-
re: [Release] MMT Official Season II (Eng)
I have some questions:
1. If i make a VIP subserver how to change in the server select menu to show me that the second server is a VIP one??
2.How can i change the drop rate for Box of Luck/Box of Heaven => my point is that i dont want them to drop anymore :)
Ty
-
re: [Release] MMT Official Season II (Eng)
Gameserver CS is crashing when I enter events or maps - How to fix these error , help please
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37597547
[CastleSiege] CCastleSiege::DataRequest() - REQUEST DATA FIRST
01:03:24 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Start Date (2008-11-27)
01:03:24 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Date (7-0-0)
01:03:24 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule End Date (2008-12-4(0:0:0)
01:03:24 [CastleSiege] CCastleSiege::Init() - START
[CastleSiege] CASTLE SIEGE DATA SETTING FAILED [0x81] - m_iCastleDataLoadState != CASTLESIEGE_DATALOAD_2 (0)
[ CRYWOLF ] SYNC Occupation: 0, State: 0
01:03:24 [ Crywolf ][ ApplyDBInfo] OccupationState : 2
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37596453
[CastleSiege] CCastleSiege::Init() - CheckSync() == FALSE
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37595359
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37594266
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37593250
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37592156
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37591062
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37589969
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37588875
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37587781
error-L2 : header error (D:\Works\Mu-Studio\GameServer_Backup\1.00.19_ЗШїЬєОєРАЇ·бИ2Вч\Source\wsJoinServerCli.cpp 289)lOfs:0, size:8
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37586687
Active DB Change
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37585594
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37584500
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37583406
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37582312
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37581219
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37580125
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37579031
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37577937
DataServer connect IP( 127.0.0.1 ) PORT ( 55962 )
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37576844
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37575750
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37574656
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37573562
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37572469
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37571375
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37570281
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37569187
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37568094
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37567000
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37565906
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37564812
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37563719
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37562625
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37561625
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37560547
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37559453
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37558359
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37557266
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37556172
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37555078
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37553984
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37552891
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37551797
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37550703
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37549609
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37548516
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37547422
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37546391
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37545312
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37544219
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37543125
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37542031
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37540937
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37539844
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37538750
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37537656
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37536562
[ CRYWOLF ] SYNC Occupation: 2, State: 0
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37535469
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37534375
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37533281
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37532187
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37531187
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37530094
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37529000
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37527906
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37526812
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37525719
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37524625
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37523625
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37522531
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37521437
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37520344
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37519250
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37518156
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37517062
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37515969
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37514875
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37513781
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37512687
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37511594
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37510500
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37509391
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37508312
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37507219
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37506125
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37505031
---------- Post added at 10:14 PM ---------- Previous post was at 10:10 PM ----------
Gameserver CS is crashing when I enter events or maps - How to fix these error , help please
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37597547
[CastleSiege] CCastleSiege::DataRequest() - REQUEST DATA FIRST
01:03:24 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Start Date (2008-11-27)
01:03:24 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule Date (7-0-0)
01:03:24 [CastleSiege] CCastleSiege::LoadData() - Siege Schedule End Date (2008-12-4(0:0:0)
01:03:24 [CastleSiege] CCastleSiege::Init() - START
[CastleSiege] CASTLE SIEGE DATA SETTING FAILED [0x81] - m_iCastleDataLoadState != CASTLESIEGE_DATALOAD_2 (0)
[ CRYWOLF ] SYNC Occupation: 0, State: 0
01:03:24 [ Crywolf ][ ApplyDBInfo] OccupationState : 2
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37596453
[CastleSiege] CCastleSiege::Init() - CheckSync() == FALSE
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37595359
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37594266
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37593250
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37592156
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37591062
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37589969
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37588875
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37587781
error-L2 : header error (D:\Works\Mu-Studio\GameServer_Backup\1.00.19_ЗШїЬєОєРАЇ·бИ2Вч\Source\wsJoinServerCli.cpp 289)lOfs:0, size:8
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37586687
Active DB Change
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37585594
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37584500
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37583406
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37582312
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37581219
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37580125
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37579031
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37577937
DataServer connect IP( 127.0.0.1 ) PORT ( 55962 )
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37576844
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37575750
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37574656
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37573562
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37572469
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37571375
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37570281
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37569187
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37568094
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37567000
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37565906
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37564812
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37563719
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37562625
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37561625
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37560547
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37559453
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37558359
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37557266
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37556172
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37555078
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37553984
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37552891
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37551797
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37550703
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37549609
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37548516
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37547422
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37546391
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37545312
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37544219
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37543125
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37542031
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37540937
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37539844
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37538750
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37537656
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37536562
[ CRYWOLF ] SYNC Occupation: 2, State: 0
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37535469
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37534375
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37533281
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37532187
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37531187
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37530094
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37529000
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37527906
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37526812
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37525719
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37524625
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37523625
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37522531
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37521437
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37520344
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37519250
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37518156
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37517062
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37515969
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37514875
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37513781
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37512687
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37511594
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37510500
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37509391
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37508312
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37507219
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37506125
[CastleDeep Event] ProcState_Closed() LEFT-MSEC:37505031
-
re: [Release] MMT Official Season II (Eng)
Quote:
Originally Posted by
Brain
You should make a thread
-
re: [Release] MMT Official Season II (Eng)
Daca vrei, poti sa pui in your thread ;)
-
re: [Release] MMT Official Season II (Eng)
Daca vrei , i can make a thread :)
-
re: [Release] MMT Official Season II (Eng)
-
re: [Release] MMT Official Season II (Eng)
I'd better talk to wingsofhell since rules say we are not allowed to post repacks or stuff like that without approval from original creator
-
re: [Release] MMT Official Season II (Eng)
My GS keeps on a white screen, everything else runs fine.
I added my Internet IP on these files: mapserverinfo.dat, serverlist.dat and on joinserver shortcut. Other files I leave the 127.0.0.1 like says on the tutorial.
Router is configured with these ports open:
44405 for players connect to server
55901 for normal GameServer
55909 for GameServer_CS
SQL password it's correct on all files too...
What could be the problem?
Thanks ;)
-
re: [Release] MMT Official Season II (Eng)
Might be shops problem , check your shops.txt and make sure there's end to the end of the items.
-
re: [Release] MMT Official Season II (Eng)
Shop*.txt are OK, but eventitembag*.txt some don't have the "end", I edited them and will see if it works.
// EDIT
Thanks worked fine the server.
But now I have another problem, main.exe it's just working on Notebook (OS 32bits). And on my computer I have OS 64 bits and it returns me this error "Cant run muonline instance..."
Someone have a main for OS 64bits?
And one more problem; I tested the server on my lan and worked fine, then I sent the server files to my friend, he will open his server, but there we got a problem.
Server files run fine, but we can't connect with client, some mains after loading show "You are disconnected" and other when you insert username and password the client closes.
IP's are configured and we used TeamViewer yesterday, I checked the files and they are configured exactly the same as on my computer (except for sql password and ip's), but there they didn't work.
He is using the IP 127.0.0.1 on almost all files, just on serverlist.dat, mapserverinfo.dat and joinserver shortcut it's the real IP (on my computer I use my lan IP 10.0.2.15).
What could be the problem?
-
re: [Release] MMT Official Season II (Eng)
Quote:
Originally Posted by
nightmike
Shop*.txt are OK, but eventitembag*.txt some don't have the "end", I edited them and will see if it works.
Someone have a main for OS 64bits?
Delete The Main.dll and i think it working on 64
-
re: [Release] MMT Official Season II (Eng)
um..i want to ask you about /add command.if I'm debugging your MMT.dll to increase a limit point. Can i do that? and Where's address i can change? because i want to set new maximize limit. Sorry my engish isn't good.
Thankyou..
-
Re: [Release] MMT Official Season II (Eng)
-
re: [Release] MMT Official Season II (Eng)
hi all.Pls upload cracked main.exe . I never found :( ... and link in the post is not good.
P.S.: Sorry for my bad English.
Thanks
-
re: [Release] MMT Official Season II (Eng)
Quote:
Originally Posted by
achboMR
hi all.Pls upload cracked main.exe . I never found :( ... and link in the post is not good.
P.S.: Sorry for my bad English.
Thanks
link works good
-
re: [Release] MMT Official Season II (Eng)
The previous post was zly.Ospravedlnujem to ... But now I have a problem ... when I want to log into the game as I write Watchtower Your account is invalid ... and yet assign any good informations ... I think I login id and password
-
re: [Release] MMT Official Season II (Eng)
Please add acc exe items
cool!:closedeyes::laugh:
-
re: [Release] MMT Official Season II (Eng)
Hey guys, I have a problem with my GameServer .. The problem is when I create a player with 9 or 10 chars and I try to login with the player in the middle of the load (Loading..) Hangs the GameServer (Crash:thumbdown:) .. Why? because I believe a player with 9 or 10 chars ..
Is there any solution?
Thanks!:laugh:
-
re: [Release] MMT Official Season II (Eng)
Try to create a palyer wit 5 or 4 chars, it can solve your problem.
-
re: [Release] MMT Official Season II (Eng)
Quote:
Originally Posted by
BadBoy2
Try to create a palyer wit 5 or 4 chars, it can solve your problem.
Yes, I know .. but if a user creates a player with 9 or 10 chars? I do? the GameServer going to crash ..
Could be configured to not allow players to create more than 5 or 7 chars?:closedeyes:
Thanks!
-
re: [Release] MMT Official Season II (Eng)
hi all in this server in game you can add points only max 200 and how can i change? help me please
-
re: [Release] MMT Official Season II (Eng)
Quote:
Originally Posted by
ztz-777
hi all in this server in game you can add points only max 200 and how can i change? help me please
is default 200 points! its not change
gl
-
1 Attachment(s)
re: [Release] MMT Official Season II (Eng)
ImageShack Album - 2 images
Anyone have this problem too ?? The error is related to mmt.dll ... dunno where too look deeper to find the error source. I enter the game and it just crushes.
LE : i attached gs log ... maybe someone has and ideea for what is that :
"error : Monster location setting error D:\Works\Mu-Studio\GameServer_Backup\1.00.18_ÇØ¿ÜºÎºÐÀ¯·áÈ_ÀÎÀåÈ¿°ú¼Ò½Ç¹ö±×¼öÁ¤\Source\user.cpp 3679" and
"error-L3 : Monster Level Overflow~ D:\Works\Mu-Studio\GameServer_Backup\1.00.18_ÇØ¿ÜºÎºÐÀ¯·áÈ_ÀÎÀåÈ¿°ú¼Ò½Ç¹ö±×¼öÁ¤\Source\MonsterItemMng.cpp 201"
win xp sp3/ .net3.5 sp1/ visual basic 2008/ c++ 2005+2008 / GMO S2 Client ...
-
re: [Release] MMT Official Season II (Eng)
The main link is broken, please concerte.
o link do main está quebrado, concerte por favor
-
re: [Release] MMT Official Season II (Eng)