoHand == 1) {
if (lpItem->m_Type == ITEMGET(4, 7) || lpItem->m_Type == ITEMGET(4, 15) || lpItem->m_Type >= ITEMGET(4, 32) && lpItem->m_Type <= ITEMGET(4, 35)) // Arrows, Bolts and Quivers
{
}
else
{
return false;
}
}
Fix tabbing and things to see him "better"
Greetings!
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
Hello,
About the "obtains (mana/8) when monster is killed" bug, in file user.cpp
i changed:
Code:
if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL)
{
int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpMana->Operator, lpObj->MonsterDieGetLife * lpMana->OptionValue, lpMana->FormulaID, NULL);
lpObj->Mana += lpObj->MonsterDieGetMana;
}
to
Code:
if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL)
{
int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpLife->Operator, lpObj->MonsterDieGetLife * lpLife->OptionValue, lpLife->FormulaID, NULL); //this line is not working for some reason
lpObj->Mana += lpObj->MaxMana/8; // simply take maximum mana, divide by 8 and add that to mana
}
in this way customizing the option from IGC_ExcellentOptions.xml will not work, so its a workaround more than a fix.
There is another bug where even though muhelper is active character will no longer attack, it will just come close to mobs and do nothing. i've been looking through the source code i can't find code related to mu helper, is it in the client? any hints please?
thanks
Re: [Release] IGCN - MuEmu Server Season 12 ep 2 + Sources
Quote:
Originally Posted by
amadeok
Hello,
About the "obtains (mana/8) when monster is killed" bug, in file user.cpp
i changed:
Code:
if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL)
{
int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpMana->Operator, lpObj->MonsterDieGetLife * lpMana->OptionValue, lpMana->FormulaID, NULL);
lpObj->Mana += lpObj->MonsterDieGetMana;
}
to
Code:
if (lpObj->MonsterDieGetMana != 0 && lpMana != NULL)
{
int iEffectValue = g_ItemOptionTypeMng._CalcEffectValue(lpObj, 1, lpLife->Operator, lpObj->MonsterDieGetLife * lpLife->OptionValue, lpLife->FormulaID, NULL); //this line is not working for some reason
lpObj->Mana += lpObj->MaxMana/8; // simply take maximum mana, divide by 8 and add that to mana
}
in this way customizing the option from IGC_ExcellentOptions.xml will not work, so its a workaround more than a fix.
There is another bug where even though muhelper is active character will no longer attack, it will just come close to mobs and do nothing. i've been looking through the source code i can't find code related to mu helper, is it in the client? any hints please?
thanks
hi u download my client and test
ClientS12