[Release] Legend.mu client & server source code S16 1.1

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  1. #106
    Account Upgraded | Title Enabled! solarismu is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by VadimashRS View Post
    Share script please, because other bmd tools no decrypt above season 15 1-3
    I have some scripts for S13. You can try it. If it doesn’t work for the S16, maybe need to fix a bit.
    Quit Mu for a while long, the release is really awesome, but really have no time play with it :)
    gj mulegend
    https://github.com/VD1988/MuClientTools

  2. #107
    Proficient Member Sam3000 is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Default settings table data: settings.zip

    I have some changes in code, changed Disabled to disabled in query to quest_mu
    Code:
    diff --git "a/Game/QuestMgr.cpp" "b/Game/QuestMgr.cpp"
    index 63018fa..4f8f288 100644
    --- "a/Game/QuestMgr.cpp"
    +++ "b/Game/QuestMgr.cpp"
    @@ -415,7 +415,7 @@ void CQuestMgr::LoadQuestMU()
    
          uint32 count = 0;
    
    -     QueryResult result = GameServerDatabase.Query("SELECT * FROM quest_mu AS i WHERE i.Disabled = 0");
    +    QueryResult result = GameServerDatabase.Query("SELECT * FROM quest_mu AS i WHERE i.disabled = 0");
          if (result)
         {
    And renamed columns in QUERY_GAME_INSERT_QUEST to my scheme
    Code:
    Common/GameServerDatabase.cpp | 4 ++--
    1 file changed, 2 insertions(+), 2 deletions(-)
    
    diff --git a/Common/GameServerDatabase.cpp b/Common/GameServerDatabase.cpp
    index a59357d..9323a5c 100644
    --- a/Common/GameServerDatabase.cpp
    +++ b/Common/GameServerDatabase.cpp
    @@ -31,6 +31,6 @@ void GameServerDatabaseConnection::DoPrepareStatements()
    PrepareStatement(QUERY_SRVCFG_MONSTER_ADD, "INSERT IGNORE INTO monster (server, guid, id, world, x1, y1, x2, y2, direction, spawn_distance, move_distance) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
    PrepareStatement(QUERY_SRVCFG_MONSTER_MAX_GUID, "SELECT MAX(i.guid) FROM monster i where i.server = ?", CONNECTION_SYNCH);
    -    PrepareStatement(QUERY_GAME_INSERT_QUEST, "INSERT INTO quest_mu (`ID`, `Name`, `Server`, `Day`, `TemplateType1`, `Chapter`, `Category`, `Importance`, `StartType`, `StartSubType`, `LevelMin`, `LevelMax`, `RepeatCycle`, `PrecedenceQuest`, `StartItemType`, `StartItemIndex`, `CheckGens`, `Zen`, `DarkWizard`, `DarkKnight`, `FairyElf`, `MagicGladiator`, `DarkLord`, `Summoner`, `RageFighter`, `GrowLancer`, `RuneWizard`, `Slayer`, `GunCrusher`, `AddClass1`, `TemplateType2`, `ObjectiveType`, `ObjectiveMainType`, `ObjectiveMainSubType`, `TargetNumber`, `TargetMaxLevel`, `DropRate`, `GateID`, `MapID`, `X`, `Y`, `RewardExperience`, `RewardZen`, `RewardGensPoints`, `RewardItemType01`, `RewardItemIndex01`, `RewardItemCount01`, `RewardItemType02`, `RewardItemIndex02`, `RewardItemCount02`, `RewardItemType03`, `RewardItemIndex03`, `RewardItemCount03`, `RewardType`, `RewardSubType`, `RewardNumber`) "
    +    PrepareStatement(QUERY_GAME_INSERT_QUEST, "INSERT INTO quest_mu (id, name, server, day, template_type_1, chapter, category, importance, start_type, start_sub_type, level_min, level_max, repeat_cycle, precedence_quest, start_item_type, start_item_index, check_gens, zen, required_class_dark_wizard, required_class_dark_knight, required_class_fairy_elf, required_class_magic_gladiator, required_class_dark_lord, required_class_summoner, required_class_rage_fighter, required_class_grow_lancer, required_class_rune_wizard, required_class_slayer, required_class_gun_crusher, add_class, template_type_2, objective_type, objective_main_type, objective_main_sub_type, target_number, target_max_level, drop_rate, gate_id, map_id, x, y, reward_experience, reward_zen, reward_gens_points, reward_item_type_1, reward_item_index_1, reward_item_count_1, reward_item_type_2, reward_item_index_2, reward_item_count_2, reward_item_type_3, reward_item_index_3, reward_item_count_3, reward_type, reward_sub_type, reward_number)"
             "VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
    -}
    \ No newline at end of file
    +}
    Updated game db to run server without crash (was having some error):
    game.zip

    Ok, i have working server

  3. #108
    Account Upgraded | Title Enabled! metallica is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by Sam3000 View Post
    Default settings table data: settings.zip

    I have some changes in code, changed Disabled to disabled in query to quest_mu
    Code:
    diff --git "a/Game/QuestMgr.cpp" "b/Game/QuestMgr.cpp"
    index 63018fa..4f8f288 100644
    --- "a/Game/QuestMgr.cpp"
    +++ "b/Game/QuestMgr.cpp"
    @@ -415,7 +415,7 @@ void CQuestMgr::LoadQuestMU()
    
          uint32 count = 0;
    
    -     QueryResult result = GameServerDatabase.Query("SELECT * FROM quest_mu AS i WHERE i.Disabled = 0");
    +    QueryResult result = GameServerDatabase.Query("SELECT * FROM quest_mu AS i WHERE i.disabled = 0");
          if (result)
         {
    And renamed columns in QUERY_GAME_INSERT_QUEST to my scheme
    Code:
    Common/GameServerDatabase.cpp | 4 ++--
    1 file changed, 2 insertions(+), 2 deletions(-)
    
    diff --git a/Common/GameServerDatabase.cpp b/Common/GameServerDatabase.cpp
    index a59357d..9323a5c 100644
    --- a/Common/GameServerDatabase.cpp
    +++ b/Common/GameServerDatabase.cpp
    @@ -31,6 +31,6 @@ void GameServerDatabaseConnection::DoPrepareStatements()
    PrepareStatement(QUERY_SRVCFG_MONSTER_ADD, "INSERT IGNORE INTO monster (server, guid, id, world, x1, y1, x2, y2, direction, spawn_distance, move_distance) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
    PrepareStatement(QUERY_SRVCFG_MONSTER_MAX_GUID, "SELECT MAX(i.guid) FROM monster i where i.server = ?", CONNECTION_SYNCH);
    -    PrepareStatement(QUERY_GAME_INSERT_QUEST, "INSERT INTO quest_mu (`ID`, `Name`, `Server`, `Day`, `TemplateType1`, `Chapter`, `Category`, `Importance`, `StartType`, `StartSubType`, `LevelMin`, `LevelMax`, `RepeatCycle`, `PrecedenceQuest`, `StartItemType`, `StartItemIndex`, `CheckGens`, `Zen`, `DarkWizard`, `DarkKnight`, `FairyElf`, `MagicGladiator`, `DarkLord`, `Summoner`, `RageFighter`, `GrowLancer`, `RuneWizard`, `Slayer`, `GunCrusher`, `AddClass1`, `TemplateType2`, `ObjectiveType`, `ObjectiveMainType`, `ObjectiveMainSubType`, `TargetNumber`, `TargetMaxLevel`, `DropRate`, `GateID`, `MapID`, `X`, `Y`, `RewardExperience`, `RewardZen`, `RewardGensPoints`, `RewardItemType01`, `RewardItemIndex01`, `RewardItemCount01`, `RewardItemType02`, `RewardItemIndex02`, `RewardItemCount02`, `RewardItemType03`, `RewardItemIndex03`, `RewardItemCount03`, `RewardType`, `RewardSubType`, `RewardNumber`) "
    +    PrepareStatement(QUERY_GAME_INSERT_QUEST, "INSERT INTO quest_mu (id, name, server, day, template_type_1, chapter, category, importance, start_type, start_sub_type, level_min, level_max, repeat_cycle, precedence_quest, start_item_type, start_item_index, check_gens, zen, required_class_dark_wizard, required_class_dark_knight, required_class_fairy_elf, required_class_magic_gladiator, required_class_dark_lord, required_class_summoner, required_class_rage_fighter, required_class_grow_lancer, required_class_rune_wizard, required_class_slayer, required_class_gun_crusher, add_class, template_type_2, objective_type, objective_main_type, objective_main_sub_type, target_number, target_max_level, drop_rate, gate_id, map_id, x, y, reward_experience, reward_zen, reward_gens_points, reward_item_type_1, reward_item_index_1, reward_item_count_1, reward_item_type_2, reward_item_index_2, reward_item_count_2, reward_item_type_3, reward_item_index_3, reward_item_count_3, reward_type, reward_sub_type, reward_number)"
             "VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
    -}
    \ No newline at end of file
    +}
    Updated game db to run server without crash (was having some error):
    game.zip

    Ok, i have working server
    Great Work, at this moment I'm stuck on Boost Library, cant install b2, I'm using the compiled version of another guy but with your database my Gameserver is still crashing and I dont see anything related in the logs...weird maybe was your capitalized changes?

    I update the status of all Tables https://docs.google.com/spreadsheets...vSAr9MFj2rXE4/ at this moment until Legend.mu staff decided share more info we need to add some updates by hand trying to discover a way to have little by litle a Server Stable

    EDIT: C:\MuServer\GameServer_Log\System\ for someone that are maybe a bit clueless like me...in that folder you could find the reason of the crash
    Last edited by metallica; 09-03-21 at 07:22 PM.

  4. #109
    0x4D696E68 myheart is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    since Webzen switched to use themida, some people can't hooking dll. so i leave hooked main 1.19.46 here, hope this help!
    https://mega.nz/file/3BsDEQoY#VqNc5I...BFWGqIm5zVAaA4
    Last edited by myheart; 03-04-21 at 08:34 AM.

  5. #110
    Account Upgraded | Title Enabled! metallica is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Officials database released by Mesosa:

    https://github.com/DimensionGamers/L...ain/Databases/

    monster.sql
    monster_event.sql
    monster_template.sql

    - - - Updated - - -

    Using the original names in the tables of quest_mu.sql I dont have any errors with Database but...GameServer still crashing

    2021-03-09_15:55:45 ERROR Can't find Server Code 0 info.

    Any clue?

    quest_mu.sql.zip

    I think that is related to gameserver.conf

    GameServer.Code = 0
    GameServer.ServerType = 0

    ----
    enum ServerType
    {
    SERVER_TYPE_NORMAL,
    SERVER_TYPE_CASTLE_SIEGE,
    SERVER_TYPE_EVENT,
    SERVER_TYPE_ARKA_WAR,

    SERVER_TYPE_MAX
    };
    -----

    ServerType=0=SERVER_TYPE_NORMAL right? I dunno C++ but I think that the first position of a "enum" =0
    So the problem will be with the GameServer.Code what are the options? 0 is ok?



    EDIT 2: The Code needed is on the Login database (123)



    ServerUP , now...how can modify a main to point to 127.0.0.1? I'm not ASM coder :(
    Last edited by metallica; 09-03-21 at 08:33 PM.

  6. #111
    Proficient Member VadimashRS is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by solarismu View Post
    I have some scripts for S13. You can try it. If it doesn’t work for the S16, maybe need to fix a bit.
    Quit Mu for a while long, the release is really awesome, but really have no time play with it :)
    gj mulegend
    https://github.com/VD1988/MuClientTools
    Thanks, webzen change new parameters for item.bmd, add 2-3 new columns after Season 15 1-3,
    http://forum.ragezone.com/f197/relea...r-eng-1148757/
    This tools work fine up to S15 ep 1-2, after not decoding, show in item.bmd undefined characters



    upd.
    i see source, tomorrow try add some modification in source for season 16. Thanks
    Last edited by VadimashRS; 09-03-21 at 08:51 PM.

  7. #112
    Proficient Member Sam3000 is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by metallica View Post
    Officials database released by Mesosa:

    https://github.com/DimensionGamers/L...ain/Databases/

    monster.sql
    monster_event.sql
    monster_template.sql

    - - - Updated - - -

    Using the original names in the tables of quest_mu.sql I dont have any errors with Database but...GameServer still crashing

    2021-03-09_15:55:45 ERROR Can't find Server Code 0 info.

    Any clue?

    quest_mu.sql.zip

    I think that is related to gameserver.conf

    GameServer.Code = 0
    GameServer.ServerType = 0

    ----
    enum ServerType
    {
    SERVER_TYPE_NORMAL,
    SERVER_TYPE_CASTLE_SIEGE,
    SERVER_TYPE_EVENT,
    SERVER_TYPE_ARKA_WAR,

    SERVER_TYPE_MAX
    };
    -----

    ServerType=0=SERVER_TYPE_NORMAL right? I dunno C++ but I think that the first position of a "enum" =0
    So the problem will be with the GameServer.Code what are the options? 0 is ok?



    EDIT 2: The Code needed is on the Login database (123)



    ServerUP , now...how can modify a main to point to 127.0.0.1? I'm not ASM coder :(
    Yeah, in my login db was server code 123, didnt know it auto_increment or not. Now i know.

    About quest_mu, dont like 2 different styles in naming, prefer to rename all CamelCase to snake_case
    When gameserver get crash crashlog empty. @mesosa do you know why?

    - - - Updated - - -

    Quote Originally Posted by metallica View Post
    I'm stuck on Boost Library, cant install b2
    Boost version and error?
    Just try bootstart.bat, then simply run b2.exe. It worked for me on win10 x64

    - - - Updated - - -

    Quote Originally Posted by myheart View Post
    since Webzen switched to use themida, some people can't hooking dll. so i leave hooked main 1.19.46 here:
    https://mega.nz/file/3BsDEQoY#VqNc5I...BFWGqIm5zVAaA4
    Thx, IP i can change in any HEXeditor or need to make some more actions?
    Last edited by Sam3000; 09-03-21 at 10:00 PM.

  8. #113
    Apprentice periculoso is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by Sam3000 View Post
    Thx, IP i can change in any HEXeditor or need to make some more actions?
    I believe that using the main.dll from the memosa source. by my tests so it was

    - - - Updated - - -

    Quote Originally Posted by myheart View Post
    since Webzen switched to use themida, some people can't hooking dll. so i leave hooked main 1.19.46 here:
    https://mega.nz/file/3BsDEQoY#VqNc5I...BFWGqIm5zVAaA4
    could post as you did to help us work on the new versions

  9. #114
    Member dasgrid is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Is it possible to compile with visual studio 2010?

  10. #115
    Proficient Member Sam3000 is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by metallica View Post
    Heh, i need to update some columns, anyway it's need to be updated after i try to migrate data folder into db...

  11. #116
    Elite Member O_o oleg35 is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    VS 2013 ok, VS 2019 ok...
    Just need some fixes what talked about @Sam3000

  12. #117
    0x4D696E68 myheart is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by Sam3000 View Post
    Thx, IP i can change in any HEXeditor or need to make some more actions?
    Quote Originally Posted by periculoso View Post
    I believe that using the main.dll from the memosa source. by my tests so it was
    that's right

  13. #118
    Novice cualquier1 is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    I've the next error, i compiled it with Visual Studio 2019 but using Platform Toolset Visual Studio 2013 (v120)



    https://ibb.co/YXxjgfW

  14. #119
    Account Upgraded | Title Enabled! metallica is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    I tried to use full client of legend.mu + main.dll compiled by Jorge2016 from tuservermu and doesnt work
    I tried to use full client of legend.mu + main.exe (from @myheart) + main.dll compiled by Jorge2016 from tuservermu and doesnt work

    In both cases the main doesnt open

    How we can connect to our local server to continue working and fix some problems that we could have when we try to connect to 127.0.0.1?

    Srry If I ask some "newbie" questions, I'm web developer, it's my first time with C++/ mains/dlls compiled.. and a lot of new stuffs :P

  15. #120
    Account Upgraded | Title Enabled! metallica is offline
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    Re: [Release] Legend.mu client & server source code S16 1.1

    Quote Originally Posted by Sam3000 View Post

    Boost version and error?
    Just try bootstart.bat, then simply run b2.exe. It worked for me on win10 x64


    Boost_1_55_0 on windows10 64bits



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