[Release] MuClientTools Season 16 part 1.1

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  1. #51
    Grand Master or30n is online now
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    Re: [Release] MuClientTools Season 16 part 1.1

    Support for s17? I think it is same encryption if I am not wrong.

  2. #52
    Elite Member solarismu is offline
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    Re: [Release] MuClientTools Season 16 part 1.1

    Quote Originally Posted by or30n View Post
    Support for s17? I think it is same encryption if I am not wrong.
    It's not hard, anyone can port it to S17 if they really try. It's just changing some structures.

    I WILL NOT SUPPORT SEASON 17 or higher unless MuLgd / IGCN / whoever release an stable source for that version.

  3. #53
    Member BattleLorencia is offline
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    i cant open the file its working on x64 bit pc win 11 ?
    someone can send me the latest complied version ? i try for s17 xteam

  4. #54
    Elite Member Ale[!] is offline
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    you have to drag files to executables, this tools is for season16 but with a little work you can make it work for newer seasons

  5. #55
    Grand Master or30n is online now
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    How we can open .PAM
    and .TTA files?

  6. #56
    Elite Member VadimashRS is offline
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    @solarismu
    itemaddoptions any missed in code because he not transform .bmd to .txt, check it on you src from git

  7. #57
    Elite Member solarismu is offline
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    Quote Originally Posted by VadimashRS View Post
    @solarismu
    itemaddoptions any missed in code because he not transform .bmd to .txt, check it on you src from git
    Hi, thank you. Leoferrarezi have made the fix for that problem. I already updated the source and release files. It should be good now.

    Quote Originally Posted by or30n View Post
    How we can open .PAM
    and .TTA files?
    OBJ -> JBO, MAP -> PAM, ATT -> TTA
    They are just binary files. I don't recommend to work / edit on these files. In the past, I had a intention to convert these files to text files. However, I already made a Mu World Editor plugin and it works just fine. So I didn't do it.
    Last edited by solarismu; 15-10-22 at 01:22 AM.

  8. #58
    Elite Member VadimashRS is offline
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    Quote Originally Posted by solarismu View Post
    Hi, thank you. Leoferrarezi have made the fix for that problem. I already updated the source and release files. It should be good now.
    itemsetoptions fixed, itemaddoptions.bmd-> txt no react ItemAddOption_bmd.exe, no error and no conversion, tested on you last git sources

  9. #59
    Elite Member solarismu is offline
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    Quote Originally Posted by VadimashRS View Post
    itemsetoptions fixed, itemaddoptions.bmd-> txt no react ItemAddOption_bmd.exe, no error and no conversion, tested on you last git sources
    I test with the given sample in _bin_, all is ok.
    Only season 16 ep1 is guaranteed and tested. itemaddoption.bmd (no 's' after option)
    Check the file size:

  10. #60
    Elite Member VadimashRS is offline
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    Quote Originally Posted by solarismu View Post
    I test with the given sample in _bin_, all is ok.
    Only season 16 ep1 is guaranteed and tested. itemaddoption.bmd (no 's' after option)
    Check the file size:
    work ok, after replace bmd from original client, i beat itemaddoptions from you github have bug :)

    Error on formuladata
    is the ID more 256 he insert Group -1
    Group 3 in S16 1-1 have more 256....

  11. #61
    Elite Member solarismu is offline
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    Quote Originally Posted by VadimashRS View Post
    =
    Error on formuladata
    is the ID more 256 he insert Group -1
    Group 3 in S16 1-1 have more 256....
    Thank you, I changed it to 16bit. It should okay now.

  12. #62
    Newbie makuca is offline
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    thank you! can u share the complete folder with all models from s16? is for a project in unity, the truth is that I can't found this application that is seen in the video, Bmd2Fbx, I can't found it anywhere and the unique I see is version 0.97d

  13. #63
    Grand Master or30n is online now
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    Hi guys,

    I have a unity project too and this tool help me a lot but, I can convert items, weapons, map objects to fbx and import them to unity but I can’t convert terrain height, terrain light and most important terrain object files.
    From older versions I convert map objects file with pentium tool and then export to txt so I create a script to read it and place automatically objects. So my question, is there a way someone make or help to create a conversion tool at least for terrain object files?
    And if anyone want to help or make a tool to convert all client files like interface, skills or what ever.
    Here some pics of my project,
    https://cdn.discordapp.com/attachmen...2963577/03.png
    https://cdn.discordapp.com/attachmen...1176282/01.png
    https://cdn.discordapp.com/attachmen...2729710/02.png
    https://cdn.discordapp.com/attachmen...7126640/04.png
    https://cdn.discordapp.com/attachmen...4809191/05.png

    In this project the only problem i deal with is terrain height. I convert using pentium tool from season 6 but holes are wrong.
    Then I try to save .map using again pentium tool so I can use terrain texture tiles but was wrong.
    Terrain textures are better by hand and from start but holes are important to be the map as much possible as original.
    This have to be for objects too. Here in these pictures I convert from s6 again the terrainobject.obj from client using pentium tool and works, but for low seasons. I need for higher up to s18.
    Any way, I will continue projects until someone help.
    After a satisfying version I will release it free for anyone who want to try or continue with me.
    Last edited by or30n; 25-10-22 at 10:55 AM.

  14. #64
    Newbie makuca is offline
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  15. #65
    Grand Master or30n is online now
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    Its ok, thank you

  16. #66
    Elite Member solarismu is offline
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    Quote Originally Posted by or30n View Post
    Hi guys,

    I have a unity project too and this tool help me a lot but, I can convert items, weapons, map objects to fbx and import them to unity but I can’t convert terrain height, terrain light and most important terrain object files.
    From older versions I convert map objects file with pentium tool and then export to txt so I create a script to read it and place automatically objects. So my question, is there a way someone make or help to create a conversion tool at least for terrain object files?
    And if anyone want to help or make a tool to convert all client files like interface, skills or what ever.
    Here some pics of my project,
    https://cdn.discordapp.com/attachmen...2963577/03.png
    https://cdn.discordapp.com/attachmen...1176282/01.png
    https://cdn.discordapp.com/attachmen...2729710/02.png
    https://cdn.discordapp.com/attachmen...7126640/04.png
    https://cdn.discordapp.com/attachmen...4809191/05.png

    In this project the only problem i deal with is terrain height. I convert using pentium tool from season 6 but holes are wrong.
    Then I try to save .map using again pentium tool so I can use terrain texture tiles but was wrong.
    Terrain textures are better by hand and from start but holes are important to be the map as much possible as original.
    This have to be for objects too. Here in these pictures I convert from s6 again the terrainobject.obj from client using pentium tool and works, but for low seasons. I need for higher up to s18.
    Any way, I will continue projects until someone help.
    After a satisfying version I will release it free for anyone who want to try or continue with me.
    Why don't you use https://github.com/VDraven/MuOnline-WorldEditor
    You can save .obj files in s6 version. S6 maybe use V0 / V1 (Im not sure, just try by your self)
    Btw, the .obj files format is also just in the source. Take your time and read if needed.


  17. #67
    Viserion is online now
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    @solarismu

    Hey! Testing some animations form Player, I got some issues.

    https://gifyu.com/image/SkEnD

  18. #68
    Grand Master or30n is online now
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    Quote Originally Posted by Viserion View Post
    @solarismu

    Hey! Testing some animations form Player, I got some issues.

    https://gifyu.com/image/SkEnD
    How you import into unity? I mean you convert to fbx or smd?
    I always convert to smd, import into blender and export as fbx.
    https://files.fm/u/8af7nrvbm
    Last edited by or30n; 13-12-22 at 01:00 PM.

  19. #69
    Member RealCoderZ is offline
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    Any Help with opening .gfx / .dds Files ???

  20. #70
    selling server files is against RZ rules LTPTeam is offline
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    Quote Originally Posted by RealCoderZ View Post
    Any Help with opening .gfx / .dds Files ???
    .dds you can open with Nvidia texture tools exporter plugin for photoshop
    .gfx you can open with JPEXS Free Flash Decompiler

  21. #71
    Grand Master or30n is online now
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    https://mega.nz/file/iA1WhCzZ#xee60U...i9L1pm8XcbjWcA
    This file contain worlds folders and local folder from client season 18 episode 3.
    Can any one help me to decrypt the *.obj files that include map objects location and position and local folder.

  22. #72
    Newbie romeo1981 is offline
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    Quote Originally Posted by solarismu View Post
    It can dec&enc .att .map .obj files. (binary files, not friendly for user/reader)
    I suggest using WorldEditor to work with these files instead.


    Project default (and ONLY) build setting:
    - VS2019
    - Windows 10
    - x86 (Win32)
    - Release (speed optimize)

    You may need VS2015/17/19/...
    or VC++ redistributable packages.
    I am tested and work fine at
    - vs2022
    - windows 11
    - x64( muclienttool release to win32)
    -



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