could, put checks as:
item(new).txt
Code:
//==========================================================================================================
// Custom Jewels
//==========================================================================================================
200 -1 0 1 1 0 0 0 "Jewel of Level" 75 0
201 -1 0 1 1 0 0 0 "Jewel of Luck" 75 0
202 -1 0 1 1 0 0 0 "Jewel of Skill" 75 0
203 -1 0 1 1 0 0 0 "Jewel of Option" 75 0
204 -1 0 1 1 0 0 0 "Jewel of Ancient" 75 0
205 -1 0 1 1 0 0 0 "Jewel of Excellent" 75 0
206 -1 0 1 1 0 0 0 "Jewel of Socket" 75 0
SCF_CustomJewels.txt
Code:
//======================================================================
//Modified by Nemesis (Only for Season 6 Episode 2 & Episode 3)
//======================================================================
//Jewels
//======================================================================
//MinLvl = Minimal Level of item
//MaxLvl = Maximum Level of item
//IsLuck = Has to have luck on item (1 ON/0 OFF)
//IsSkill = Has to have skill on item (1 ON/0 OFF)
//MinZ28Option = Minimum JOL option (0 to 7)
//IsAncient = Has to be ancient item (1 ON/0 OFF)
//IsExcellent = Has to be excellent item (1 ON/0 OFF)
//MinSokets = Minimum Sockets count (0 to 5)
//SuccessRate = % out of 100 for success
//======================================================================
//Type Index MinLvl MaxLvl IsLuck IsSkill MinZ28Option IsAncient IsExcellent MinSockets SuccessRate
1
14 200 0 15 0 0 0 0 0 0 100 //Jewel of Level
14 201 0 15 0 0 0 0 0 0 100 //Jewel of Luck
14 202 0 15 0 0 0 0 0 0 100 //Jewel of Skill
14 203 0 15 0 0 0 0 0 0 100 //Jewel of Option
14 204 0 15 0 0 0 0 0 0 100 //Jewel of Ancient
14 205 0 15 0 0 0 0 0 0 100 //Jewel of Excellent
14 206 0 15 0 0 0 0 0 0 100 //Jewel of Socket
end
//======================================================================
//Success
//======================================================================
//Level = Increase item by level [1 = +1]
//Option = Increase item by Z28 option [1 = +4]
//Luck = 1 add luck / 0 do not add luck
//Skill = 1 add skill / 0 do not add skill
//Exc = Add Exc Option [1,2,4,8,16,32]
// 1 = Zen/Mana Rate
// 2 = Def/Life Rate
// 4 = Reflect/Wizzardy Dmg
// 8 = DMG Dec/DMG +2%
// 16 = Max Mana/DMG +lvl/20
// 32 = Max HP/DMG +10%
//Ancient = 1 add ancient options / 1 do not add ancient options
//======================================================================
//Type Index Level Option Luck Skill Exc Ancient Sokets
2
14 200 15 0 0 0 0 0 0
14 201 0 0 1 0 0 0 0
14 202 0 0 0 1 0 0 0
14 203 0 7 0 0 0 0 0
14 204 0 0 0 0 0 1 0
14 205 0 0 0 0 32 0 0
14 206 0 0 0 0 0 0 5
end
//======================================================================
//Fail
//======================================================================
//Level = Decrease item by level [-1 = -1]
//Option = Decrease item by Z28 option [-1 = -4]
//Luck = -1 remove luck / 0 do not remove luck
//Skill = -1 remove skill / 0 do not remove skill
//Exc = Add Exc Option [-1,-2,-4,-8,-16,-32][-63 = remove any]
//Ancient = -1 remove ancient options / 1 do not remove ancient options
//======================================================================
//Type Index Level Option Luck Skill Exc Ancient Sockets Destroy
3
14 200 0 0 0 0 0 0 0 0
14 201 0 0 0 0 0 0 0 0
14 202 0 0 0 0 0 0 0 0
14 203 0 0 0 0 0 0 0 0
14 204 0 0 0 0 0 0 0 0
14 205 0 0 0 0 0 0 0 0
14 206 0 0 0 0 0 0 0 0
end
only when I add that most do not take jewelry, mainly from +15