I was renamed Wing> Wings.but still fails! Thanks quyen
Please help! Bug is display item when change char or move map.
Bug chose NewItem. Although choosing the right Class of CHAR
Last edited by huythao229; 13-12-12 at 09:11 AM.
Please help!!!!!!! Thanks you very much!!!!!!!!!!!!
please help new wings is not SKILL, LUCK and exe options
TT 11.11.92
1.04D
please fix the problem
Thank aecrimch!
Last edited by lequangvu; 18-12-12 at 03:35 AM. Reason: Me fixed map Tarkan :D
@aecrimch
Can you share me all the images of mini-map without your watermark "http://ewd-studio...."? I'm very grateful for your help.
As you know, present custom wings are used to decorate your character. They're useless and have visual bug and have no options.
I recommend you not use them in public server !
You cant on/off minimap >> Client\addons.ini > you find : LoadMiniMap = 1/0
Link to All minimap : Here
@aecrimch
You've deleted the CRC32 offset of Antihack in jewels.dll in v7 release, haven't you? Is it safe?
Minimap in World25 (Kalima) doesn't work at all.
Last edited by SAVANTAGE; 19-12-12 at 10:57 AM.
Hello I put in SCFData / Crystal Edition SCF_CustomWings.txt file but it just does not work could someone advise how to put into operation?
SCF_CustomWings.txt
thank you//Wing = From 0 To 54 (Means Wings 12 200 to 12 254)
//Absorb XX% of damage:
//Formula = RecvDamage = (RecvDamage * (Opt1 - (WingsLevel * Opt2))) / Opt3
//Decrease Opt1 or Opt2 Means more Absorb Damage
//Example I'll Recv 1500 of Dmg and i have 10 level wings:
//RecvDamage = (1500 * (61 - (10 * 2))) / 100
//RecvDamage will be 615 now
//Range Must be 0 To 255
//Opt3 Must be Higher than 0
1
//Wing Opt1 Opt2 Opt3
0 61 2 100
end
//Increase damage by XX%:
//Formula = AttackDamage = AttackDamage * (WingsLevel * Opt1 + Opt2) / Opt3
//Increase Opt1 or Opt2 Means more Damage
//Example I'll attack with 1500 of Dmg and i have 10 level wings:
//AttackDamage = 1500 * (10 * 2 + 139) / 100
//AttackDamage will be 2385 now
//Range Must be 0 To 255
//Opt3 Must be Higher than 0
2
//Wing Opt1 Opt2 Opt3
0 2 139 100
end
//Defense per Level:
//Range Must be 0 To 255
//Formula: Defense = Defense * Opt1
3
//Wing Opt1
0 5
end
//Exc Attributes (%):
//Opt 1 = Return Damage Success Rate
//Opt 2 = RecoverFull Life Success Rate
//Opt 3 = RecoverFull Mana Success Rate
//Opt 4 = Successfull Blocking Rate
//Range Must be 1 To 100
4
//Wing Opt1 Opt2 Opt3 Opt4
0 5 5 5 5
end