@
jpra110 yeah, add stats is working now, thx.
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You need to update code too
Code:
for ( uint8 i = 0; i < Element::MAX; i++ )
{
add_monster->SetResistance(i, fields[loop++].GetUInt8());
}
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Resistance order from server
Code:
namespace Element
{
enum
{
ICE,
POISON,
LIGHTNING,
FIRE,
EARTH,
WIND,
WATER,
MAX
};
}
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Lol i missed this :D
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@
jpra110 use mudev_s16 data folder, with some regex (simply in notepad++) you can easlity make csv and import
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I will do it now
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https://mega.nz/file/BOxiECoB#Edn9uI...4PMoZNGvneA62c
But i dont know where to put Level column (now is min_level), AttackType and MonsterExpLevel, RegenTime and Attribute too
Other columns i think is ok.
Skill column need to move in monster_skill
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About resistance, checked mudev_s16 folder max value is 255, so it's ok to be tinyint unsigned
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ps. guys i dont using update to MonsterManager from MuLegend. Dont want for now
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Ok, so MonsterExpLevel is useless i think. Check source
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AttackType is useless too, cant find any lines in code about it.
Found:
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Maybe Attribute is life, mana, sd or stamina? And RegenTime it's time?
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My current db
https://github.com/samik3k/mu_online.../main/Database (with updates my and from topic)
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https://mega.nz/file/ZeQAQZzS#Pnycs9...u8QA-4q6FiWyjU monster_ai tables without monster_ai_data (from mudev, they have differenet ai)