well you move too fast, try to move after a minute or half minute to noria and see again/
plus check gs_cs logs and gs normal for ''dissapeared items''
well you move too fast, try to move after a minute or half minute to noria and see again/
plus check gs_cs logs and gs normal for ''dissapeared items''
does this repack have Custom Jewels?
- JewelOfExellent
- JewelOfMistic
- JewelOfLuck
- JewelOfSkill
- JewelOfLevel
- JewelOfEvalution
- JewelOfAncent
- JewelOfOption
@R0N
Dont think so.
Hi
@KarLi
i setting
IsEledoradoEvent = 0
IsEledorado2Event = 0
06:45:01 [Event Management] [Start] EledoradoEvent Event!
06:45:01 [Eldorado Event] Make GoldDercon : 2, 136,102
06:45:01 [Eldorado Event] Make GoldDercon : 2, 156,125
06:45:01 [Eldorado Event] Make GoldLizarKing : 7, 119,136
06:45:01 [Eldorado Event] Make GoldLizarKing : 7, 92,146
i need
IsEledoradoEvent Off
and
IsEledorado2Event on
plz helpme
@KarLi
Rage Fighter problem, 3 times in a row.
1. Rage Fighter lvl 5 using darkside in lorencia mobs = GameServer Crash
2. 2 different Rage fighter doing their leveling, when they reach lvl 380 = GameServer Crash
@R0N didnt had this issue before mate. @michael_admin you want to set off? what u mean set off.. just remove the mobs.
Hi
Server no crash
6 LUCKY Level 385 Resets 2, Grand Resets 0 PK Level: Hero
Rage Fighter
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Hi @KarLi
yes i remove
//79
//80 in monters.txt y monstersetbase.txt
and el event starting
help
you cant delete the mobs... jjust remove from client side in monster.bmd maybe and server side .txt thats it.. and remove from all monstersetbase...
eldorado must be disabled in commonserver and thats it, also check if somewhere else in scfdata.
else i cant help you
hello, just wanna report this some error message upon starting the ganeserver, then i close it to see the logs.
dint change any of their files, is it ok? it will not affect the gameserver?01:59:12 [CJewel][Success][1] Item:7369(14,201) [0,0,1,0,0,0,0,0]
01:59:12 [CJewel][Success][2] Item:7370(14,202) [0,0,0,1,0,0,0,0]
01:59:12 [CJewel][Success][3] Item:7371(14,203) [0,1,0,0,0,0,0,0]
01:59:12 [CJewel][Success][4] Item:7372(14,204) [0,0,0,0,0,1,0,0]
01:59:12 [CJewel][Success][5] Item:7373(14,205) [0,0,0,0,32,0,0,0]
01:59:12 [CJewel][Success][6] Item:7374(14,206) [0,0,0,0,0,0,1,0]
01:59:12 [CJewel][Success][7] Item:7375(14,207) [0,0,0,0,0,0,0,0]
01:59:12 [CJewel][Success][8] Item:7376(14,208) [0,0,0,0,0,0,0,0]
01:59:12 [CJewel][Fail][0] Item:7368(14,200) [-1,0,0,0,0,0,0,0]
01:59:12 [CJewel][Fail][1] Item:7369(14,201) [0,0,0,0,0,0,0,0]
01:59:12 [CJewel][Fail][2] Item:7370(14,202) [0,0,0,0,0,0,0,0]
01:59:12 [CJewel][Fail][3] Item:7371(14,203) [0,-1,0,0,0,0,0,0]
01:59:12 [CJewel][Fail][4] Item:7372(14,204) [0,0,0,0,0,0,0,0]
01:59:12 [CJewel][Fail][5] Item:7373(14,205) [0,0,0,0,0,0,0,0]
01:59:12 [CJewel][Fail][6] Item:7374(14,206) [0,0,0,0,0,0,0,0]
01:59:12 [CJewel][Fail][7] Item:7375(14,207) [0,0,0,0,0,0,0,0]
01:59:12 [CJewel][Fail][8] Item:7376(14,208) [0,0,0,0,0,0,0,0]
01:59:12 [Custom Jewels] - ..\SCFData\CrystalEdition\SCF_CustomJewels.txt file is Loaded
01:59:12 [Custom Wings] - ..\SCFData\CrystalEdition\SCF_CustomWings.txt file is Loaded
01:59:12 [BotVipShop] - ..\SCFData\CrystalEdition\BotVipShop\SCF_BotVipShop.txt file is Loaded
[CrystalWall] Loaded Successfull!
[BlackList] Loaded Successfull!
01:59:12 [SCF Configs] All INIS are Loaded!
[..\Data\Gate_Settings\Gate.txt] Gate information data load complete.
01:59:13 [Item System][LOAD][Season 4] Socket Items Loaded: 0
[CJewel][Fail]
---------------------------------------------------------------------------------------------------------------------------------
[Monster Skill Unit] - ..\Data\Monsters\MonsterSkillUnit.txt file is Loaded
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=49)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/513)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=68)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/551)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=69)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/552)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=70)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/553)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=71)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/556)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=72)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/557)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=73)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/558)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=74)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/559)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=72)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/560)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=75)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/562)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=76)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/563)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=77)
[Monster Manager] - Invalid SkillInfo : MIndex(NewName/565)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=78)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=79)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=80)
01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=81)
------------------------------------------------------------------------------------------------------------------------------
error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
-----------------------------------------------------------------------------------------------------------------------------
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
error-L2: Pos:17, class:0, map:2, x:185, y:132
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
error-L2: Pos:18, class:0, map:2, x:185, y:132
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
error-L2: Pos:19, class:0, map:2, x:185, y:132
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
error-L2: Pos:20, class:0, map:2, x:185, y:132
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
error-L2: Pos:21, class:0, map:2, x:185, y:132
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
error-L2: Pos:22, class:0, map:2, x:183, y:128
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
error-L2: Pos:23, class:0, map:2, x:183, y:128
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
error-L2: Pos:24, class:0, map:2, x:183, y:128
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
error-L2: Pos:25, class:0, map:2, x:183, y:128
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
error-L2: Pos:26, class:0, map:2, x:183, y:128
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
error-L2: Pos:47, class:0, map:7, x:185, y:132
[Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
----------------------------------------------------------------------------------------------------------------------
This serves files are very good ... but not figured out how to let Game Master or Administrator Immortal to events on the server: / 32 put code in the database and nothing resolved
@R0N you can use the default monstersetbase then it might fix the monster locations or else u remove the mobs which are in wrong locations etc, u need to figure out.. it didnt effect anything on my side
@espartall
immortal to events? what do you exactly mean?
add your GM in gmsystem.ini in gameserver folder?
hi ive tried the 65k fix on the database.
and i edit the max character stats at SCF_Character, but when i reload the GameServer it crashed. what's supposed to be wrong?
ive change Vit from 32k to 65k
[MaxPoints]
SCFDWMaxStrPoints = 32000
SCFDWMaxAgiPoints = 32000
SCFDWMaxVitPoints = 65000
SCFDWMaxEnePoints = 32000
SCFDKMaxStrPoints = 32000
SCFDKMaxAgiPoints = 32000
SCFDKMaxVitPoints = 65000
SCFDKMaxEnePoints = 32000
SCFElfMaxStrPoints = 32000
SCFElfMaxAgiPoints = 32000
SCFElfMaxVitPoints = 65000
SCFElfMaxEnePoints = 32000
SCFMGMaxStrPoints = 32000
SCFMGMaxAgiPoints = 32000
SCFMGMaxVitPoints = 65000
SCFMGMaxEnePoints = 32000
SCFDLMaxStrPoints = 32000
SCFDLMaxAgiPoints = 32000
SCFDLMaxVitPoints = 65000
SCFDLMaxEnePoints = 32000
SCFDLMaxCmdPoints = 32000
SCFSUMaxStrPoints = 32000
SCFSUMaxAgiPoints = 32000
SCFSUMaxVitPoints = 65000
SCFSUMaxEnePoints = 32000
SCFRFMaxStrPoints = 32000
SCFRFMaxAgiPoints = 32000
SCFRFMaxVitPoints = 65000
SCFRFMaxEnePoints = 32000
i dont think that works to have 65k only in vitality if you gonna use 32k on the rest mate
maybe online magic hand editor @michael_admin
or pentium tools premium i dont remember which has the option working 100% try both
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maybe online magic hand editor @michael_admin
or pentium tools premium i dont remember which has the option working 100% try both
where is the file for change the name of Box of Luck
BOL+12 name Kundun 5
BOL+12 newname Caja 5
Thx
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where is the file for change the name of Box of Luck
BOL+12 name Kundun 5
BOL+12 newname Caja 5
Thx
- - - Updated - - -
delete last post plz
@KarLi i need change
box of luck +12 is named Kundun 5
i want it say Kundun 3
where setting it?
Thx
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delete last post plz
@KarLi i need change
box of luck +12 is named Kundun 5
i want it say Kundun 3
where setting it?
Thx
@KarLi
the server is running smoothly now, thanks for the previous tips and pointers
now the problem is some of the monsters drop FO items, how to prevent this? i would like to make it 2-3 options only.
on ive check ItemDropRate but its useless, i think it was configure somewhere, can you help me?
@michael_admin you need to edit the name in server files data/lang/kor/ in item.txt and also in client side (important) cus thats where the name also appears in item.bmd and then it will be as you want it. edit with pentium tools or magic hand editor online
@R0N
check the scfdata folder then items folder and then in settings find max options and change it to 2-3 mby
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@michael_admin you need to edit the name in server files data/lang/kor/ in item.txt and also in client side (important) cus thats where the name also appears in item.bmd and then it will be as you want it. edit with pentium tools or magic hand editor online
@R0N
check the scfdata folder then items folder and then in settings find max options and change it to 2-3 mby
hi
@KarLi
where i setting drop chaos castle.
now reward item acc,
need reward item acc exc
Thx
i think not possible in this files to configure item drop from CC, or i forgot where exactly..
even if it had config file, you could add 1-3 items, also jewels only because they are default from the server and ancient is default too, so i guess even in premium servers and other files its not possible to put excellect from CC.
but what you can do is open monster.txt go to chaos castle monsters
and for example find for cc6
copy monster ID and go to scfdata\items\itemdroprate and put special exc item from this monster (1 or multiple) same for other CC etc and then test.
@KarLi how i can put the principal map as lorencia unleas lorenmarket ?