Re: [Release] MMT Official Season II (Eng)
Quote:
Originally Posted by
karlitos
thanks a lot
and fuk MMT Coders they are coders and shatter fixed the bug.. lol
why should u open the store in CS"?
u are selling items while fighting?
for summmon u need to fix alone^^
Don't like my files don't use this fix by shatter is simply wrong it only changes == for != so you just have to reverse the configs theres no fix all it does is disable itemdrop so if you put PkItemDrop = 0 it will then start dropping :8::8:
Re: [Release] MMT Official Season II (Eng)
Quote:
Originally Posted by
wingsofhell
Don't like my files don't use this fix by shatter is simply wrong it only changes == for != so you just have to reverse the configs theres no fix all it does is disable itemdrop so if you put PkItemDrop = 0 it will then start dropping :8::8:
Just fix MG Move Level please xD
Re: [Release] MMT Official Season II (Eng)
Shatter look on my problem. please.
Re: [Release] MMT Official Season II (Eng)
Fuck sorry)) Wingsofhell! i fink about shatter))
Re: [Release] MMT Official Season II (Eng)
i cant see server when i open game T_T
Re: [Release] MMT Official Season II (Eng)
-Senior mix crash gameserver_cs, how to fix? I change 100000000000000000 eventbags and crash :(
Re: [Release] MMT Official Season II (Eng)
Hi
Anyone know how to change buf power (sm -mana shield and bk- GreaterFortitude) on gs cs? Function in MMT_Skills.ini doesnt work on gs 1.00.19 (castlesiege) this config work only on gs 1.00.18. Buffs is extremly weak on gs_cs, bk on full stats have only 250k hp on greaterfortitude, please help any
Re: [Release] MMT Official Season II (Eng)
Quote:
Originally Posted by
wingsofhell
I Reviewed deeply every function in the gameserver related to PK.
After decompiling the fix that people have posted here will not work 100% there is still chance for bug simply all this does is change the the configuration.
Heres what to do to make your Pk Work properly
Data\\CommonServer.cfg
MMTData\\MMT_Common.ini
PkSystemChange = 0
PKTIME = 1
PKItemDrop = 1 //Change this to 0 if you dont want items to drop Note :: If Enabled +6 above items can still drop im still working to fix this
PKLevelIncreaseOff = 0
ApplyHeroSystem = 1
Dont // this it must be PkSystemChange = 0
if you put 1 then evertime you kill the other person become pk( im removing this function next release its cause too much confusion)
GameServer\\Data\\ServerInfo.dat
PkLimitFree = 1
ApplyHeroSystem=1 On my configuration messing up the system. Players are logged in with Hero status. After some time falling to commoner stage and their pkcount in database is increased. Everytime u login this thing is looping increasing ur pkcount causing at the end the so called pkbug.
Changing ApplyHeroSystem=0 made my Hero system like Global's system. (login as commoner kill pk 3 times to become Hero)
Am using the gameserver with Shatter's fixed offsets.
Re: [Release] MMT Official Season II (Eng)
hi guys. one question how i can take monstrers in stadium? who can give me 100% monstersetbase plss.
And why crywolf i cant teleport. Sry my english)
Re: [Release] MMT Official Season II (Eng)
When I put "Option reload" in Gameserver, the Connect Server disconnects the GS where I did the reload. And the seals disappear when log-out :s.
Re: [Release] MMT Official Season II (Eng)
guys anyone know how to change that buffs power what i post above?
Re: [Release] MMT Official Season II (Eng)
Quote:
Originally Posted by
Gladiator*
You register rena to golden archer during the event period , this period ends at the date which you set.
the player who registered the most renas wins an extra option to item or an item.
Btw, That's what i think ^_^
Nope :p It was MY IDEA it doesn't work like that :P, When you register renas the rena count is stored in Event database at event_blahblah something. If you want to make an event out of it.
However the 2nd Golden archer, is unknown i don't know how it works but we are using the golden archers as custom events on our server :)
Re: [Release] MMT Official Season II (Eng)
Please Support 64k :rolleyes:
Good Files!!!!!! :thumbup:
Re: [Release] MMT Official Season II (Eng)
hi guys i need you r help plzzzzzzzz why when i'm trying to connect to the server that runs great but when i try to connect with the client i got this : your account is invalid?????
i create account in mu editor but with the client i can not connect plzzz some one explain???!!!!
Re: [Release] MMT Official Season II (Eng)
Quote:
Originally Posted by
Panicoz
ApplyHeroSystem=1 On my configuration messing up the system. Players are logged in with Hero status. After some time falling to commoner stage and their pkcount in database is increased. Everytime u login this thing is looping increasing ur pkcount causing at the end the so called pkbug.
Changing ApplyHeroSystem=0 made my Hero system like Global's system. (login as commoner kill pk 3 times to become Hero)
Am using the gameserver with Shatter's fixed offsets.
Hmm correct, well thats all fine with my pk system then it all works perfect :ott1: