-- Dumping structure for table mu_online_game.moss_merchant_section
DROP TABLE IF EXISTS `moss_merchant_section`;
CREATE TABLE IF NOT EXISTS `moss_merchant_section` (
`id` tinyint(3) unsigned NOT NULL,
`name` varchar(255) DEFAULT NULL,
`required_item_1` smallint(6) NOT NULL,
`required_count_1` int(11) NOT NULL DEFAULT '0',
`required_item_2` smallint(6) NOT NULL,
`required_count_2` int(11) NOT NULL DEFAULT '0',
`required_item_3` smallint(6) NOT NULL,
`required_count_3` int(11) NOT NULL DEFAULT '0',
`required_zen` int(10) unsigned NOT NULL,
`item_bag` varchar(255) NOT NULL,
`enabled` tinyint(3) unsigned NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC;
-- Dumping data for table mu_online_game.moss_merchant_section: ~11 rows (approximately)
/*!40000 ALTER TABLE `moss_merchant_section` DISABLE KEYS */;
INSERT INTO `moss_merchant_section` (`id`, `name`, `required_item_1`, `required_count_1`, `required_item_2`, `required_count_2`, `required_item_3`, `required_count_3`, `required_zen`, `item_bag`, `enabled`) VALUES
(0, 'Moss Sword Box', -1, 0, -1, 0, -1, 0, 1000000, 'MossMerchant01', 1),
(1, 'Moss Staff Box', -1, 0, -1, 0, -1, 0, 1000000, 'MossMerchant02', 1),
(3, 'Moss Scepter Box', -1, 0, -1, 0, -1, 0, 1000000, 'MossMerchant04', 1),
(4, 'Moss Stick Box', -1, 0, -1, 0, -1, 0, 1000000, 'MossMerchant05', 1),
(2, 'Moss Bow Box', -1, 0, -1, 0, -1, 0, 1000000, 'MossMerchant03', 1),
(5, 'Bless Jewelry Box', 7181, 1, -1, 0, -1, 0, 0, 'MossMerchant06', 0),
(6, 'Soul Jewelry Box', 7182, 1, -1, 0, -1, 0, 0, 'MossMerchant07', 0),
(7, 'Miracle Coin Box', 7581, 1, -1, 0, -1, 0, 0, 'MossMerchant08', 0),
(8, 'Mastery Accessories Box', 7181, 1, -1, 0, -1, 0, 0, 'MossMerchant09', 1),
(9, 'Guardian Box', 7181, 1, -1, 0, -1, 0, 0, 'MossMerchant10', 1),
(10, 'Miracle Moss', 7581, 3, 7181, 10, -1, 0, 0, 'MossMerchant11', 1);
/*!40000 ALTER TABLE `moss_merchant_section` ENABLE KEYS */;