The tool should handle LockPositionData automatically when converting bmd->smd, no need to touch it.
LockPosition is a boolean flag using in animation loop. For an example:
An animation (such as bull walking) has 3 frames: 0 1 2
LockPosition = false
animation loop: 0 1 2 0 | 0 1 2 0 | 0 1 2 0 | ...
LockPosition = true
animation loop: 0 1 2 | 0 1 2 | 0 1 2 | ...




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