re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Uhm guys, has someone configured stun using pentagrams, its kinda forever stun, how to configure it???
Thanks in advance..
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
drakelv
The day has come!
The leaked source of IGCN Season 9 April 2016 is finally free and public.
This source code represents our internal version 9.5.1.15 Released 04/2016
We have finally decided to release the IGCN source which was leaked April last year and sold by a "hacker" since our
Season 12 release has approached to our customers!
I'm sorry for those who decided to buy this source from unathorized sellers and those who trade it in black market. We have decided to put end to this!
The source code contains no support from us, it is obsolete at IGCN therefore we feel free to release it to avoid massive amount of scammed people who buy this from 3rd party.
The released version does not represent actual IGCN server files of today and is only Season 9 while currently latest version of retail files is Season 12 Part 1-2 BETA.
Anyone willing to try out official latest version with full support, updates & fixes refer to the Sticky topic in the release section.
As we have decided to release this, I would appreciate if mods does not edit this first post as gratitude towards our kindness and share to the community.
Have fun.
LINK:
https://www.sendspace.com/file/rkdbcy
Ini Parser Lib:
https://www.sendspace.com/file/ihj4ai
its this server file working at least 95% buggles ?
Thanks !
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
neamzzu
its this server file working at least 95% buggles ?
Thanks !
I dont know about percentages, but yeah, overall its working pretty nice....only sone minor issues found so far, at least by me, and most of the errors posted here are due to bad config....so yeah...i guess this is around 90%. Biggest issue is that timed items wont disappear after expiring.
Enviado desde mi SM-G531M mediante Tapatalk
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Hi Guys, now i have entered in battlecore and now trying tormented square, however i can't seem to enter even with correct party size. I also tried different values lower and higher in configuration for the event (IGC_TormentedSquare?), but i still cannot proceed, does anyone know how to????
http://i.imgur.com/iodokxm.png
Thanks in advance..
Btw guys, what monster number is NPC Levine? I think hes not here?
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
nofeara
Hi Guys, now i have entered in battlecore and now trying tormented square, however i can't seem to enter even with correct party size. I also tried different values lower and higher in configuration for the event (IGC_TormentedSquare?), but i still cannot proceed, does anyone know how to????
http://i.imgur.com/iodokxm.png
Thanks in advance..
Btw guys, what monster number is NPC Levine? I think hes not here?
bumping, anyone????
- - - Updated - - -
Does anyone know also where can i edit zen requirements for the mu helper???
- - - Updated - - -
Ok i found out about the mu helper xD, i was looking at it all the time but maybe was not paying attention, it is under IGC_Common:
Code:
[MuBot]
;-------------------------------------------------------------------------------------------------------------
;-- Enable/Disable Integrated Bot system in Game :: VALUES 0/1
;-------------------------------------------------------------------------------------------------------------
Enable = 1
;-------------------------------------------------------------------------------------------------------------
;-- Minimum level required to use the Bot
;-------------------------------------------------------------------------------------------------------------
MinLevel = 80
;-------------------------------------------------------------------------------------------------------------
;-- Cost of using the Bot expressed in Zen :: FORMULA: LEVEL * COST
;-------------------------------------------------------------------------------------------------------------
Cost = 20000
;-------------------------------------------------------------------------------------------------------------
;-- Min VIP Level Type to use Mu Bot
;-- 0: Everybody
;-- 1: Bronze VIP
;-- 2: Silver VIP
;-- 3: Gold VIP
;-- 4: Platinum VIP
;-- Or other defined VIP Type according to IGC_VipSettings.xml
;-------------------------------------------------------------------------------------------------------------
NeedVIPLevel = 0
;-------------------------------------------------------------------------------------------------------------
; -- Time to deactivate MuHelper Bot, expressed in minutes, 0 to do not deactivate
;-------------------------------------------------------------------------------------------------------------
AutoDisableTime = 0
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Did someone try to investigate how "hwid" logic works on this source? I found that server support to accept client HWID (hardware id):
Gamserver > protocol.h > PMSG_IDPASS
PHP Code:
struct PMSG_IDPASS
{
PBMSG_HEAD h;
BYTE subcode; // 3
char Id[10]; // 4
char Pass[20]; // E
char HWID[100]; // NEW
DWORD TickCount; // 18
BYTE CliVersion[5]; // 1C
BYTE CliSerial[16]; // 21
DWORD ServerSeason;
};
and this data will successful process in:
gameserver > protocol.cpp > GameProtocol::CSPJoinIdPassRequest
PHP Code:
void GameProtocol::CSPJoinIdPassRequest(PMSG_IDPASS* lpMsg, int aIndex)
{
// ....
ProcessClientHWID(lpMsg->HWID, hwid);
// ......
memcpy(gObj[aIndex].m_PlayerData->HWID, hwid, sizeof(hwid));
}
but on client packet side this feature seem's undone:
igc.dll > protocol.h > PMSG_IDPASS_NEW
PHP Code:
struct PMSG_IDPASS_NEW
{
PBMSG_HEAD h;
BYTE subcode; // 3
char Id[10]; // 4
char Pass[20]; // E
char HWID[100];
DWORD TickCount; // 18
BYTE CliVersion[5]; // 1C
BYTE CliSerial[16]; // 21
DWORD ServerSeason;
};
but not processed on packet built (rewrite PMSG_IDPASS_OLD to new packet and send to server):
PHP Code:
void CGJoinIdPassRequest(PMSG_IDPASS_OLD *lpMsg, BYTE* buff, int len) {
// .....
memcpy(lpMsg2->Id, lpMsg->Id, 10);
memcpy(lpMsg2->Pass, lpMsg->Pass, 20);
memcpy(lpMsg2->CliSerial, lpMsg->CliSerial, 16);
memcpy(lpMsg2->CliVersion, lpMsg->CliVersion, 5);
lpMsg2->ServerSeason = 0x40;
// .....
}
so i try to send check char string[] to be sure that this packet is work:
PHP Code:
char tmpHwid[100] = "test-hwid-string";
memcpy(lpMsg2->HWID, tmpHwid, 100);
but server got no hwid information. Maybe someone done this feature? There is no trouble to get client hwid by mac/hdd_id, but packet transfer confuse me. Thx.
UPD: Debugging & sniffing shows, that this feature are not used and not implemented in hook of main.exe. Maybe someone done this?
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
ei guys, anyone knows how to enable pets like panda, skeleton, unicorn, spirit guardian, and demon be sold to npc??? i already edit the sell to npc settings in item configuration but still i can't sell them. They are very annoying specially if they are already expired and you can't get rid of them. They can be cleared with clear inventory command however, clear inventory command clears everything in your inventory including equipped items, so its giving some hassle time, (and also, does someone know how to integrate clearinventory code that does not removed equipped items???)
and someone know how battlecore tormented square works??? where is npc levine? is he in s9 or s12???
Thanks in advance....
test server: Dismis Mu Online Gaming
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
somebody know query for start zen and points`?
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Guys, does anyone know how to configure the source so that screenshots will be placed in a specified folder inside the client folder? It will prevent the screenshots from clattering. Thanks in advance..
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
You must be kidding...???
LOL IGCN.
- - - Updated - - -
And quick fix for Summon golden mobs items not removed...
>> Add return true to this line
Anyone found any bug/trap ?
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Does MD5 works with 64 bit SQL Server on thees files?
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
solarismu
And quick fix for Summon golden mobs items not removed...
Anyone found any bug/trap ?
Thanks for share, i found another one "bug" that seem's to be "special" introduced by hands before they share this sources. Look at IGC_MonsterItemDropRate.xml - columns JewelOfChaos and JewelOfLife are order-confused (change them order or place).
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
Daniel Gil
rename DataServer.ini ---> IGCDS.ini
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
nofeara
Guys, does anyone know how to configure the source so that screenshots will be placed in a specified folder inside the client folder? It will prevent the screenshots from clattering. Thanks in advance..
I Think this can be done using ollydbg in main.exe