[Release] MuEmu 99b + 512 items + cashshop?

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  1. #1
    Newbie :) Pinkof is offline
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    [Release] MuEmu 99b + 512 items + cashshop?

    Hi... i'm try to make a main to support 512 items..

    At this moment i have this..

    Recode section where set info to a item to support 512 items
    Recode section where read item.bmd to support 512 items
    Recode section where draw item in inventory to support 512 items
    Recode PreviewCharList to support 512 items.
    Recode GCItemMoveRecv to support 512 items..
    Resize buffer where save data of texture.
    Resize buffer where save data of items bmd format.

    Wing elf texture fixed.
    Bow and Crossbow position fixed
    Bless,Soul and Life fixed.
    Draw item info fixed and decompiled.
    Drink Skill orbs and book fixed
    Drink potions Fixed
    Draw Potions in interface fixed.

    Update: 30 / 06 / 2017

    well... i have many fixs
    fixed and decompiled: player movements
    fixed and decompiled: MoveItem and draw item slot on inventory.
    fixed and decompiled pstore price
    fixed and decompiled shop price
    fixed and decompiled create monster
    fixed and decompiled GCItemChanged.
    fixed error with interface that not send packet to gameserver to say "interface is closed" muemu doesnt have a timer how the original gameserver for close interface by time.
    fixed and decompile SetItemGlow(100% decompiled but 95% working) have minimal bug.
    Update: 04/ 07 / 2017



    Fixed:Shield position on inventory.
    Fixed:Zen amount on the floor
    Fixed and decompiled: Draw item name and option on the floor
    Fixed and decompiled: Draw item on the floor
    Fixed and decompiled: item size on the floor
    Fixed and decompile: All the functions that handle the glow and shining
    Fixed Items Helper.
    Fixed Skins 2º evolution
    In side Gameserver:
    Fixed Skill timer of buff skills(mana shield, defense, inner,etc).

    Maybe now is working to 95% fine i dont sure..........
    Client crash if the gameserver send a item that doesnt exist in the client
    Update: 06/ 07 / 2017

    Fixed some issues with glow.
    Fixed all weapons of mobs and npc
    Added Phantom Soldier(Elf buff helper)
    Fixed Chaos Machine now can create all items..
    Update: 17/ 07 / 2017



    ///////client side
    Added cashshop system
    Added data / interface / cashshop folder
    The data / cashshop folder was added
    The cashshop.txt file was added to configure the file
    Added animation when clicking characters in the character selection.
    We added the cashshop texts in the text.bmd to change it to your liking.
    The text.bmd buffer is incremented to support more texts.
    Fixed the error that it did not show texts in the chat
    I noticed in the cashshop the error that overlapped the item in the texts.
    He noticed that he did not show Zen well when he died
    Messages were added when you did not have enough mucoins to buy cashshop
    Messages were added when you did not have space in the inventory in the purchase of cashshop
    Added message that the cashshop can only open in safe areas.


    All texts can be modified from the text.bmd file
    main crash when try create a guild fixed.


    ////////Server side
    A check was added to verify the inventory space in the cashshop purchase
    The CashShopProduct file was added to the / data / cashshop folder
    The dataserver was modified to support the cashshop system




    Was added in the memb_info table the field MuCoins






    He repaired Zen when he died.
    Was added in GameServerInfo - Common.dat to enable and disable cashshop
    guild viewport fixed


    Remember for the cashshop to work properly must configure the server side and the client side exactly the same


    DO NOT FORGET!!!!
    ADD IT!!
    In the memb_info table the field MuCoins
    Update: 19/ 07 / 2017




    guild war fixed
    guild war score fixed
    guild info fixed
    removed wings summoner from chaos machines
    removed devil squre ticket Level 5 and level 6
    removed blood castle 8
    kalima mobs fixed
    chaos castle fixed
    devil square fixed
    blood castle fixed
    skill of mobs fixed
    quest fixed
    updated database clean
    Update: 23/ 07 / 2017
    fixed skill elf
    fixed movements of elf with bow.
    fixed GCEffectStateRecv
    fixed load of items.
    fixed crash with effect poison
    fixed packet to close interface in gameserver.
    CashShop system Updated
    Update: 24/ 07 / 2017
    skill summon elf fixed
    set divine and thunder fixed
    some client crash when open cashshop with Magic Gladiator fixed.
    events kantru illusion temple and raklion deleted from gameserver.
    helms of elf fixed..
    Update: 26/ 07 / 2017
    option repair fixed.
    can move the wings in icarus fixed
    storm crow set fixed
    icons on chat system added(party,whisp,post,guild,normal)
    Update: 27/ 07 / 2017
    ice arrow fixed
    some texts fixed
    Update: 28/ 07 / 2017
    Pets creation of dark lord fixed
    Character creation dark wizard fixed
    Some texts of items fixed
    when you re login start in lorencia fixed


    Chat system with icons disabled
    Animaton in select character Disabled
    Update: 30/ 07 / 2017
    crash gs when create guild with name of 8 chars fixed
    some texts of items fixed
    bk combo fixed
    Update: 31/ 07 / 2017
    /guild and guild from interface when press the key "D" fixed
    store buy fixed
    store price fixed
    war fixed
    MuServer test

    This MuTools just work with the item.bmd of this repack.

    MuTools 99B By Pinkof

    Can edit Text.BMD
    can edit Item.BMD

    Image of before..

    image of after...

    Elf buffer



    CASH SHOP UPDATED!!


    NEW CHAT SYSTEM WITH ICONS !
    Well this project is finished. I just will update it if have some critical bug
    Last edited by Pinkof; 31-07-17 at 10:24 PM.


  2. #2
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    added set item info ...

  3. #3
    Darkness Member Kiosani is offline
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    thumbs up re: [Release] MuEmu 99b + 512 items + cashshop?

    Great work bro!, hard, good luck man

    PS: I don't offer you help, because I know you don't need it, but if anything I can help you, let me know.

  4. #4
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    somebody that want help me to test ? i need somebody that can compile a gs 99b with support 512 item to test it.
    at this moment i'm trying use muemu source but i need recode many thing.. will be more fast with a original gameserver 99b.

  5. #5
    Member NaveMu is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    Quote Originally Posted by Pinkof View Post
    somebody that want help me to test ? i need somebody that can compile a gs 99b with support 512 item to test it.
    at this moment i'm trying use muemu source but i need recode many thing.. will be more fast with a original gameserver 99b.
    Bro, (Kiosani) had posted the GameServer 99.60t he managed to decompile it, I think he can help you in that part of 512 items

  6. #6
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    Well... i have 90% of items working fine..
    I need fix darkhorse , dark raven , box of kundums and many others... and i need fix orb and book skill to can drink.
    Is very hard finish it. But not impossible xD.
    Soon i will upload gs dataserver and main to test all items.

    - - - Updated - - -

    Code:
    int	 PlayerMovementManager(PLAYERSTRUCT * lpPlayer){   if ( lpPlayer->isSafeZone )  {    lpPlayer->unk0x372[2] = 0;  }  if(!lpPlayer->isSafeZone)  {      if ( lpPlayer->unk0x372[2] < 0x28u )    {      int Class = lpPlayer->PlayerClass & 7;      if ( Class == 3 || Class == 4 )	  {		 lpPlayer->unk0x372[2] = lpPlayer->unk0x372[2] + 1;	  }	  else if (pMapNumber == 7 )		{			if ( lpPlayer->SlotGloves != (WORD)-1 && lpPlayer->SlotGlovesLevel >= (WORD)5u )			{				lpPlayer->unk0x372[2] = lpPlayer->unk0x372[2] + 1;			}		}	 else if ( (pMapNumber < 24 || pMapNumber > 29)		&& lpPlayer->SlotBoots != -1		&& lpPlayer->SlotBootsLevel >= 5u )		{			lpPlayer->unk0x372[2] = lpPlayer->unk0x372[2] + 1;		}		else if ( pMapNumber >= 24 && pMapNumber <= 29 )		{			if ( lpPlayer->SlotGloves != (WORD)-1 && lpPlayer->SlotGlovesLevel >= (WORD)5u )			{			  lpPlayer->unk0x372[2] = lpPlayer->unk0x372[2] + 1;			  			}		}    }  }    if ( lpPlayer->TypeObject != 433 )  {	pSetNextAnimation(lpPlayer, 2);  }  else  {	  for(int i = 13;i<=20;i++)	  {		cBMD.sBMD[433].dSMD->sAnimation[i].SpeedAnimation_1 = 0.33f;		if ( (lpPlayer->ViewSkillState & 2) == 2 )		  cBMD.sBMD[433].dSMD->sAnimation[i].SpeedAnimation_1 = cBMD.sBMD[433].dSMD->sAnimation[i].SpeedAnimation_1 * 0.5; 	  }    	  for(int i = 22;i<=33;i++)	  {		cBMD.sBMD[433].dSMD->sAnimation[i].SpeedAnimation_1 = 0.34f;		if ( (lpPlayer->ViewSkillState & 2) == 2 )		  cBMD.sBMD[433].dSMD->sAnimation[i].SpeedAnimation_1 = cBMD.sBMD[433].dSMD->sAnimation[i].SpeedAnimation_1 * 0.5;	  } 	   cBMD.sBMD[433].dSMD->sAnimation[75].SpeedAnimation_1 = 0.33f;	   cBMD.sBMD[433].dSMD->sAnimation[73].SpeedAnimation_1 = 0.33f;	  if ( (lpPlayer->ViewSkillState & 2) == 2 )	  {		 cBMD.sBMD[433].dSMD->sAnimation[75].SpeedAnimation_1 =  cBMD.sBMD[433].dSMD->sAnimation[75].SpeedAnimation_1 * 0.5;		 cBMD.sBMD[433].dSMD->sAnimation[73].SpeedAnimation_1 =  cBMD.sBMD[433].dSMD->sAnimation[73].SpeedAnimation_1 * 0.5;	  }    if ( lpPlayer->SlotHelper == LOADITEM(13,4) && !lpPlayer->isSafeZone )  {    pSetNextAnimation(lpPlayer, 75);  }   else  if ( lpPlayer->isSafeZone && lpPlayer->SlotWeaponLeft == LOADITEM(13,5) )  {     pSetNextAnimation(lpPlayer, 73);  }  else if ( lpPlayer->SlotHelper ==  LOADITEM(13,2) && !lpPlayer->isSafeZone )  {    if ( lpPlayer->SlotWeaponRight == (WORD)-1 && lpPlayer->SlotWeaponLeft == (WORD)-1 )    {      pSetNextAnimation(lpPlayer, 32);    }  }  else if(lpPlayer->SlotHelper == LOADITEM(13,3) && lpPlayer->isSafeZone)  {	   if ( pMapNumber != 8 && pMapNumber != 10 )		{			if ( lpPlayer->SlotWeaponRight == (WORD)-1 && lpPlayer->SlotWeaponLeft == (WORD)-1 )			{				pSetNextAnimation(lpPlayer, 32);							}			else			{				pSetNextAnimation(lpPlayer, 33);			}		}	  }  else  {    int PosY = int(lpPlayer->PositionY * 0.0099999998);    int PosX = int(lpPlayer->PositionX * 0.0099999998);    sub_58FF50(PosX, PosY);        if ( !lpPlayer->isSafeZone && lpPlayer->SlotWings != (WORD)-1 )    {            if ( ((signed __int16)lpPlayer->SlotWeaponRight >=  LOADITEM(4,8) && (signed __int16)lpPlayer->SlotWeaponRight < LOADITEM(4,15))        || ((signed __int16)lpPlayer->SlotWeaponRight >= LOADITEM(4,16) && (signed __int16)lpPlayer->SlotWeaponRight < LOADITEM(4,17))        || ((signed __int16)lpPlayer->SlotWeaponRight >= LOADITEM(4,18) && (signed __int16)lpPlayer->SlotWeaponRight < LOADITEM(5,0)) )      {        pSetNextAnimation(lpPlayer, 31);      }      else      {        pSetNextAnimation(lpPlayer, 30);      }         }	else if ( !lpPlayer->isSafeZone && (pMapNumber == 7 || pMapNumber >= 24 && pMapNumber <= 29) )    {      if ( lpPlayer->unk0x372[2] < 0x28u )        pSetNextAnimation(lpPlayer, 21);      else        pSetNextAnimation(lpPlayer, 29);         }       else if (  lpPlayer->SlotWeaponRight == (WORD)-1 && lpPlayer->SlotWeaponLeft == (WORD)-1 ||				lpPlayer->isSafeZone && (pMapNumber < 11 || pMapNumber > 23) 			)    {      if ( lpPlayer->unk0x372[2] >= 0x28u )      {        pSetNextAnimation(lpPlayer, 22);              }	  else if ( (lpPlayer->PlayerClass & 7) != 2 )      {        pSetNextAnimation(lpPlayer, 13);      }	  else	  {		   pSetNextAnimation(lpPlayer, 14);	  }        }    else if ( lpPlayer->unk0x372[2] >= 0x28u )	{		if ( (signed __int16)lpPlayer->SlotWeaponRight  >= LOADITEM(0,0) && (signed __int16)lpPlayer->SlotWeaponRight  <  LOADITEM(3,0) )	    {			if ( *(BYTE *)(dword_7C09B40 + 76 * (signed __int16)lpPlayer->SlotWeaponRight  - 33486) )			{			if ( lpPlayer->SlotWeaponRight  ==  LOADITEM(0,21) || lpPlayer->SlotWeaponRight ==  LOADITEM(0,31) )				pSetNextAnimation(lpPlayer, 85);			else				pSetNextAnimation(lpPlayer, 16);			}			else			{			pSetNextAnimation(lpPlayer, 24);			}		  	  }	  else if ( (signed __int16) lpPlayer->SlotWeaponRight >= LOADITEM(5,0) && (signed __int16) lpPlayer->SlotWeaponRight < LOADITEM(6,0) )      {        		  if ( *(BYTE *)(dword_7C09B40 + 76 * (signed __int16)lpPlayer->SlotWeaponRight  - 33486) )		  {			pSetNextAnimation(lpPlayer, 18);		  }		  else		  {			pSetNextAnimation(lpPlayer, 15);		  }		  	  }	  else if(lpPlayer->SlotWeaponRight == LOADITEM(3,1) || lpPlayer->SlotWeaponRight == LOADITEM(4,2) )	  {			pSetNextAnimation(lpPlayer, 17);	  }	  else if(lpPlayer->SlotWeaponRight >= LOADITEM(3,0) && lpPlayer->SlotWeaponRight < LOADITEM(4,0))	  {			  pSetNextAnimation(lpPlayer, 18);	  }	  else if (lpPlayer->SlotWeaponLeft >=  LOADITEM(4,0))      {		  if (lpPlayer->SlotWeaponLeft <  LOADITEM(4,7) ||			  lpPlayer->SlotWeaponLeft ==  LOADITEM(4,17) ||			  lpPlayer->SlotWeaponLeft ==  LOADITEM(4,20)			  )		  {			    pSetNextAnimation(lpPlayer, 27);		  }		  else if(lpPlayer->SlotWeaponRight >=  LOADITEM(4,8) &&  lpPlayer->SlotWeaponRight <  LOADITEM(4,15))		  {			  pSetNextAnimation(lpPlayer, 28);		  }		   else if(lpPlayer->SlotWeaponRight >=  LOADITEM(4,16) &&  lpPlayer->SlotWeaponRight <  LOADITEM(4,17))		  {			  pSetNextAnimation(lpPlayer, 28);		  }		    else if(lpPlayer->SlotWeaponRight >=  LOADITEM(4,18) &&  lpPlayer->SlotWeaponRight <  LOADITEM(5,0))		  {			  pSetNextAnimation(lpPlayer, 28);		  }	  }	  else  if ( (lpPlayer->PlayerClass & 7) != 2 )      {        pSetNextAnimation(lpPlayer, 13);            }	  else	  {		   pSetNextAnimation(lpPlayer, 14);	  }	}	else if(lpPlayer->SlotWeaponRight >=  LOADITEM(0,0) &&  lpPlayer->SlotWeaponRight <  LOADITEM(3,0))	 {		 if(lpPlayer->SlotWeaponLeft >=  LOADITEM(0,0) &&  lpPlayer->SlotWeaponLeft <  LOADITEM(3,0))		 {		   pSetNextAnimation(lpPlayer, 15);		 }		 else		 {			 if ( *(BYTE *)(dword_7C09B40 + 76 * (signed __int16)lpPlayer->SlotWeaponRight  - 33486) )			  {				pSetNextAnimation(lpPlayer, 23);			  }			  else			  {				if ( lpPlayer->SlotWeaponRight  ==  LOADITEM(0,21) || lpPlayer->SlotWeaponRight ==  LOADITEM(0,31) )				{					pSetNextAnimation(lpPlayer, 86);				}				else				{					pSetNextAnimation(lpPlayer, 25);				}			  }		 }	 }	else if(lpPlayer->SlotWeaponRight >=  LOADITEM(5,0) &&  lpPlayer->SlotWeaponRight <  LOADITEM(6,0))	{			  if ( *(BYTE *)(dword_7C09B40 + 76 * (signed __int16)lpPlayer->SlotWeaponRight  - 33486) )			  {				pSetNextAnimation(lpPlayer, 23);			  }			  else			  {				pSetNextAnimation(lpPlayer, 26);			  }	}	else if(lpPlayer->SlotWeaponRight >=  LOADITEM(3,0) &&  lpPlayer->SlotWeaponRight <  LOADITEM(4,0))	{		pSetNextAnimation(lpPlayer, 26);	}	else if (lpPlayer->SlotWeaponLeft >=  LOADITEM(4,0))    {		if (lpPlayer->SlotWeaponLeft <  LOADITEM(4,7) ||			lpPlayer->SlotWeaponLeft ==  LOADITEM(4,17) ||			lpPlayer->SlotWeaponLeft ==  LOADITEM(4,20)			)		{			pSetNextAnimation(lpPlayer, 19);		}		else if(lpPlayer->SlotWeaponRight >=  LOADITEM(4,8) &&  lpPlayer->SlotWeaponRight <  LOADITEM(4,15))		{			pSetNextAnimation(lpPlayer, 20);		}		else if(lpPlayer->SlotWeaponRight >=  LOADITEM(4,16) &&  lpPlayer->SlotWeaponRight <  LOADITEM(4,17))		{			pSetNextAnimation(lpPlayer, 20);		}		else if(lpPlayer->SlotWeaponRight >=  LOADITEM(4,18) &&  lpPlayer->SlotWeaponRight <  LOADITEM(5,0))		{			pSetNextAnimation(lpPlayer, 20);		}	}	else	{			pSetNextAnimation(lpPlayer, 22);	}	}	}  if ( lpPlayer->TypeObject == 323 )  {	  sub_414480(124, (int)lpPlayer, 0);    return 0;  }  int Class = lpPlayer->PlayerClass & 7;  if (Class == 4 && lpPlayer->SlotHelper == LOADITEM(13,4) && !lpPlayer->isSafeZone )  {    sub_414480(rand() % 3 + 451, (int)lpPlayer, 0);    return 0;   }  if ( (DWORD)lpPlayer != pPlayerStruct )    goto LABEL_153;    if ( (rand() % 64) )  {    if ( (DWORD)lpPlayer == pPlayerStruct )      return 0;LABEL_153:        if ( (rand() % 16) )      return 0;  }  if ( lpPlayer->TypeObject != 433    || ((signed int)lpPlayer->Unk4 >= 209) && (signed int)lpPlayer->Unk4 <= 211 )  {        if ( lpPlayer->Unk4 >= 209 && lpPlayer->Unk4 <= 211 )      sub_414480(123, (int)lpPlayer, 0);       if ( cBMD.sBMD[lpPlayer->TypeObject].Unk0xAA != (WORD)-1 )    {      int v21 = 0;      if ( lpPlayer->Unk4 == 9 )        v21 = 5;            sub_414480(*(&cBMD.sBMD->Unk0xAA + (rand()%2) + 102 * lpPlayer->TypeObject) + v21 + 210, (int)lpPlayer, 0);    }  }  return 0;}

  7. #7
    Proficient Member 007jodex is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    0x7D24814 --> InventoryStatus Variable (Save Using Status - Open or Close)

    Can u share SetitemInfo function offset?

    Good Job!

  8. #8
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    well today i have..
    Dark horse and dark raven working fine.
    Skills Working
    Item 14 11 + Level working(Box of kundum heart of love etc..)
    Cape dark lord working fine.
    Now i need finish 3 things..
    1- draw Item info(some like "Absorb damage x%, item price, etc) this will take many time.
    2- Cant see potions in interface where are the keys q w e
    3- Can drink orb of skills

    - - - Updated - - -

    Quote Originally Posted by 007jodex View Post
    0x7D24814 --> InventoryStatus Variable (Save Using Status - Open or Close)

    Can u share SetitemInfo function offset?

    Good Job!
    here you have

    SetHook((LPVOID)&SetitemInfo,(LPVOID)0x04F91E0,0xE9);

  9. #9
    Valued Member 0xCCCCCC is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    can you share source for cape of lord?

  10. #10
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    Quote Originally Posted by 0xCCCCCC View Post
    can you share source for cape of lord?
    I dont have this yet.

  11. #11
    0x4D696E68 myheart is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    muemu


  12. #12
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    Well.. i'm trying decompile function where draw the set info when put the mouse over the item at this moment i have 50% done.

    - - - Updated - - -

    Well.. i'm trying decompile function where draw the set info when put the mouse over the item at this moment i have 50% done.

  13. #13
    RZ's most loyal knight Dios is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    This would work on 97 main and server? Even tho its not an emulator? Thanks.

  14. #14
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    Quote Originally Posted by Dios View Post
    This would work on 97 main and server? Even tho its not an emulator? Thanks.
    Yes. Can work in 97d is same to 99b.

  15. #15
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    first post update add a server repack to can help me find errors..
    i put a list with thing that i need fix if you can find more please make a list with all errors

    Thanks!

  16. #16
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    well... i have many fixs
    fix and decompiled: player movements
    fix and decompiled: MoveItem and draw item slot on inventory.
    fix and decompiled pstore price
    fix and decompiled shop price
    fix and decompiled create monster
    fix and decompiled GCItemChanged.
    fix error with interface that not send packet to gameserver to say "interface is closed" muemu doesnt have a timer how the original gameserver for close interface by time.

    i will update it tomorrow with this fixs..

  17. #17
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    first post updated...

  18. #18
    Member zacHa' is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    Quote Originally Posted by Pinkof View Post
    first post updated...
    2 errors received when i tried to open main.exe

    First

    ---------------------------
    Main.exe - No se encuentra el punto de entrada
    ---------------------------
    No se encuentra el punto de entrada del procedimiento K32GetModuleFileNameExA en la biblioteca de vínculos dinámicos KERNEL32.dll.
    ---------------------------
    Aceptar
    ---------------------------
    Second

    ---------------------------
    Error
    ---------------------------
    GameGuard.dll no encontrada
    ---------------------------
    Aceptar
    ---------------------------

  19. #19
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    first post updated

    - - - Updated - - -

    i think that just fixing the item when is dropped to floor and the shields i dont will need nothing more to test the 512 items

  20. #20
    Enthusiast russo1 is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    It will be another project to be abandoned, anyway, congratulations!

  21. #21
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    first post updated.

  22. #22
    Account Upgraded | Title Enabled! muonlinegr2 is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    pinkof link client + muedit for maker acc editor character link download?

    - - - Updated - - -

    maker tools for muemu add custom items new wings ;) 99b

  23. #23
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    Quote Originally Posted by muonlinegr2 View Post
    pinkof link client + muedit for maker acc editor character link download?

    - - - Updated - - -

    maker tools for muemu add custom items new wings ;) 99b
    you can use any client 99b.
    you can config your mumaker...
    and this just will work with 512 items i dont will post customs..

  24. #24
    Account Upgraded | Title Enabled! muonlinegr2 is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    database is working sql server 2008?

  25. #25
    Newbie :) Pinkof is offline
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    re: [Release] MuEmu 99b + 512 items + cashshop?

    Quote Originally Posted by muonlinegr2 View Post
    database is working sql server 2008?
    What is the name of database????? if you need a tutorial or something go to help section please.. i dont want test it with noobs.. sorry.
    and if you want know if a database sql 2005 is compatible with 2008 find in google and learn more about the compatibility with older versions.I don't will reply more ask of noobs..



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