Thank you, I changed it to 16bit. It should okay now.
Printable View
thank you! can u share the complete folder with all models from s16? is for a project in unity, the truth is that I can't found this application that is seen in the video, Bmd2Fbx, I can't found it anywhere and the unique I see is version 0.97d
Hi guys,
I have a unity project too and this tool help me a lot but, I can convert items, weapons, map objects to fbx and import them to unity but I can’t convert terrain height, terrain light and most important terrain object files.
From older versions I convert map objects file with pentium tool and then export to txt so I create a script to read it and place automatically objects. So my question, is there a way someone make or help to create a conversion tool at least for terrain object files?
And if anyone want to help or make a tool to convert all client files like interface, skills or what ever.
Here some pics of my project,
https://cdn.discordapp.com/attachmen...2963577/03.png
https://cdn.discordapp.com/attachmen...1176282/01.png
https://cdn.discordapp.com/attachmen...2729710/02.png
https://cdn.discordapp.com/attachmen...7126640/04.png
https://cdn.discordapp.com/attachmen...4809191/05.png
In this project the only problem i deal with is terrain height. I convert using pentium tool from season 6 but holes are wrong.
Then I try to save .map using again pentium tool so I can use terrain texture tiles but was wrong.
Terrain textures are better by hand and from start but holes are important to be the map as much possible as original.
This have to be for objects too. Here in these pictures I convert from s6 again the terrainobject.obj from client using pentium tool and works, but for low seasons. I need for higher up to s18.
Any way, I will continue projects until someone help.
After a satisfying version I will release it free for anyone who want to try or continue with me.
I have until season 16 decrypted
https://www.mediafire.com/file/avlcf...20.16.rar/file
Its ok, thank you
Why don't you use https://github.com/VDraven/MuOnline-WorldEditor
You can save .obj files in s6 version. S6 maybe use V0 / V1 (Im not sure, just try by your self)
Btw, the .obj files format is also just in the source. Take your time and read if needed.
https://i.imgur.com/IPLkcp1.png
@solarismu
Hey! Testing some animations form Player, I got some issues.
https://gifyu.com/image/SkEnD
How you import into unity? I mean you convert to fbx or smd?
I always convert to smd, import into blender and export as fbx.
https://files.fm/u/8af7nrvbm
Any Help with opening .gfx / .dds Files ???
.dds you can open with Nvidia texture tools exporter plugin for photoshop
.gfx you can open with JPEXS Free Flash Decompiler
https://mega.nz/file/iA1WhCzZ#xee60U...i9L1pm8XcbjWcA
This file contain worlds folders and local folder from client season 18 episode 3.
Can any one help me to decrypt the *.obj files that include map objects location and position and local folder.