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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Which tool to create account with latest database from ashlay because I cant manually create account in memb_info table, it not allow me to fill in password as its default null value
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
phgkhh
Which tool to create account with latest database from ashlay because I cant manually create account in memb_info table, it not allow me to fill in password as its default null value
use titan editor , enable md5 in config, the only thing u could do with this editor is create account
i added all jewels to npc, but when trying to move/use/trade them i get that.
[ANTI-HACK][Serial 0 Item] [UseItem] (test)(ADMIN) Item(ÃູÀǺ¸¼®)
Pos(15)
[ANTI-HACK][Serial 0 Item] [MoveItem] (test)(ADMIN) Item(ÃູÀǺ¸¼®) Pos(15)
any ideas how to fix it?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
how u guys change resolution?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
error-L1 : Request to receive Warehouse information doesn't match the user. [][9000]error-L1 : Request to receive Warehouse information doesn't match the user. [][9000]
Can someone help me?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
19830723
error-L1 : Request to receive Warehouse information doesn't match the user. [][9000]error-L1 : Request to receive Warehouse information doesn't match the user. [][9000]
Can someone help me?
edit: solved, everything working correctly.
to fix it open GameServerR_2008.exe with HEX editor and search for those ips
218.234.76.229
218.234.76.25
and change to your ip, then save
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
This method is useless!!
- - - Updated - - -
Quote:
Originally Posted by
Forces
edit: solved, everything working correctly.
to fix it open GameServerR_2008.exe with HEX editor and search for those ips
218.234.76.229
218.234.76.25
and change to your ip, then save
This method is useless!!
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
19830723
This method is useless!!
- - - Updated - - -
This method is useless!!
Did u try it? Because for me everything is correct with that
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
Forces
Did u try it? Because for me everything is correct with that
Yes, I tried it.
Can you share your database and GS to me?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Known bugs:
/post command doesn't work
gs crash when click Dimensional Gate
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
error-L1 : Request to receive Warehouse information doesn't match the user. [][9004]
Is there anyone to help me?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
For those who are working with plugin this can help.
http://forum.ragezone.com/f508/mu-on...orean-1149547/
Google translator.
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
Lena1004
Season 12 Test
Quote:
A number of bugs have occurred due to a database problem.
Database has been replaced.
This server is happy with the test results.
Screenshots:
you can share for me thanks
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
RUN OK: ExDB,ChatServer,EventServer,RankingServer,nJoinServer
But run DataServer Error:
https://s15.postimg.cc/62uwr3n2z/Data_Server_Error.png
Any idea?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
Perona
have you replaced some files in DATA folder? Or changed some files' content in DATA. If you did, try unzipping and using the original DATA, and check if the problem solved.
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
Perona
Have you used the tool WZEncFilesEditor.exe to change SQL user & pass in file dataserver.ini.dat?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
tianye
have you replaced some files in DATA folder? Or changed some files' content in DATA. If you did, try unzipping and using the original DATA, and check if the problem solved.
I just changed IP, Serial
Quote:
Originally Posted by
phgkhh
Have you used the tool WZEncFilesEditor.exe to change SQL user & pass in file dataserver.ini.dat?
Of course, only on my computer is Error!
I try running on another computer, it works!
Try with nJoinServer no error, with JoinServer will see error: procedure wz_check_idpas
And GameServer exit, when I click Login! (any type, including user exists)
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
I use win server 2008 everything is fine but when login to play gameserver automatically break
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
chckhai
I use win server 2008 everything is fine but when login to play gameserver automatically break
me too, need some help, who can share the memory address of the GS original IP pls?:love:
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
218.234.76.229
218.234.76.25
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Some info said that webzen remove exc item glow after season 6 but in this file, the glow work well, no custom. But anyone know how to make the ancient item text back to green on blue background color, now its green only.
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
this gameserver limit only one player join in?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
to enable all events add "IsMarketServer = 1" in ServerInfo.dat.
https://i.imgur.com/Oj2hONi.jpg
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Someone can share all file DB why i only have MuOnline db
i need this someone can help?
DSN = UseLog
mu2003_dsn = MU2003_EVENT_DB
odbc_dsn=DEVILSQURE_RANKING
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
myheart
can you go kill feara and nix new boss ?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
palamon123
can you go kill feara and nix new boss ?
everything work fine.only crash found is Maze of Dimensions event
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
eng:
good, looking a bit the executable I found something very strange I would like to know if when they walk in the game the log "Invalid location cause to force to move" to be the case warn that I leave the fix
spn:
buenas, mirando un poco el ejecutable me he encontrado con algo muy extraño quisiera saber si cuando caminan en el juego les sale el log "Invalid location causes to force to move" de ser el caso avisen que les dejo el fix
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
YolaxD
eng:
good, looking a bit the executable I found something very strange I would like to know if when they walk in the game the log "Invalid location cause to force to move" to be the case warn that I leave the fix
spn:
buenas, mirando un poco el ejecutable me he encontrado con algo muy extraño quisiera saber si cuando caminan en el juego les sale el log "Invalid location causes to force to move" de ser el caso avisen que les dejo el fix
Yes i have the same problem , please post your fix ..
Thanks
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
eng
the problem is simple, webzen moved 0 to the mapminlevel value just before comparing several things so it flushes the verification system of the level required to move on a map,
spn:
el problema es simple, webzen movio 0 al valor de mapminlevel justo antes de comparar varias cosas por lo que jode el sistema de verificacion del nivel requerido para moverse en un mapa,
ej:
Code:
00B892C4 loc_B892C4: ; CODE XREF:
.text:00B892C4 mov [ebp+mapminlevel], 0
.text:00B892CB mov eax, [ebp+lpObj]
.text:00B892CE movzx ecx, word ptr [eax+0ACh]
.text:00B892D5 push ecx ; nClass
.text:00B892D6 call gObjIs2ndCharacter(int)
Solucion:
Code:
0x00B892AE -> [EB 14] -> Change [EB 1B]
0x00B8926C -> [7E 56]-> Change [7E 5D]
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
YolaxD
eng
the problem is simple, webzen moved 0 to the mapminlevel value just before comparing several things so it flushes the verification system of the level required to move on a map,
spn:
el problema es simple, webzen movio 0 al valor de mapminlevel justo antes de comparar varias cosas por lo que jode el sistema de verificacion del nivel requerido para moverse en un mapa,
ej:
Code:
00B892C4 loc_B892C4: ; CODE XREF:
.text:00B892C4 mov [ebp+mapminlevel], 0
.text:00B892CB mov eax, [ebp+lpObj]
.text:00B892CE movzx ecx, word ptr [eax+0ACh]
.text:00B892D5 push ecx ; nClass
.text:00B892D6 call gObjIs2ndCharacter(int)
Solucion:
Code:
0x00B892AE -> [EB 14] -> Change [EB 1B]
0x00B8926C -> [7E 56]-> Change [7E 5D]
This problem is on main.exe client?
and server? if server .exe still unpacked i can fix this problem
is client .exe i can fix too but .exe encrypted code i can't reverse
use system assembly for fix it to simple
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
only in GS,if they know more errors they can publish them and I watch them, only of the executables + pdb I do not want to analyze so much: P
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Cash shop not working anyone fix this problem ? and how to set GM in server ?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
eng:
good, I kept looking at the code, and I saw a possible error, maybe it is the protocol but in the main ENG Bomb hunt the game start stage is sent through the result 1 and here is sent 2 that would be the state of the game started, maybe they have invested it, if it is the case that they can not play, let them know what happened to them.
spn:
buenas, he seguido mirando el codigo, y vi un posible error, talvez sea por el protocolo pero en el main ENG el Bomb hunt se manda la etapa de game start mediante el resultado 1 y aqui se esta mandado 2 que seria el estado del juego empezado, talvez lo ayan invertido, de ser el caso de que no lo puedan jugar avisen que les paso el fix
- - - Updated - - -
Eng:
good I found a vulnerability in the function [CGReqLBClick] -> forgot to verify the range of the Slot so if someone sends a slot greater than 48 (Range x = 8, Range Y = 6 Max = X * Y = 48) they will exploit everything, they could solve it with a little bit of asm, please do not use the information to go down the original serverFix -> is not the best option, there are many better ways to do it, try to make it look good, because I do not have to testify and I will not mount a server since I am not interested in the files I only look at the code and possible vulnerability for a friend
Spn:
buenas he encontrado una vulnerabilidad en la funcion [CGReqLBClick] -> se olvidaron de verificar el rango del Slot por lo que si alguien envia un slot mayor a 48 (Range x = 8, Range Y=6 Max=X*Y=48) les va a explotar todo, podrian solucionarlo con un poco de asm, por favor no utilizen la informacion para ir a bajar el servidor originalFix -> no es la mejor opcion, hay muchas mejores maneras de hacerlo, prueben que haya quedado bien, porque no tengo como testiar y no voy a montar un server ya que no me interesa los archivos solo miro el codigo y posibles vulnerabilidad para un amigo
Code:
//HOON ON 0x00A65AFD__declspec(naked) void FixBombHuntCheckRange(){ static DWORD NextAccion = 0x00A65B06; static DWORD ExitAccion = 0x00A66002; __asm { Mov Eax, [Ebp + 0x08] Mov Cl, [Eax + 4] Mov[Ebp + 0x0D], cl Cmp[Ebp + 0x0D], 0x30 Jl [NextAccion] Jmp [ExitAccion] }}
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Can someone post the client link?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
rejor
Can the test server be unable to login?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
palamon123
can you go kill feara and nix new boss ?
/post working ?
- - - Updated - - -
Quote:
Originally Posted by
myheart
/post wirking ?
-
re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
hugab
/post working ?
- - - Updated - - -
/post wirking ?
Its original gameserver, so no, it don't have post command.
Отправлено с моего m3 note через Tapatalk
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Can anyone share runable server + client for a noob like me, please?
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re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Can someone share all files DB why only have MuOnline db please can some share all other DB for this server?
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
I liked the repack I've been working on it for many years without playing, I'm seeing that GameserverCS is a test someone managed to put 100% and without being test, thank you. Sorry for bad english.
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4 Attachment(s)
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Working on this version, I'm implementing new items from season 13 and stabilizing client with server, all events running weapons and a new wing above the custom conquer, of course not yet a lvl4 wing, but this is getting very good, I wonder if Someone managed to remove Decrypt1 from GS_CS, ARCA, BATLECORE and MARKET, here are some photos.
Attachment 163614
Attachment 163615
Attachment 163616
Attachment 163617
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Alemao
can you shared all DB file for this server?
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
I'm finishing stabilizing the database structures with the game, so I'll post a more accurate update to help remove the Decrypt1 option to test the rest of the modifications made and stabilize the rest with the client, I'm testing the cashshop options is almost over , everything will be in English, I consider currently the best free platform for work currently.
- - - Updated - - -
You can work starting from this base that Jorge2016 from Forum Tuservermu started working, contains the .pdb files
http://http://www.mediafire.com/file...Server_S12.zip
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
alemao
I'm finishing stabilizing the database structures with the game, so I'll post a more accurate update to help remove the Decrypt1 option to test the rest of the modifications made and stabilize the rest with the client, I'm testing the cashshop options is almost over , everything will be in English, I consider currently the best free platform for work currently.
- - - Updated - - -
You can work starting from this base that Jorge2016 from Forum Tuservermu started working, contains the .pdb files
http://http://www.mediafire.com/file...Server_S12.zip
@alemao
I look forward to your updated post. I'll help you test this version.
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Change port Data/CashShopOption.dat
Serch:
Code:
ShopServerPort = 45613 // 샵 서버 포트
to
Code:
ShopServerPort = 45644 // 샵 서버 포트
CashShop connected!
Please upload DB MSSQL 2008.
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
drakelv
Nice share, thanks
And if instead of thank you share those of the s13 that you have, I mean the pbd of webzen
Enviado desde mi SM-G950F mediante Tapatalk
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
kamesenin
And if instead of thank you share those of the s13 that you have, I mean the pbd of webzenEnviado desde mi SM-G950F mediante Tapatalk
Have a good night and beutiful dream :))
-
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
-
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
mmodev27
Can you try HexEdit IP in Gameserver.exe ?
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
It's not strange, but I did not find the IP address. Does not find the address.
What address should I look for?
P.S. Found! 192.168.1.21
Thx Work!
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
wolffrox
@
alemao
I look forward to your updated post. I'll help you test this version.
Thanks for the help, I'm working to make it very good and stable, there is someone who has some .pdb editor that saves in .exe, thanks
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
I need / post
What should I do
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
hugab
I need / post
What should I do
they are original files there is no / post
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
No way to run CS on thease files??
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Does anyone have the fix or do you know how to fix the packet twist on gameserver?
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
original files... great release. tnx @SmileYzn :drool:
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
USP_WS_Itf_StorageListSelect is missing
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
How to turn on CashShop? In game I can't use it :)
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Here is my organization and modifications to the GS compiled in DEBUG with PDB + MAP posted
Prints:ott:
https://imgur.com/a/CXPQgUi
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
DarkHaziel
Here is my organization and modifications to the GS compiled in DEBUG with PDB + MAP posted
Prints:ott:
https://imgur.com/a/CXPQgUi
Big hug...
you will shared this server man?
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
-
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
-
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Anyone has tool to edit for this server because after changing using tool available, the figure return to original (for example I adjust the Agility of a character from 50 to 500, but when I login to game, it's still 50), so I have to adjust in database directly (SQL).
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
palamon123
Cash shop not working anyone fix this problem ? and how to set GM in server ?
same here, any fix for it ??
all working good without cash shop, i get errors in gameserver about cash shop.
-
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Could someone share All working DB for this server?
Thank!
-
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
why doesn't the resolution change? in main
- - - Updated - - -
should work with the registry keys right? sorry double post but not work forum...
-
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Can anyone please help me on 2 things:
- 1. The amount of time for drop item from mobs disappear: I want to set it like 10s, but cannot find where in the server to do so
- 2. The compatible website for reset/ add point/ create account as there werer no /add command or /reset command in the server = & I don't know about coding at all.
Thank you very much for your time!
-
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
ngotiendat
Can anyone please help me on 2 things:
- 1. The amount of time for drop item from mobs disappear: I want to set it like 10s, but cannot find where in the server to do so
- 2. The compatible website for reset/ add point/ create account as there werer no /add command or /reset command in the server = & I don't know about coding at all.
Thank you very much for your time!
I don't know what does this mean.
but you should edit time in IGC_CommonServer.cfg
ZenDurationTime, ItemDisapearTime, LootingTime.
2, This server have /add command and /reset command.
/addstr | /addene | /addagi | /addvit | /addcmd
/reset
edit this option in IGC_Common and custom/ResetSystem
- - - Updated - - -
Quote:
Originally Posted by
Crowley
why doesn't the resolution change? in main
- - - Updated - - -
should work with the registry keys right? sorry double post but not work forum...
you need to use this.
https://drive.google.com/open?id=1ei...fg4AzZsf4fUUwk
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Hello!, Is There Anyone Have A New Database, Restored Database File, Or Scripts? Because I Use MSQL 2008 R2, Is Not Compatible, I Would Be Appreciate For You Guys, If You Helped! Thanks!
-
1 Attachment(s)
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
I begin test this Server
Normal Server: Run Ok
CS Server: Run OK (Need crack drive N:)
Client: Run OK
CASHSHOP: Run OK (Need Setup Cashshop Management -Original from webzen)
Attachment 168718
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
SmileYzn Santa Claus of the Leechers ^^ Thx For Share.
-
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
It's kind of interesting, I don't know if there is any other interesting sharing.
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
which version of sql server should i use? i have 2012 express but i cant restore the backup because of 10gb limitation
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
I am 2018https://uploads.tapatalk-cdn.com/202...41d0380786.jpg
Enviado desde mi SM-A305G mediante Tapatalk
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
advice, use the SRC because the reading of the archives is disastroushttps://uploads.tapatalk-cdn.com/202...2b7788a9be.jpg
Enviado desde mi SM-A305G mediante Tapatalk
-
1 Attachment(s)
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Server List Editor by Me!
Attachment 168757
Share when coding complete!:rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Hi there,
Can someone reupload this please?
The link:
https://drive.google.com/file/d/16UD...ew?usp=sharing
does not work anymore!!
Thanks a lot guys!
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
anhviet30
Server List Editor by Me!
Attachment 168757
Share when coding complete!:rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:
Need to fix server string also and know how that works
@TFN-Keo
I have removed link, i forgot that is shared here. I have uploaded again.
-
2 Attachment(s)
Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
SmileYzn
Need to fix server string also and know how that works
@
TFN-Keo
I have removed link, i forgot that is shared here. I have uploaded again.
here
Code:
#pragma pack(push, 1)
struct SERVER_LIST_INFO //39
{
WORD Index;
char Name[32];
BYTE Unknown34;
BYTE Unknown35;
BYTE Unknown36;
WORD DescriptLen;
};
#pragma pack(pop)
bool Dec(char* path)
{
if (path[strlen(path) - 1] != 'd' && path[strlen(path) - 1] != 'D')
{
return 0;
}
FILE* hFile;
fopen_s(&hFile, path, "rb");
if (!hFile)
{
return 0;
}
int BlockSize = sizeof(SERVER_LIST_INFO);
SERVER_LIST_INFO info;
char Descript[1024];
while (fread(&info, BlockSize, 1, hFile))
{
memset(Descript, 0, sizeof(Descript));
BuxConvert((BYTE*)&info, BlockSize);
fread(Descript, info.DescriptLen, 1, hFile);
BuxConvert((BYTE*)&Descript, info.DescriptLen);
ServerListInfo.insert(std::pair<int, SERVER_LIST_INFO>(info.Index, info));
ServerListDesInfo.insert(std::pair<int, std::string>(info.Index, Descript));
}
fclose(hFile);
char SavePath[MAX_PATH] = { 0 }, FileName[MAX_PATH] = { 0 };
_splitpath(path, 0, 0, FileName, 0);
sprintf_s(SavePath, "%s.txt", FileName);
fopen_s(&hFile, SavePath, "wb");
if (!hFile)
{
return 1;
}
fprintf(hFile, "//Index Name C3 C4 C5 Description\n");
for (std::map<int, SERVER_LIST_INFO>::iterator it = ServerListInfo.begin(); it != ServerListInfo.end(); it++)
{
if (ServerListDesInfo.find(it->first) != ServerListDesInfo.end())
{
fprintf(hFile, "%d \"%s\" %d %d %d \"%s\"\n",
it->second.Index,
it->second.Name,
it->second.Unknown34,
it->second.Unknown35,
it->second.Unknown36,
ServerListDesInfo.at(it->first).c_str()
);
}
else
{
fprintf(hFile, "%d \"%s\" %d %d %d \"\"\n",
it->second.Index,
it->second.Name,
it->second.Unknown34,
it->second.Unknown35,
it->second.Unknown36
);
}
}
fprintf(hFile, "end");
fclose(hFile);
return 1;
}
Attachment 168773
Attachment 168774
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
Quote:
Originally Posted by
SmileYzn
Can you share src dataserver ? Thank
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Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)
where is the catch? :junglejane:
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4 Attachment(s)