[Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

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  1. #496
    #ChangeBrazil SmileYzn is offline
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    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)
    Is not a bug itself, season 5+ do not allow sell these wings. Since is an cashshop item.

  2. #497
    Hardcore Member k2prouds is offline
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    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    Quote Originally Posted by SmileYzn View Post
    Is not a bug itself, season 5+ do not allow sell these wings. Since is an cashshop item.
    what to do with them then? The player cannot be deleted by himself

  3. #498
    #ChangeBrazil SmileYzn is offline
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    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    Yes it is a rule of the game bro. Do not thread as bug!

    Look:

    Code:
    //----- (005EC4B0) --------------------------------------------------------
    bool __cdecl IsSellingBan(struct tagITEM *a1)
    {
      __int16 v1; // ST08_2@26
      SEASON3B::CNewUISystem *v2; // eax@26
      bool result; // al@32
      int v4; // [sp+4h] [bp-4h]@1
    
      v4 = (*(_DWORD *)((char *)a1 + 2) >> 3) & 0xF;
      if ( *(_WORD *)a1 != 7280
        && *(_WORD *)a1 != 7281
        && *(_WORD *)a1 != 7289
        && *(_WORD *)a1 != 7290
        && *(_WORD *)a1 != 7291
        && *(_WORD *)a1 != 7292
        && *(_WORD *)a1 != 6274
        && *(_WORD *)a1 != 6275
        && *(_WORD *)a1 != 6276
        && *(_WORD *)a1 != 6277
        && *(_WORD *)a1 != 6278
        && *(_WORD *)a1 != 6279
        && *(_WORD *)a1 != 6736
        && *(_WORD *)a1 != 6732
        && *(_WORD *)a1 != 6778
        && *(_WORD *)a1 != 6779
        && *(_WORD *)a1 != 6720
        && *(_WORD *)a1 != 6721
        && *(_WORD *)a1 != 6765
        && *(_WORD *)a1 != 6766
        && *(_WORD *)a1 != 6767
        && *(_WORD *)a1 != 6768
        && *(_WORD *)a1 != 6769
        && *(_WORD *)a1 != 6770
        && *(_WORD *)a1 != 6771
        && ((v1 = *(_WORD *)a1,
             v2 = (SEASON3B::CNewUISystem *)SEASON3B::CNewUISystem::GetInstance(),
             SEASON3B::CNewUISystem::GetUI_NewMyInventory(v2),
             !SEASON3B::CNewUIMyInventory::IsInvenItem(v1))
         || *((_BYTE *)a1 + 22) == 254)
        && (*(_WORD *)a1 != 6676 || v4)
        || *((_BYTE *)a1 + 97) != 1
        || *((_BYTE *)a1 + 98) != 1 )
      {
        result = *(_WORD *)a1 == 7179
              || *(_WORD *)a1 == 6676 && (v4 == 1 || v4 == 2)
              || *((_BYTE *)a1 + 97) == 1 && !*((_BYTE *)a1 + 98) && *(_WORD *)a1 == 6676 && !v4
              || *(_WORD *)a1 == 6676 && (v4 == 1 || v4 == 2)
              || *(_WORD *)a1 == 6675
              || *(_WORD *)a1 == 7188 && v4 >= 1 && v4 <= 5
              || *(_WORD *)a1 == 7319
              || *(_WORD *)a1 == 7320
              || IsLuckySetItem(*(_WORD *)a1) == 1 && (signed int)*((_BYTE *)a1 + 22) > 0
              || !IsLuckySetItem(*(_WORD *)a1) && Check_ItemAction(a1, 4, 0);
      }
      else
      {
        result = 0;
      }
      return result;
    }
    I will do a small system in client that can control these actions items, but i did not recommend to do in any way.

    Code:
    bool __cdecl IsHighValueItem(struct tagITEM *a1);
    bool __cdecl IsPersonalShopBan(struct tagITEM *a1);
    bool __cdecl IsTradeBan(struct tagITEM *a1);
    bool __cdecl IsStoreBan(struct tagITEM *a1);
    bool __cdecl IsDropBan(struct tagITEM *a1);
    bool __cdecl IsSellingBan(struct tagITEM *a1);
    bool __cdecl IsRepairBan(struct tagITEM *a1);
    I will add a config to control these funcions in next update

  4. #499
    Hardcore Member k2prouds is offline
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    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    Quote Originally Posted by SmileYzn View Post
    Yes it is a rule of the game bro. Do not thread as bug!

    Look:

    Code:
    //----- (005EC4B0) --------------------------------------------------------
    bool __cdecl IsSellingBan(struct tagITEM *a1)
    {
      __int16 v1; // ST08_2@26
      SEASON3B::CNewUISystem *v2; // eax@26
      bool result; // al@32
      int v4; // [sp+4h] [bp-4h]@1
    
      v4 = (*(_DWORD *)((char *)a1 + 2) >> 3) & 0xF;
      if ( *(_WORD *)a1 != 7280
        && *(_WORD *)a1 != 7281
        && *(_WORD *)a1 != 7289
        && *(_WORD *)a1 != 7290
        && *(_WORD *)a1 != 7291
        && *(_WORD *)a1 != 7292
        && *(_WORD *)a1 != 6274
        && *(_WORD *)a1 != 6275
        && *(_WORD *)a1 != 6276
        && *(_WORD *)a1 != 6277
        && *(_WORD *)a1 != 6278
        && *(_WORD *)a1 != 6279
        && *(_WORD *)a1 != 6736
        && *(_WORD *)a1 != 6732
        && *(_WORD *)a1 != 6778
        && *(_WORD *)a1 != 6779
        && *(_WORD *)a1 != 6720
        && *(_WORD *)a1 != 6721
        && *(_WORD *)a1 != 6765
        && *(_WORD *)a1 != 6766
        && *(_WORD *)a1 != 6767
        && *(_WORD *)a1 != 6768
        && *(_WORD *)a1 != 6769
        && *(_WORD *)a1 != 6770
        && *(_WORD *)a1 != 6771
        && ((v1 = *(_WORD *)a1,
             v2 = (SEASON3B::CNewUISystem *)SEASON3B::CNewUISystem::GetInstance(),
             SEASON3B::CNewUISystem::GetUI_NewMyInventory(v2),
             !SEASON3B::CNewUIMyInventory::IsInvenItem(v1))
         || *((_BYTE *)a1 + 22) == 254)
        && (*(_WORD *)a1 != 6676 || v4)
        || *((_BYTE *)a1 + 97) != 1
        || *((_BYTE *)a1 + 98) != 1 )
      {
        result = *(_WORD *)a1 == 7179
              || *(_WORD *)a1 == 6676 && (v4 == 1 || v4 == 2)
              || *((_BYTE *)a1 + 97) == 1 && !*((_BYTE *)a1 + 98) && *(_WORD *)a1 == 6676 && !v4
              || *(_WORD *)a1 == 6676 && (v4 == 1 || v4 == 2)
              || *(_WORD *)a1 == 6675
              || *(_WORD *)a1 == 7188 && v4 >= 1 && v4 <= 5
              || *(_WORD *)a1 == 7319
              || *(_WORD *)a1 == 7320
              || IsLuckySetItem(*(_WORD *)a1) == 1 && (signed int)*((_BYTE *)a1 + 22) > 0
              || !IsLuckySetItem(*(_WORD *)a1) && Check_ItemAction(a1, 4, 0);
      }
      else
      {
        result = 0;
      }
      return result;
    }
    I will do a small system in client that can control these actions items, but i did not recommend to do in any way.

    Code:
    bool __cdecl IsHighValueItem(struct tagITEM *a1);
    bool __cdecl IsPersonalShopBan(struct tagITEM *a1);
    bool __cdecl IsTradeBan(struct tagITEM *a1);
    bool __cdecl IsStoreBan(struct tagITEM *a1);
    bool __cdecl IsDropBan(struct tagITEM *a1);
    bool __cdecl IsSellingBan(struct tagITEM *a1);
    bool __cdecl IsRepairBan(struct tagITEM *a1);
    I will add a config to control these funcions in next update
    ok tnx, maybe add comand standart player /clearinv (only who write, inventory clear)

  5. #500
    Ultimate Member x00000 is offline
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    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    hi, please change 3d camera from rightclick to middle one, if u turn on camera and just try to kill mobs you screen move, i will test more
    Spoiler:

  6. #501
    Hardcore Member k2prouds is offline
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    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    the server is not stable, everything was fine in beta testing, but in the official version when the players came the server crashes time after time. i thought it was because of Kanturu event, and excluded it, but it kept repeatingI understand that the server is raw, but sorry for the wasted time. CRASH Critical problem(

    My Logs GS were often crashed but I did not record the time 10.04.2020: https://files.inbox.lv/ticket/d3706d...20-04-10.txtMy logs GSCS somitems too close GSCS 10.04.2020: https://files.inbox.lv/ticket/304902...2020-04-10.txt
    My logs GS (which is shown in the screenshots) 11.04.2020: https://files.inbox.lv/ticket/7cca8b...2020-04-11.txt

    Last edited by k2prouds; 11-04-20 at 04:26 PM.

  7. #502

    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    was testing ..MuServer_EX501\Data\Custom\Monster.txt edited the Monster.txt and the Procedure [dbo].[WZ_CustomMonsterReward] to SET GoblinPoint=GoblinPoint+@RewardValue1, WCoinC=WCoinC+@RewardValue2
    the rewards work good but not the messages - [10] Mensagem Global and - [11] Mensagem Player

    next ill test item stack from ...MuServer_EX501\Data\Item\ItemStack.txt
    this system for item stacking is great,
    we need gem stacking system too, theres only for bless and soul with Lahap but
    the server already supports gem stacking
    [...]
    12
    136 "Bundled Jewel of Life"
    137 "Bundled Jewel of Creation"
    138 "Bundled Jewel of Guardian"
    139 "Bundled Gemstone"
    140 "Bundled Jewel of Harmony"
    141 "Bundled Jewel of Chaos"
    142 "Bundled Lower Refining Stone"
    143 "Bundled Higer Refining Stone"
    THX SmileY!!! for your outstanding work on this files Bro
    Last edited by Nshell; 12-04-20 at 11:29 AM.
    [SIGPIC][/SIGPIC]

  8. #503
    Registered allen343434 is offline
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    Jun 2014 Join Date
    17Posts

    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    Finished setting up my db and all server startup are active but It says you are disconnected from the server after the loading screen

    also where do i put my IP address in i want to host in on my computer

    also DO i put ipv4 or my public ip?
    Last edited by allen343434; 12-04-20 at 01:01 PM.

  9. #504

    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    Quote Originally Posted by allen343434 View Post
    Finished setting up my db and all server startup are active but It says you are disconnected from the server after the loading screen

    also where do i put my IP address in i want to host in on my computer

    also DO i put ipv4 or my public ip?
    to test you can use your local IP for everything 127.0.0.1, than you can use your lan ip and last for some wide tests you can use your wan ip
    [SIGPIC][/SIGPIC]

  10. #505
    #ChangeBrazil SmileYzn is offline
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    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    @x00000
    Try with middle click, it also implemented
    @Nshell
    I will look in these features, i guess you can add it manually items to stack
    @k2prouds
    Did server generated dump files?

  11. #506
    Hardcore Member k2prouds is offline
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    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    No dump, C:\MuServer_EX501\GameServer\LOG only creates text logs. .
    I tried to solve it with software, i download zTeamStatusChecker (this program automatically starts the GameServer.exe after it crashes), but this program does not work until, i choose in the window crached GameServer "Close the program", then zTeamStatusChecker open again crashed GameServer.exe
    Last edited by k2prouds; 12-04-20 at 03:23 PM.

  12. #507

    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    Quote Originally Posted by SmileYzn View Post
    @x00000
    Try with middle click, it also implemented
    @Nshell
    I will look in these features, i guess you can add it manually items to stack
    @k2prouds
    Did server generated dump files?

    I stand corrected about gem stacking!!
    just need to rightclick them and your done it stacks!!!

    Thx alot SmileY

    Edit:

    I stand corrected once again about custom options Monster.txt configs, it was always working perfect it was just bad configs on my end....



    Last edited by Nshell; 12-04-20 at 04:16 PM.
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  13. #508
    #ChangeBrazil SmileYzn is offline
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    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    @k2prouds

    Check yours MP system.
    @Nshell

    Thanks :D

  14. #509
    Hardcore Member k2prouds is offline
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    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    Quote Originally Posted by SmileYzn View Post
    @k2prouds

    Check yours MP system.
    @Nshell

    Thanks :D
    Anti Cheat MUEMU ?

    why do you think so?

  15. #510
    Ultimate Member x00000 is offline
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    Re: [Release] MU Server Season 5.5 Full (PerfectZone Server Files) (Beta)

    problem its when u use skill to kill monster u click right one and its move
    https://youtu.be/5eIXGmOQvOY
    to understand, i dont want to move it its move by itself when i try to kill monster, and it is not a big problem but every time i use it make me stop test next
    Last edited by x00000; 12-04-20 at 10:35 PM. Reason: idk why post was repeat 3 times
    Spoiler:



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