[Release] MuClientTools Season 16 part 1.1

Page 5 of 5 FirstFirst 12345
Results 61 to 70 of 70
  1. #61
    Account Upgraded | Title Enabled! solarismu is offline
    MemberRank
    May 2017 Join Date
    219Posts
    Quote Originally Posted by VadimashRS View Post
    =
    Error on formuladata
    is the ID more 256 he insert Group -1
    Group 3 in S16 1-1 have more 256....
    Thank you, I changed it to 16bit. It should okay now.

  2. #62
    Novice makuca is offline
    MemberRank
    Oct 2022 Join Date
    3Posts
    thank you! can u share the complete folder with all models from s16? is for a project in unity, the truth is that I can't found this application that is seen in the video, Bmd2Fbx, I can't found it anywhere and the unique I see is version 0.97d

  3. #63
    Account Upgraded | Title Enabled! or30n is offline
    MemberRank
    Jun 2005 Join Date
    726Posts
    Hi guys,

    I have a unity project too and this tool help me a lot but, I can convert items, weapons, map objects to fbx and import them to unity but I can’t convert terrain height, terrain light and most important terrain object files.
    From older versions I convert map objects file with pentium tool and then export to txt so I create a script to read it and place automatically objects. So my question, is there a way someone make or help to create a conversion tool at least for terrain object files?
    And if anyone want to help or make a tool to convert all client files like interface, skills or what ever.
    Here some pics of my project,
    https://cdn.discordapp.com/attachmen...2963577/03.png
    https://cdn.discordapp.com/attachmen...1176282/01.png
    https://cdn.discordapp.com/attachmen...2729710/02.png
    https://cdn.discordapp.com/attachmen...7126640/04.png
    https://cdn.discordapp.com/attachmen...4809191/05.png

    In this project the only problem i deal with is terrain height. I convert using pentium tool from season 6 but holes are wrong.
    Then I try to save .map using again pentium tool so I can use terrain texture tiles but was wrong.
    Terrain textures are better by hand and from start but holes are important to be the map as much possible as original.
    This have to be for objects too. Here in these pictures I convert from s6 again the terrainobject.obj from client using pentium tool and works, but for low seasons. I need for higher up to s18.
    Any way, I will continue projects until someone help.
    After a satisfying version I will release it free for anyone who want to try or continue with me.
    Last edited by or30n; 25-10-22 at 10:55 AM.

  4. #64
    Novice makuca is offline
    MemberRank
    Oct 2022 Join Date
    3Posts

  5. #65
    Account Upgraded | Title Enabled! or30n is offline
    MemberRank
    Jun 2005 Join Date
    726Posts
    Its ok, thank you

  6. #66
    Account Upgraded | Title Enabled! solarismu is offline
    MemberRank
    May 2017 Join Date
    219Posts
    Quote Originally Posted by or30n View Post
    Hi guys,

    I have a unity project too and this tool help me a lot but, I can convert items, weapons, map objects to fbx and import them to unity but I can’t convert terrain height, terrain light and most important terrain object files.
    From older versions I convert map objects file with pentium tool and then export to txt so I create a script to read it and place automatically objects. So my question, is there a way someone make or help to create a conversion tool at least for terrain object files?
    And if anyone want to help or make a tool to convert all client files like interface, skills or what ever.
    Here some pics of my project,
    https://cdn.discordapp.com/attachmen...2963577/03.png
    https://cdn.discordapp.com/attachmen...1176282/01.png
    https://cdn.discordapp.com/attachmen...2729710/02.png
    https://cdn.discordapp.com/attachmen...7126640/04.png
    https://cdn.discordapp.com/attachmen...4809191/05.png

    In this project the only problem i deal with is terrain height. I convert using pentium tool from season 6 but holes are wrong.
    Then I try to save .map using again pentium tool so I can use terrain texture tiles but was wrong.
    Terrain textures are better by hand and from start but holes are important to be the map as much possible as original.
    This have to be for objects too. Here in these pictures I convert from s6 again the terrainobject.obj from client using pentium tool and works, but for low seasons. I need for higher up to s18.
    Any way, I will continue projects until someone help.
    After a satisfying version I will release it free for anyone who want to try or continue with me.
    Why don't you use https://github.com/VDraven/MuOnline-WorldEditor
    You can save .obj files in s6 version. S6 maybe use V0 / V1 (Im not sure, just try by your self)
    Btw, the .obj files format is also just in the source. Take your time and read if needed.


  7. #67
    Viserion is offline
    MemberRank
    Jan 2009 Join Date
    1,108Posts
    @solarismu

    Hey! Testing some animations form Player, I got some issues.

    https://gifyu.com/image/SkEnD

  8. #68
    Account Upgraded | Title Enabled! or30n is offline
    MemberRank
    Jun 2005 Join Date
    726Posts
    Quote Originally Posted by Viserion View Post
    @solarismu

    Hey! Testing some animations form Player, I got some issues.

    https://gifyu.com/image/SkEnD
    How you import into unity? I mean you convert to fbx or smd?
    I always convert to smd, import into blender and export as fbx.
    https://files.fm/u/8af7nrvbm
    Last edited by or30n; 4 Weeks Ago at 01:00 PM.

  9. #69
    Apprentice RealCoderZ is offline
    MemberRank
    Apr 2015 Join Date
    24Posts
    Any Help with opening .gfx / .dds Files ???

  10. #70
    selling server files is against RZ rules LTPTeam is offline
    MemberRank
    Feb 2013 Join Date
    UkraineLocation
    551Posts
    Quote Originally Posted by RealCoderZ View Post
    Any Help with opening .gfx / .dds Files ???
    .dds you can open with Nvidia texture tools exporter plugin for photoshop
    .gfx you can open with JPEXS Free Flash Decompiler



Page 5 of 5 FirstFirst 12345

Advertisement