[Release] MUEngine Full Season 4 Public + Custom Features (JPN)

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  1. #106
    No Pain - No Gain herosotoan is offline
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    Jul 2006 Join Date
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    369Posts

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    Haha. I didnt know. I just created it with compatibility SQL 2000 and then backed it up Didnt test it

  2. #107
    Account Upgraded | Title Enabled! ulfsark is offline
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    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    Use those DB's, sql 2000 with md5 off. Cashshop and Vip working perfectly.
    Also get a joinserver with md5 off or you won't connect.
    Multiupload.com - upload your files to multiple file hosting sites!

  3. #108
    Member Pr0vider is offline
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    Jun 2006 Join Date
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    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    Anyone got this on gameserver log?

    Code:
    Number of magic exceeds. (D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 25927)
    This come on my gameserver log time to time, dunno what he is.

  4. #109

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    Quote Originally Posted by Pr0vider View Post
    Anyone got this on gameserver log?

    Code:
    Number of magic exceeds. (D:\SERVERTEAM\ForeignSeason4.5\Main\Src\Mu Project\GameServer\user.cpp 25927)
    This come on my gameserver log time to time, dunno what he is.
    "Number of Magic" is the Buff damage , is about ur skill i think

    Code:
    p_magicInf.cpp
    p_magicDmgBuff.cpp
    Code:
    int CMagicInf::GetBuffDamage()
    {
        int damage = 0;
    
        if ( this->m_Skill == 0xFF )
        {
            LogAdd(steep.Get(GET(1, 202)), __FILE__, __LINE__);
            return 0;
        }
    
        int sdmg = this->m_DamageMax - this->m_DamageMin;
    
        __try
        {
            damage = this->m_DamageMin + (rand() % 1);
        }
        __except(sdmg=1,1)
        {
            LogAdd(steep.Get(GET(0, 111)), __FILE__, __LINE__);
        }
        return damage;
    }
    Code:
    class CMagicInf
    {
    
    public:
    
        CMagicInf();
        virtual ~CMagicInf();
        int Set(BYTE aSkill, BYTE aLevel);
        int Set(BYTE aType, BYTE aIndex, BYTE aLevel);
        int GetBuffDamage();
        
        CMagicInf & BuddDmg= (CMagicInf & __that)
        {
            this->m_Level = __that.m_Level;
            this->m_Skill = __that.m_Skill;
            this->m_DamageMin = __that.m_DamageMin;
            this->m_DamageMax = __that.m_DamageMax;
    
            return *this;
        };
    u can try runnning this script on sql query
    Code:
    Update DefaultClassType set magiclist = Null
    Update Character set magiclist = Null where clevel <5
    to avoid this .

    also u can try editing the table on ur MuOnline Databases
    Code:
    defaultclasstype
    and make some edits there.

  5. #110
    Member Pr0vider is offline
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    Jun 2006 Join Date
    60Posts

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    Found a problem in duel, DW/SM/GM cant use teleport there.

    GS err:
    [Account][Character] Try Teleport Not Move Area [101, 73]

    i think is about map files, dunno, any ideas?

  6. #111

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    Hmm , can u check here
    Code:
    MUEngine Public v1\MuOnline\GS\Configs
    on common.cfg and scroll down for pvp last land thing

  7. #112
    Member Pr0vider is offline
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    Jun 2006 Join Date
    60Posts

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    This happen during duel on duel map. i have pvp last stand off atm.

    you cant teleport in vulcanos also. same gs error line.

  8. #113

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    well then it might be Bug with duel system ? or about the skills?

    u get same error as in duel while trying to teleport in vulcanos ?

    k

    a

    r

    l

    i

  9. #114
    Member Pr0vider is offline
    MemberRank
    Jun 2006 Join Date
    60Posts

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    Its something with GS and map system, because when i teleport to vulcanos or duel arenas GS says:

    Code:
    [MapServerMng] CheckMoveMpSvr() - Unknown MapMove Info [username][character]: MAP-63 / INFO--31596
    ############################################################################

    Edit:

    After some search i figured that Vulcanos map was implemented in Season 5, and only Gens Family members can join this map.

    Maybe this is the reason of all trouble. Because we even dont have Gens family on 4.6
    Last edited by Pr0vider; 30-09-11 at 01:51 PM.

  10. #115

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    Quote Originally Posted by Pr0vider View Post
    After some search i figured that Vulcanos map was implemented in Season 5, and only Gens Family members can join this map.

    Maybe this is the reason of all trouble. Because we even dont have Gens family on 4.6
    That's true, vulcanus is actually a place only for Gens Members.

    If you have problems with duel system you can always disable it in Common.ini -> S4EP2DuelSystem = 0

  11. #116
    hmmm :D JaneX is online now
    MemberRank
    Jan 2005 Join Date
    918Posts

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    can this server file uhh able to have 2 servers 1 account db? i saw some guides that it requires the GS to have an option to specify the account/character database.

  12. #117
    Enthusiast GoldenDragonMu is offline
    MemberRank
    Jul 2011 Join Date
    35Posts

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)



    When i launch MuServerSetup i get this error and than few seconds later Dataserver1 stops responding and because of that other databases and links won't launch.

    I am using win7 x32 sql2005 and i wonder why do i have this problem?I know i could bypass this problem with restoring databases from other server files,but i dont want to take a chance for extra bugs in game.


    edit:

    Nevermind it, FIXED.no problems
    Last edited by GoldenDragonMu; 05-10-11 at 04:24 AM.

  13. #118

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    Quote Originally Posted by janex23 View Post
    can this server file uhh able to have 2 servers 1 account db? i saw some guides that it requires the GS to have an option to specify the account/character database.
    Yes this is possible, database connection settings for your server are controlled by eDS so if you use the same eDS for both servers they will use the same db. Or did you mean that you want same account table but different character table?

  14. #119
    hmmm :D JaneX is online now
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    Jan 2005 Join Date
    918Posts

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    Quote Originally Posted by MajoraRZ View Post
    Yes this is possible, database connection settings for your server are controlled by eDS so if you use the same eDS for both servers they will use the same db. Or did you mean that you want same account table but different character table?
    yes xD. i was looking for that kind of configuration where:

    Code:
    same account table but different character table
    is this guide applicable for this file? = http://forum.ragezone.com/f196/run-2...mputer-574742/

    cuz i'd like to make a server which uses same account but different characters on each server.

    thanks (the guide is not quire detailed enough for me to full understand but .. trial and error will do xD).

  15. #120

    re: [Release] MUEngine Full Season 4 Public + Custom Features (JPN)

    Yes that guide is fully working with our files, you will need to have 1 Me_MuOnline db and 2 MuOnline dbs.

    1) Me_MuOnline
    2) MuOnline
    3) MuOnline2

    Me_MuOnline will be used to store all accounts, and MuOnline will be character db for 1 server and MuOnline2 character db for server 2.

    You will have to use 2 eDS as well, one will point to MuOnline and the other to MuOnline2.



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