[Release] Legend.mu client & server source code S16 1.1

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  1. #76
    Apprentice Sam Han is offline
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    Mar 2013 Join Date
    13Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Very, very good git link for everyone to help !!
    guy only the server running on mysql is very but very innovative, I think about getting rid of windows for years which always makes everything very expensive.
    the people who pay IGCN know this, they pay 500 euros a year.
    it still has good hosting cost, anti-hack, domain ...

    congratulations Dimension Gamers, very innovative!

    if you don’t use it anymore, could you also share the s15 version files? that way we can understand the evolution of the code.

    hack520.
    why the revolt? does a new thing in the community mean it should be attacked?
    what did these files do to you that generated such rudeness?
    you should take a ban.

  2. #77
    Valued Member mesosa is offline
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    Aug 2010 Join Date
    140Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    This server source code is not perfect.

    As all can see, there is no defined programming pattern.

    The project contains errors and we hope this forum users help to find them and fix for all.

    We spent lot of time and effort to make something different. And here we are.

    This project taught us a lot and we grew thanks to this. And we hope this happen to all of you too.

    - - - Updated - - -

    Quote Originally Posted by Sam Han View Post
    Very, very good git link for everyone to help !!
    guy only the server running on mysql is very but very innovative, I think about getting rid of windows for years which always makes everything very expensive.
    the people who pay IGCN know this, they pay 500 euros a year.
    it still has good hosting cost, anti-hack, domain ...

    congratulations Dimension Gamers, very innovative!

    if you don’t use it anymore, could you also share the s15 version files? that way we can understand the evolution of the code.

    hack520.
    why the revolt? does a new thing in the community mean it should be attacked?
    what did these files do to you that generated such rudeness?
    you should take a ban.
    Might be an angry user from the server or someone from this forum that don't want to show it's true identity.

    This is going to happen again for sure.

    This should become something like WoW private server community like Trinity Core.

  3. #78
    Proficient Member VadimashRS is offline
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    Sep 2011 Join Date
    191Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by mesosa View Post
    We don't have any tool for editing anything. We just have a simple script that decode / encode bmd files and lang file.
    Share script please, because other bmd tools no decrypt above season 15 1-3

  4. #79
    Apprentice AvalonMU is offline
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    Jan 2021 Join Date
    10Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Oh lord , for the guys who dreaming of s16 server for free with no bugs well you can keep dreaming ^^ . There is a huge why behind this release and for legend closing. My guess is that you legend mu guys sit and worked so hard to get s16part1 and after some weeks part 2 and part 3 came out , on part 2 you found out that korea started adding some serious protections on their files and thats why you gave up , there is no chance you would give up a server like that with so many online players , your cost on legend mu was 100-200$ per month to keep it up and im pretty sure you were making more than that , there is no reason to close that server but you just want to leave glory before you leave not just a outdated server. Also it was pretty much a selfish move to release this files , like wth are you doing? You earn your money all this years and now that you got dissapointed with korea you had to release files and destroy the mu community? Well man you must be really mad. Anyhow , for the free dream mu administrators dont expect anything from here because until this files are ready to use season17 will go out , good luck upgrading the files to s17 :)

  5. #80
    Proficient Member Sam3000 is offline
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    Oct 2007 Join Date
    MoscowLocation
    188Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by AvalonMU View Post
    Oh lord , for the guys who dreaming of s16 server for free with no bugs well you can keep dreaming ^^ . There is a huge why behind this release and for legend closing. My guess is that you legend mu guys sit and worked so hard to get s16part1 and after some weeks part 2 and part 3 came out , on part 2 you found out that korea started adding some serious protections on their files and thats why you gave up , there is no chance you would give up a server like that with so many online players , your cost on legend mu was 100-200$ per month to keep it up and im pretty sure you were making more than that , there is no reason to close that server but you just want to leave glory before you leave not just a outdated server. Also it was pretty much a selfish move to release this files , like wth are you doing? You earn your money all this years and now that you got dissapointed with korea you had to release files and destroy the mu community? Well man you must be really mad. Anyhow , for the free dream mu administrators dont expect anything from here because until this files are ready to use season17 will go out , good luck upgrading the files to s17 :)
    That was sooo funny. Getting normal emulator base is destroying mu comminuty? LOL

  6. #81
    Apprentice periculoso is offline
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    May 2020 Join Date
    11Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    This is literally a comedy.There is no 100% effective security, Korea may have blocked it but 1 or 2 years will be enough to break something, and when it breaks 1 break until the current one. it's just a matter of time ...

    Here is the current print update from Korea:
    https://i.imgur.com/pD5vewX.png
    https://i.imgur.com/ieCn1sB.png
    As I said in a matter of time, the functions have already been opened but there are still encrypted codes.

    Time...

  7. #82
    Member ispyder is offline
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    Aug 2015 Join Date
    76Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by Sam Han View Post
    if you don’t use it anymore, could you also share the s15 version files? that way we can understand the evolution of the code.
    Quote Originally Posted by mesosa View Post
    As all can see, there is no defined programming pattern.
    The files for S15 would be good.
    It would allow a diff to see how to update from a season to another.

  8. #83
    Apprentice dudusiao is offline
    MemberRank
    Dec 2020 Join Date
    12Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    small part of database_game.sql (mu_online_game):
    https://www.mediafire.com/file/lebjd..._game.sql/file

  9. #84
    Mulegend Server Mulegend is offline
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    May 2006 Join Date
    Montevideo - UruguayLocation
    461Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Code:
    -- ----------------------------
    -- Table structure for item_data
    -- ----------------------------
    DROP TABLE IF EXISTS `item_data`;
    CREATE TABLE `item_data`  (
      `id` int unsigned NOT NULL,
      `box` tinyint unsigned NOT NULL,
      `slot` int unsigned NOT NULL,
      `entry` smallint unsigned NOT NULL,
      `server` smallint unsigned NOT NULL,
      `serial` int unsigned NOT NULL,
      `serial_cash_shop` int unsigned NOT NULL,
      `level` tinyint unsigned NOT NULL,
      `durability` tinyint unsigned NOT NULL,
      `durability_state` int(0) NOT NULL DEFAULT 0,
      `skill` tinyint unsigned NOT NULL,
      `luck` tinyint unsigned NOT NULL,
      `option` tinyint unsigned NOT NULL,
      `excellent` tinyint unsigned NOT NULL,
      `ancient` tinyint unsigned NOT NULL,
      `option_380` tinyint unsigned NOT NULL,
      `harmony` tinyint unsigned NOT NULL,
      `socket_1` smallint unsigned NOT NULL,
      `socket_2` smallint unsigned NOT NULL,
      `socket_3` smallint unsigned NOT NULL,
      `socket_4` smallint unsigned NOT NULL,
      `socket_5` smallint unsigned NOT NULL,
      `socket_bonus` tinyint unsigned NOT NULL,
      `locked` tinyint unsigned NOT NULL,
      `data_1` int(0) NOT NULL DEFAULT 0,
      `data_2` int(0) NOT NULL DEFAULT 0,
      `data_3` int(0) NOT NULL DEFAULT 0,
      `personal_store_price` int unsigned NOT NULL,
      `personal_store_job` smallint unsigned NOT NULL,
      `personal_store_jos` smallint unsigned NOT NULL,
      `personal_store_joc` smallint unsigned NOT NULL,
      `expire_date` bigint(0) NOT NULL DEFAULT 0,
      `flags` int unsigned NOT NULL,
      PRIMARY KEY (`id`, `box`, `slot`) USING BTREE,
      UNIQUE INDEX `DupeInv`(`server`, `serial`, `serial_cash_shop`) USING BTREE,
      INDEX `id`(`id`) USING BTREE,
      INDEX `box`(`box`) USING BTREE,
      INDEX `slot`(`slot`) USING BTREE,
      INDEX `idx_id_and_box`(`id`, `box`) USING BTREE,
      INDEX `idx_id_and_box_and_slot`(`id`, `box`, `slot`) USING BTREE
    ) ENGINE = InnoDB CHARACTER SET = utf8 COLLATE = utf8_general_ci ROW_FORMAT = Dynamic;

  10. #85
    Account Upgraded | Title Enabled! metallica is offline
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    Feb 2004 Join Date
    Tandil, ArgentiLocation
    404Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by Mulegend View Post
    Code:
    -- ----------------------------
    -- Table structure for item_data
    -- ----------------------------
    DROP TABLE IF EXISTS `item_data`;
    CREATE TABLE `item_data`  (
      `id` int unsigned NOT NULL,
      `box` tinyint unsigned NOT NULL,
      `slot` int unsigned NOT NULL,
      `entry` smallint unsigned NOT NULL,
      `server` smallint unsigned NOT NULL,
      `serial` int unsigned NOT NULL,
      `serial_cash_shop` int unsigned NOT NULL,
      `level` tinyint unsigned NOT NULL,
      `durability` tinyint unsigned NOT NULL,
      `durability_state` int(0) NOT NULL DEFAULT 0,
      `skill` tinyint unsigned NOT NULL,
      `luck` tinyint unsigned NOT NULL,
      `option` tinyint unsigned NOT NULL,
      `excellent` tinyint unsigned NOT NULL,
      `ancient` tinyint unsigned NOT NULL,
      `option_380` tinyint unsigned NOT NULL,
      `harmony` tinyint unsigned NOT NULL,
      `socket_1` smallint unsigned NOT NULL,
      `socket_2` smallint unsigned NOT NULL,
      `socket_3` smallint unsigned NOT NULL,
      `socket_4` smallint unsigned NOT NULL,
      `socket_5` smallint unsigned NOT NULL,
      `socket_bonus` tinyint unsigned NOT NULL,
      `locked` tinyint unsigned NOT NULL,
      `data_1` int(0) NOT NULL DEFAULT 0,
      `data_2` int(0) NOT NULL DEFAULT 0,
      `data_3` int(0) NOT NULL DEFAULT 0,
      `personal_store_price` int unsigned NOT NULL,
      `personal_store_job` smallint unsigned NOT NULL,
      `personal_store_jos` smallint unsigned NOT NULL,
      `personal_store_joc` smallint unsigned NOT NULL,
      `expire_date` bigint(0) NOT NULL DEFAULT 0,
      `flags` int unsigned NOT NULL,
      PRIMARY KEY (`id`, `box`, `slot`) USING BTREE,
      UNIQUE INDEX `DupeInv`(`server`, `serial`, `serial_cash_shop`) USING BTREE,
      INDEX `id`(`id`) USING BTREE,
      INDEX `box`(`box`) USING BTREE,
      INDEX `slot`(`slot`) USING BTREE,
      INDEX `idx_id_and_box`(`id`, `box`) USING BTREE,
      INDEX `idx_id_and_box_and_slot`(`id`, `box`, `slot`) USING BTREE
    ) ENGINE = InnoDB CHARACTER SET = utf8 COLLATE = utf8_general_ci ROW_FORMAT = Dynamic;
    Thanks Javi for share that table, and ITS one very important to prevent dupes. Also we realize what is the engine ( innodb) and some original data that Legend.mu has been used

    Enviado desde mi motorola one fusion mediante Tapatalk

  11. #86
    Proficient Member Sam3000 is offline
    MemberRank
    Oct 2007 Join Date
    MoscowLocation
    188Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Done schema of characters DB.
    Missed some primary keys, no indexes. Maybe some unsigned need, but i doubt about so high int values.

    - - - Updated - - -

    database.zip
    Updated database schemas login and log

    - - - Updated - - -

    Updated:
    characters.zip
    Missed some columns and 1 table.
    Now loading ServerLink without mysql errors.

  12. #87
    Apprentice AvalonMU is offline
    MemberRank
    Jan 2021 Join Date
    10Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by Sam3000 View Post
    That was sooo funny. Getting normal emulator base is destroying mu comminuty? LOL
    Basically it will , yes ,but thats the case if files were completed and updated but that will take a while as the ones who will run this files first wont release them. The owners do not tell the real reason behind the release , this files are stuck on s16part1 , if in 1 year from now having s16part1 makes sense to you then hands up. Overall it is very good release and unique files as legend was known for smoother game client than all others.

  13. #88
    Proficient Member Sam3000 is offline
    MemberRank
    Oct 2007 Join Date
    MoscowLocation
    188Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by AvalonMU View Post
    Basically it will , yes ,but thats the case if files were completed and updated but that will take a while as the ones who will run this files first wont release them. The owners do not tell the real reason behind the release , this files are stuck on s16part1 , if in 1 year from now having s16part1 makes sense to you then hands up. Overall it is very good release and unique files as legend was known for smoother game client than all others.
    176 more tables from game db and i can run this server.
    Dunno about client, maybe we need to get right dec/enc.
    I will share db when done.
    But game db have all data folder, it will be cost some time

  14. #89
    Apprentice TFN-Keo is offline
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    Jul 2008 Join Date
    SingaporeLocation
    22Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by Sam3000 View Post
    176 more tables from game db and i can run this server.
    Dunno about client, maybe we need to get right dec/enc.
    I will share db when done.
    But game db have all data folder, it will be cost some time
    Thank you, please make the dream come true ... For all Mu fans

  15. #90
    Valued Member mesosa is offline
    MemberRank
    Aug 2010 Join Date
    140Posts

    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by AvalonMU View Post
    Basically it will , yes ,but thats the case if files were completed and updated but that will take a while as the ones who will run this files first wont release them. The owners do not tell the real reason behind the release , this files are stuck on s16part1 , if in 1 year from now having s16part1 makes sense to you then hands up. Overall it is very good release and unique files as legend was known for smoother game client than all others.
    We are not the best unpacking main.exe, not even close to be good at that.

    Season 16 1.3 was a hard challenge and we weren't able to continue.

    Also we are on new projects and we belived it was a good idea to release this sources to the community.

    We hope you can keep working on it. We are going to help when we can.



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