Uhm guys, has someone configured stun using pentagrams, its kinda forever stun, how to configure it???
Thanks in advance..
Uhm guys, has someone configured stun using pentagrams, its kinda forever stun, how to configure it???
Thanks in advance..
Last edited by nofeara; 16-07-17 at 09:06 AM.
I dont know about percentages, but yeah, overall its working pretty nice....only sone minor issues found so far, at least by me, and most of the errors posted here are due to bad config....so yeah...i guess this is around 90%. Biggest issue is that timed items wont disappear after expiring.
Enviado desde mi SM-G531M mediante Tapatalk
Hi Guys, now i have entered in battlecore and now trying tormented square, however i can't seem to enter even with correct party size. I also tried different values lower and higher in configuration for the event (IGC_TormentedSquare?), but i still cannot proceed, does anyone know how to????
Thanks in advance..
Btw guys, what monster number is NPC Levine? I think hes not here?
Last edited by nofeara; 03-08-17 at 02:38 PM.
Can someone help me fix this bug when char is in party?
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bumping, anyone????
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Does anyone know also where can i edit zen requirements for the mu helper???
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Ok i found out about the mu helper xD, i was looking at it all the time but maybe was not paying attention, it is under IGC_Common:
Code:[MuBot] ;------------------------------------------------------------------------------------------------------------- ;-- Enable/Disable Integrated Bot system in Game :: VALUES 0/1 ;------------------------------------------------------------------------------------------------------------- Enable = 1 ;------------------------------------------------------------------------------------------------------------- ;-- Minimum level required to use the Bot ;------------------------------------------------------------------------------------------------------------- MinLevel = 80 ;------------------------------------------------------------------------------------------------------------- ;-- Cost of using the Bot expressed in Zen :: FORMULA: LEVEL * COST ;------------------------------------------------------------------------------------------------------------- Cost = 20000 ;------------------------------------------------------------------------------------------------------------- ;-- Min VIP Level Type to use Mu Bot ;-- 0: Everybody ;-- 1: Bronze VIP ;-- 2: Silver VIP ;-- 3: Gold VIP ;-- 4: Platinum VIP ;-- Or other defined VIP Type according to IGC_VipSettings.xml ;------------------------------------------------------------------------------------------------------------- NeedVIPLevel = 0 ;------------------------------------------------------------------------------------------------------------- ; -- Time to deactivate MuHelper Bot, expressed in minutes, 0 to do not deactivate ;------------------------------------------------------------------------------------------------------------- AutoDisableTime = 0
Did someone try to investigate how "hwid" logic works on this source? I found that server support to accept client HWID (hardware id):
Gamserver > protocol.h > PMSG_IDPASS
and this data will successful process in:PHP Code:struct PMSG_IDPASS
{
PBMSG_HEAD h;
BYTE subcode; // 3
char Id[10]; // 4
char Pass[20]; // E
char HWID[100]; // NEW
DWORD TickCount; // 18
BYTE CliVersion[5]; // 1C
BYTE CliSerial[16]; // 21
DWORD ServerSeason;
};
gameserver > protocol.cpp > GameProtocol::CSPJoinIdPassRequest
but on client packet side this feature seem's undone:PHP Code:void GameProtocol::CSPJoinIdPassRequest(PMSG_IDPASS* lpMsg, int aIndex)
{
// ....
ProcessClientHWID(lpMsg->HWID, hwid);
// ......
memcpy(gObj[aIndex].m_PlayerData->HWID, hwid, sizeof(hwid));
}
igc.dll > protocol.h > PMSG_IDPASS_NEW
but not processed on packet built (rewrite PMSG_IDPASS_OLD to new packet and send to server):PHP Code:struct PMSG_IDPASS_NEW
{
PBMSG_HEAD h;
BYTE subcode; // 3
char Id[10]; // 4
char Pass[20]; // E
char HWID[100];
DWORD TickCount; // 18
BYTE CliVersion[5]; // 1C
BYTE CliSerial[16]; // 21
DWORD ServerSeason;
};
so i try to send check char string[] to be sure that this packet is work:PHP Code:void CGJoinIdPassRequest(PMSG_IDPASS_OLD *lpMsg, BYTE* buff, int len) {
// .....
memcpy(lpMsg2->Id, lpMsg->Id, 10);
memcpy(lpMsg2->Pass, lpMsg->Pass, 20);
memcpy(lpMsg2->CliSerial, lpMsg->CliSerial, 16);
memcpy(lpMsg2->CliVersion, lpMsg->CliVersion, 5);
lpMsg2->ServerSeason = 0x40;
// .....
}
but server got no hwid information. Maybe someone done this feature? There is no trouble to get client hwid by mac/hdd_id, but packet transfer confuse me. Thx.PHP Code:char tmpHwid[100] = "test-hwid-string";
memcpy(lpMsg2->HWID, tmpHwid, 100);
UPD: Debugging & sniffing shows, that this feature are not used and not implemented in hook of main.exe. Maybe someone done this?
Last edited by zenn; 11-08-17 at 10:46 AM.
ei guys, anyone knows how to enable pets like panda, skeleton, unicorn, spirit guardian, and demon be sold to npc??? i already edit the sell to npc settings in item configuration but still i can't sell them. They are very annoying specially if they are already expired and you can't get rid of them. They can be cleared with clear inventory command however, clear inventory command clears everything in your inventory including equipped items, so its giving some hassle time, (and also, does someone know how to integrate clearinventory code that does not removed equipped items???)
and someone know how battlecore tormented square works??? where is npc levine? is he in s9 or s12???
Thanks in advance....
test server: Dismis Mu Online Gaming
somebody know query for start zen and points`?
Guys, does anyone know how to configure the source so that screenshots will be placed in a specified folder inside the client folder? It will prevent the screenshots from clattering. Thanks in advance..
You must be kidding...???
LOL IGCN.
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And quick fix for Summon golden mobs items not removed...
>> Add return true to this line
Anyone found any bug/trap ?![]()
Does MD5 works with 64 bit SQL Server on thees files?