Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
Is not a bug itself, season 5+ do not allow sell these wings. Since is an cashshop item.
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
Quote:
Originally Posted by
SmileYzn
Is not a bug itself, season 5+ do not allow sell these wings. Since is an cashshop item.
what to do with them then? The player cannot be deleted by himself
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
Yes it is a rule of the game bro. Do not thread as bug!
Look:
Code:
//----- (005EC4B0) --------------------------------------------------------
bool __cdecl IsSellingBan(struct tagITEM *a1)
{
__int16 v1; // ST08_2@26
SEASON3B::CNewUISystem *v2; // eax@26
bool result; // al@32
int v4; // [sp+4h] [bp-4h]@1
v4 = (*(_DWORD *)((char *)a1 + 2) >> 3) & 0xF;
if ( *(_WORD *)a1 != 7280
&& *(_WORD *)a1 != 7281
&& *(_WORD *)a1 != 7289
&& *(_WORD *)a1 != 7290
&& *(_WORD *)a1 != 7291
&& *(_WORD *)a1 != 7292
&& *(_WORD *)a1 != 6274
&& *(_WORD *)a1 != 6275
&& *(_WORD *)a1 != 6276
&& *(_WORD *)a1 != 6277
&& *(_WORD *)a1 != 6278
&& *(_WORD *)a1 != 6279
&& *(_WORD *)a1 != 6736
&& *(_WORD *)a1 != 6732
&& *(_WORD *)a1 != 6778
&& *(_WORD *)a1 != 6779
&& *(_WORD *)a1 != 6720
&& *(_WORD *)a1 != 6721
&& *(_WORD *)a1 != 6765
&& *(_WORD *)a1 != 6766
&& *(_WORD *)a1 != 6767
&& *(_WORD *)a1 != 6768
&& *(_WORD *)a1 != 6769
&& *(_WORD *)a1 != 6770
&& *(_WORD *)a1 != 6771
&& ((v1 = *(_WORD *)a1,
v2 = (SEASON3B::CNewUISystem *)SEASON3B::CNewUISystem::GetInstance(),
SEASON3B::CNewUISystem::GetUI_NewMyInventory(v2),
!SEASON3B::CNewUIMyInventory::IsInvenItem(v1))
|| *((_BYTE *)a1 + 22) == 254)
&& (*(_WORD *)a1 != 6676 || v4)
|| *((_BYTE *)a1 + 97) != 1
|| *((_BYTE *)a1 + 98) != 1 )
{
result = *(_WORD *)a1 == 7179
|| *(_WORD *)a1 == 6676 && (v4 == 1 || v4 == 2)
|| *((_BYTE *)a1 + 97) == 1 && !*((_BYTE *)a1 + 98) && *(_WORD *)a1 == 6676 && !v4
|| *(_WORD *)a1 == 6676 && (v4 == 1 || v4 == 2)
|| *(_WORD *)a1 == 6675
|| *(_WORD *)a1 == 7188 && v4 >= 1 && v4 <= 5
|| *(_WORD *)a1 == 7319
|| *(_WORD *)a1 == 7320
|| IsLuckySetItem(*(_WORD *)a1) == 1 && (signed int)*((_BYTE *)a1 + 22) > 0
|| !IsLuckySetItem(*(_WORD *)a1) && Check_ItemAction(a1, 4, 0);
}
else
{
result = 0;
}
return result;
}
I will do a small system in client that can control these actions items, but i did not recommend to do in any way.
Code:
bool __cdecl IsHighValueItem(struct tagITEM *a1);
bool __cdecl IsPersonalShopBan(struct tagITEM *a1);
bool __cdecl IsTradeBan(struct tagITEM *a1);
bool __cdecl IsStoreBan(struct tagITEM *a1);
bool __cdecl IsDropBan(struct tagITEM *a1);
bool __cdecl IsSellingBan(struct tagITEM *a1);
bool __cdecl IsRepairBan(struct tagITEM *a1);
I will add a config to control these funcions in next update
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
Quote:
Originally Posted by
SmileYzn
Yes it is a rule of the game bro. Do not thread as bug!
Look:
Code:
//----- (005EC4B0) --------------------------------------------------------
bool __cdecl IsSellingBan(struct tagITEM *a1)
{
__int16 v1; // ST08_2@26
SEASON3B::CNewUISystem *v2; // eax@26
bool result; // al@32
int v4; // [sp+4h] [bp-4h]@1
v4 = (*(_DWORD *)((char *)a1 + 2) >> 3) & 0xF;
if ( *(_WORD *)a1 != 7280
&& *(_WORD *)a1 != 7281
&& *(_WORD *)a1 != 7289
&& *(_WORD *)a1 != 7290
&& *(_WORD *)a1 != 7291
&& *(_WORD *)a1 != 7292
&& *(_WORD *)a1 != 6274
&& *(_WORD *)a1 != 6275
&& *(_WORD *)a1 != 6276
&& *(_WORD *)a1 != 6277
&& *(_WORD *)a1 != 6278
&& *(_WORD *)a1 != 6279
&& *(_WORD *)a1 != 6736
&& *(_WORD *)a1 != 6732
&& *(_WORD *)a1 != 6778
&& *(_WORD *)a1 != 6779
&& *(_WORD *)a1 != 6720
&& *(_WORD *)a1 != 6721
&& *(_WORD *)a1 != 6765
&& *(_WORD *)a1 != 6766
&& *(_WORD *)a1 != 6767
&& *(_WORD *)a1 != 6768
&& *(_WORD *)a1 != 6769
&& *(_WORD *)a1 != 6770
&& *(_WORD *)a1 != 6771
&& ((v1 = *(_WORD *)a1,
v2 = (SEASON3B::CNewUISystem *)SEASON3B::CNewUISystem::GetInstance(),
SEASON3B::CNewUISystem::GetUI_NewMyInventory(v2),
!SEASON3B::CNewUIMyInventory::IsInvenItem(v1))
|| *((_BYTE *)a1 + 22) == 254)
&& (*(_WORD *)a1 != 6676 || v4)
|| *((_BYTE *)a1 + 97) != 1
|| *((_BYTE *)a1 + 98) != 1 )
{
result = *(_WORD *)a1 == 7179
|| *(_WORD *)a1 == 6676 && (v4 == 1 || v4 == 2)
|| *((_BYTE *)a1 + 97) == 1 && !*((_BYTE *)a1 + 98) && *(_WORD *)a1 == 6676 && !v4
|| *(_WORD *)a1 == 6676 && (v4 == 1 || v4 == 2)
|| *(_WORD *)a1 == 6675
|| *(_WORD *)a1 == 7188 && v4 >= 1 && v4 <= 5
|| *(_WORD *)a1 == 7319
|| *(_WORD *)a1 == 7320
|| IsLuckySetItem(*(_WORD *)a1) == 1 && (signed int)*((_BYTE *)a1 + 22) > 0
|| !IsLuckySetItem(*(_WORD *)a1) && Check_ItemAction(a1, 4, 0);
}
else
{
result = 0;
}
return result;
}
I will do a small system in client that can control these actions items, but i did not recommend to do in any way.
Code:
bool __cdecl IsHighValueItem(struct tagITEM *a1);
bool __cdecl IsPersonalShopBan(struct tagITEM *a1);
bool __cdecl IsTradeBan(struct tagITEM *a1);
bool __cdecl IsStoreBan(struct tagITEM *a1);
bool __cdecl IsDropBan(struct tagITEM *a1);
bool __cdecl IsSellingBan(struct tagITEM *a1);
bool __cdecl IsRepairBan(struct tagITEM *a1);
I will add a config to control these funcions in next update
ok tnx, maybe add comand standart player /clearinv (only who write, inventory clear)
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
hi, please change 3d camera from rightclick to middle one, if u turn on camera and just try to kill mobs you screen move, i will test more
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
the server is not stable, everything was fine in beta testing, but in the official version when the players came the server crashes time after time. i thought it was because of Kanturu event, and excluded it, but it kept repeatingI understand that the server is raw, but sorry for the wasted time. CRASH Critical problem(
My Logs GS were often crashed but I did not record the time 10.04.2020: https://files.inbox.lv/ticket/d3706d...20-04-10.txtMy logs GSCS somitems too close GSCS 10.04.2020: https://files.inbox.lv/ticket/304902...2020-04-10.txt
My logs GS (which is shown in the screenshots) 11.04.2020: https://files.inbox.lv/ticket/7cca8b...2020-04-11.txthttps://i.postimg.cc/YqYFX5rp/2.jpg
https://i.postimg.cc/6q5c9729/cats.jpg
https://i.postimg.cc/5tK4Qy12/1.jpg
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
was testing ..MuServer_EX501\Data\Custom\Monster.txt edited the Monster.txt and the Procedure [dbo].[WZ_CustomMonsterReward] to SET GoblinPoint=GoblinPoint+@RewardValue1, WCoinC=WCoinC+@RewardValue2
the rewards work good but not the messages - [10] Mensagem Global and - [11] Mensagem Player
next ill test item stack from ...MuServer_EX501\Data\Item\ItemStack.txt
this system for item stacking is great,
we need gem stacking system too, theres only for bless and soul with Lahap but
the server already supports gem stacking
[...]
12
136 "Bundled Jewel of Life"
137 "Bundled Jewel of Creation"
138 "Bundled Jewel of Guardian"
139 "Bundled Gemstone"
140 "Bundled Jewel of Harmony"
141 "Bundled Jewel of Chaos"
142 "Bundled Lower Refining Stone"
143 "Bundled Higer Refining Stone"
THX SmileY!!! for your outstanding work on this files Bro
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
Finished setting up my db and all server startup are active but It says you are disconnected from the server after the loading screen
also where do i put my IP address in i want to host in on my computer
also DO i put ipv4 or my public ip?
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
Quote:
Originally Posted by
allen343434
Finished setting up my db and all server startup are active but It says you are disconnected from the server after the loading screen
also where do i put my IP address in i want to host in on my computer
also DO i put ipv4 or my public ip?
to test you can use your local IP for everything 127.0.0.1, than you can use your lan ip and last for some wide tests you can use your wan ip
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
@x00000
Try with middle click, it also implemented
@Nshell
I will look in these features, i guess you can add it manually items to stack
@k2prouds
Did server generated dump files?
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
No dump, C:\MuServer_EX501\GameServer\LOG only creates text logs. .
I tried to solve it with software, i download zTeamStatusChecker (this program automatically starts the GameServer.exe after it crashes), but this program does not work until, i choose in the window crached GameServer "Close the program", then zTeamStatusChecker open again crashed GameServer.exe
https://i.postimg.cc/5tK4Qy12/1.jpg
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
Quote:
Originally Posted by
SmileYzn
@
x00000
Try with middle click, it also implemented
@
Nshell
I will look in these features, i guess you can add it manually items to stack
@
k2prouds
Did server generated dump files?
I stand corrected about gem stacking!!
just need to rightclick them and your done it stacks!!!
Thx alot SmileY
Edit:
I stand corrected once again about custom options Monster.txt configs, it was always working perfect it was just bad configs on my end....
https://imgur.com/OoDFC5j
https://i.imgur.com/OoDFC5j.png
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
@k2prouds
Check yours MP system.
@Nshell
Thanks :D
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
Quote:
Originally Posted by
SmileYzn
Anti Cheat MUEMU ?
why do you think so?
Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
problem its when u use skill to kill monster u click right one and its move
https://youtu.be/5eIXGmOQvOY
to understand, i dont want to move it its move by itself when i try to kill monster, and it is not a big problem but every time i use it make me stop test next