Re: [Release] MuClientTools Season 16 part 1.1
Quote:
Originally Posted by
Smradoch
The tool should handle LockPositionData automatically when converting bmd->smd, no need to touch it.
LockPosition is a boolean flag using in animation loop. For an example:
An animation (such as bull walking) has 3 frames: 0 1 2
LockPosition = false
animation loop: 0 1 2 0 | 0 1 2 0 | 0 1 2 0 | ...
LockPosition = true
animation loop: 0 1 2 | 0 1 2 | 0 1 2 | ...
Re: [Release] MuClientTools Season 16 part 1.1
@solarismu
Are you working in BMD->FBX? I saw your last commit, how is going with that?
It was something I was very interested. Because the blender script, converting the SMD to Blender and then Blender to FBX, there was an import error in the skeleton, when I would merge the equipment (Unity3D). So I was using the MilkShape3D tool for conversion by manual. x_X
Re: [Release] MuClientTools Season 16 part 1.1
Quote:
Originally Posted by
Viserion
@
solarismu
Are you working in BMD->FBX? I saw your last commit, how is going with that?
It was something I was very interested. Because the blender script, converting the SMD to Blender and then Blender to FBX, there was an import error in the skeleton, when I would merge the equipment (Unity3D). So I was using the MilkShape3D tool for conversion by manual. x_X
https://i.imgur.com/8jBYkV6.mp4
https://i.imgur.com/avAcW0e.mp4
https://i.imgur.com/cQs0Ag6.mp4
https://i.imgur.com/THIw4RS.mp4
Re: [Release] MuClientTools Season 16 part 1.1
Quote:
Originally Posted by
solarismu
I had seen it in the readme. Incredible! :)
In the last video, is the animation in blender having a problem or was it just a coincidence?
Did you got the key for season 17?
Re: [Release] MuClientTools Season 16 part 1.1
Quote:
Originally Posted by
Viserion
I had seen it in the readme. Incredible! :)
In the last video, is the animation in blender having a problem or was it just a coincidence?
Did you got the key for season 17?
It's just Blender's problem. It's a free tool anyway...
Autodesk is the owner of FBX format. Autodesk's tools (such as Maya) handle it without any problem. However, It's expensive and maybe uncommon here, so I made the test with Blender instead.
Unreal Engine gives a better view than blender... I didn't test with Unity, but I assume axis system need to be changed a little bit.
Re: [Release] MuClientTools Season 16 part 1.1
Support for s17? I think it is same encryption if I am not wrong.
Re: [Release] MuClientTools Season 16 part 1.1
Quote:
Originally Posted by
or30n
Support for s17? I think it is same encryption if I am not wrong.
It's not hard, anyone can port it to S17 if they really try. It's just changing some structures.
I WILL NOT SUPPORT SEASON 17 or higher unless MuLgd / IGCN / whoever release an stable source for that version.