re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
solarismu
I liked that post item thing xD... Can that work in season 6 muemu??? can you share the code dude or articles about that?
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
nofeara
I liked that post item thing xD... Can that work in season 6 muemu??? can you share the code dude or articles about that?
Nope, I'm not ready to share this. Still in developing mode...
If you use Season 6, you can try this PostItem : http://forum.ragezone.com/f197/muser...title-1133736/
just tortured my PC again: -.-
https://i.imgur.com/BhmsdXv.jpg
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Can you share how to fix "% n" in Source Code?
-------------
I want to split Level Master Level display in table C, how to do it! I mean, table C only shows up to 400 Normal Levels. Thank you for your help!
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
michi28
open dataserver battlecore..
Hi @michi28,
I have opened data server battlecore and game server battle core already. However, the Data Server battle Core windows show NOT RESPONDING status.
Can you help me fix that error,
Thanks,
--Taly
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
heroviet2301
-------------
I want to split Level Master Level display in table C, how to do it! I mean, table C only shows up to 400 Normal Levels. Thank you for your help!
you can try:
1. easy way: code a hook (in client) that change passing arg _strText in SetLevelText(_strText). Something like text "450" -> "400 (50)" : 400 normal lvl + 50 Master lvl.
2. hard war: I suggest you don't think about it... You have to mess up with the CharacterFrame.ozg interface re-design, create new label&textBox& function SetMasterLevelText for MasterLevel display. Then code a hook to SetLevelText, whenever client call that function, you will change arg _strText to normal level ("450"->"400") + call SetMasterLevelText right after which sent your masterLevel text ("50")...
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Does any one know where can i edit the text field in cash shop where there was the WCoin(Season 8 feature)?
I just want to add under Goblin points to show registered coins.
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
After fresh install in my machine, i use Custom Character"C" UIPanel S9 and i got this after disconnect from the server
https://thumb.ibb.co/gVrCz7/Untitled.png
Before using Custom Character"C" UIPanel S9 i didn't notice something like that.
Any one notice this?
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
or30n
After fresh install in my machine, i use
Custom Character"C" UIPanel S9 and i got this after disconnect from the server
https://thumb.ibb.co/gVrCz7/Untitled.png
Before using
Custom Character"C" UIPanel S9 i didn't notice something like that.
Any one notice this?
That's not a crash.
It's a regular disconnecting process. Check your GameServer log instead... If you found bug with my Custom Character Panel, please post into that topic. Thks
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
solarismu
friend you could share the code to increase the amount of party players
wanted to know if it is possible to put this quest display that shows which is the mission and counts the dead monsters
https://i.imgur.com/J98yVrp.jpg
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
solarismu
That's not a crash.
It's a regular disconnecting process. Check your GameServer log instead... If you found bug with my Custom Character Panel, please post into that topic. Thks
I check every server log and didn't see any error BUT when i comment
Quote:
//HookThis((DWORD)&SetLevelResetUI, HOOK_SET_LEVEL_TEXT);
and try to exit game i didn't get this crash.
Here i upload two MuError files from client, one using Custom Character"C" UIPanel S9 and the other with out.
When i don't use Custom Character"C" UIPanel S9 in the end of the files after socket close there is a "Destroy".
https://ufile.io/7updk
https://ufile.io/iwboy
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
or30n
I check every server log and didn't see any error BUT when i comment
and try to exit game i didn't get this crash.
Here i upload two MuError files from client, one using Custom Character"C" UIPanel S9 and the other with out.
When i don't use Custom Character"C" UIPanel S9 in the end of the files after socket close there is a "Destroy".
https://ufile.io/7updk
https://ufile.io/iwboy
I suggest you check your added codes in IGC.DLL source.
Or try with evilk91 complied files... If it's ok, that maybe just your coding error
Quote:
Originally Posted by
ADMTec
wanted to know if it is possible to put this quest display that shows which is the mission and counts the dead monsters
I don't get it? What do you want to do with that quest box?
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
solarismu
I suggest you check your added codes in IGC.DLL source.
Or try with evilk91 complied files... If it's ok, that maybe just your coding error
I don't get it? What do you want to do with that quest box?
This must go in protocol.h right?
Code:
PMSG_DEFAULT2 * lpMsg2 = (PMSG_DEFAULT2 *)aRecv;
switch (lpMsg2->subcode)
{
case 0x0B: //IGCN already coded this on GameServer (they used it for Season 6, but still keep in file till now (S13))
{
struct PMSG_RESET_INGAME_SEND
{
PBMSG_HEAD2 h;
WORD Resets;
};
PMSG_RESET_INGAME_SEND * pRSMsg = (PMSG_RESET_INGAME_SEND *)aRecv;
iResetUI = pRSMsg->Resets;
iResetVisibleUI = 1;
break;
}
}
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
or30n
This must go in protocol.h right?
No.
It's in protocol.cpp (DLL), only struct move to protocol.h ...But just keep it there pls
IGCN already coded protocol system for DLL. just edit it, don't reinvent anything pls.
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
solarismu
I suggest you check your added codes in IGC.DLL source.
Or try with evilk91 complied files... If it's ok, that maybe just your coding error
I don't get it? What do you want to do with that quest box?
I want to show the player the quest he is doing and I also want to show the calculation of how many queste monsters have been killed in real time. so that the player does not have to go on the quest screen to know if he has reached the quest goal
re: [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)
Quote:
Originally Posted by
ADMTec
I want to show the player the quest he is doing and I also want to show the calculation of how many queste monsters have been killed in real time. so that the player does not have to go on the quest screen to know if he has reached the quest goal
Technically, it's possible...
However, I don't think S9 has this feature. So have to borrow from higher Season or simply create a new one...