[Release] MUServices - S6.3 - Customized & Configured SCFMT 11.70.52

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  1. #481

    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    @R0N didnt had this issue before mate. @michael_admin you want to set off? what u mean set off.. just remove the mobs.

  2. #482
    DeV MuCMS Developer reseter is offline
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    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    Quote Originally Posted by R0N View Post
    @KarLi
    Rage Fighter problem, 3 times in a row.
    1. Rage Fighter lvl 5 using darkside in lorencia mobs = GameServer Crash
    2. 2 different Rage fighter doing their leveling, when they reach lvl 380 = GameServer Crash
    Bad configuration. I have used this server a 6 months. And i didnt get a issues what u posted here.
    About darkside skill check skills.txt or .ini file.

  3. #483
    Account Upgraded | Title Enabled! michael_admin is offline
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    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    Quote Originally Posted by R0N View Post
    @KarLi
    Rage Fighter problem, 3 times in a row.
    1. Rage Fighter lvl 5 using darkside in lorencia mobs = GameServer Crash
    2. 2 different Rage fighter doing their leveling, when they reach lvl 380 = GameServer Crash
    Hi

    Server no crash

    6 LUCKY Level 385 Resets 2, Grand Resets 0 PK Level: Hero
    Rage Fighter

    - - - Updated - - -

    Quote Originally Posted by KarLi View Post
    @R0N didnt had this issue before mate. @michael_admin you want to set off? what u mean set off.. just remove the mobs.
    Hi @KarLi

    yes i remove

    //79
    //80 in monters.txt y monstersetbase.txt

    and el event starting

    help

  4. #484

    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    Quote Originally Posted by michael_admin View Post
    Hi

    Server no crash

    6 LUCKY Level 385 Resets 2, Grand Resets 0 PK Level: Hero
    Rage Fighter

    - - - Updated - - -



    Hi @KarLi

    yes i remove

    //79
    //80 in monters.txt y monstersetbase.txt

    and el event starting

    help
    event start is normal, try change event times in eventmanager.dat in data\events\

  5. #485
    Account Upgraded | Title Enabled! michael_admin is offline
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    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    Quote Originally Posted by KarLi View Post
    event start is normal, try change event times in eventmanager.dat in data\events\
    yes i amsetting

    eventmangament.txt
    2( attack golden)
    // 2 6 30

    ok is off

    but i need
    IsEledorado2Event on

    Help

    in hex i cant delete the monter 79 and 80?

  6. #486

    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    you cant delete the mobs... jjust remove from client side in monster.bmd maybe and server side .txt thats it.. and remove from all monstersetbase...

    eldorado must be disabled in commonserver and thats it, also check if somewhere else in scfdata.

    else i cant help you

  7. #487
    Proficient Member R0N is offline
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    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    hello, just wanna report this some error message upon starting the ganeserver, then i close it to see the logs.
    01:59:12 [CJewel][Success][1] Item:7369(14,201) [0,0,1,0,0,0,0,0]
    01:59:12 [CJewel][Success][2] Item:7370(14,202) [0,0,0,1,0,0,0,0]
    01:59:12 [CJewel][Success][3] Item:7371(14,203) [0,1,0,0,0,0,0,0]
    01:59:12 [CJewel][Success][4] Item:7372(14,204) [0,0,0,0,0,1,0,0]
    01:59:12 [CJewel][Success][5] Item:7373(14,205) [0,0,0,0,32,0,0,0]
    01:59:12 [CJewel][Success][6] Item:7374(14,206) [0,0,0,0,0,0,1,0]
    01:59:12 [CJewel][Success][7] Item:7375(14,207) [0,0,0,0,0,0,0,0]
    01:59:12 [CJewel][Success][8] Item:7376(14,208) [0,0,0,0,0,0,0,0]
    01:59:12 [CJewel][Fail][0] Item:7368(14,200) [-1,0,0,0,0,0,0,0]
    01:59:12 [CJewel][Fail][1] Item:7369(14,201) [0,0,0,0,0,0,0,0]
    01:59:12 [CJewel][Fail][2] Item:7370(14,202) [0,0,0,0,0,0,0,0]
    01:59:12 [CJewel][Fail][3] Item:7371(14,203) [0,-1,0,0,0,0,0,0]
    01:59:12 [CJewel][Fail][4] Item:7372(14,204) [0,0,0,0,0,0,0,0]
    01:59:12 [CJewel][Fail][5] Item:7373(14,205) [0,0,0,0,0,0,0,0]
    01:59:12 [CJewel][Fail][6] Item:7374(14,206) [0,0,0,0,0,0,0,0]
    01:59:12 [CJewel][Fail][7] Item:7375(14,207) [0,0,0,0,0,0,0,0]
    01:59:12 [CJewel][Fail][8] Item:7376(14,208) [0,0,0,0,0,0,0,0]
    01:59:12 [Custom Jewels] - ..\SCFData\CrystalEdition\SCF_CustomJewels.txt file is Loaded
    01:59:12 [Custom Wings] - ..\SCFData\CrystalEdition\SCF_CustomWings.txt file is Loaded
    01:59:12 [BotVipShop] - ..\SCFData\CrystalEdition\BotVipShop\SCF_BotVipShop.txt file is Loaded
    [CrystalWall] Loaded Successfull!
    [BlackList] Loaded Successfull!
    01:59:12 [SCF Configs] All INIS are Loaded!
    [..\Data\Gate_Settings\Gate.txt] Gate information data load complete.
    01:59:13 [Item System][LOAD][Season 4] Socket Items Loaded: 0

    [CJewel][Fail]

    ---------------------------------------------------------------------------------------------------------------------------------
    [Monster Skill Unit] - ..\Data\Monsters\MonsterSkillUnit.txt file is Loaded
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=49)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/513)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=68)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/551)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=69)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/552)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=70)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/553)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=71)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/556)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=72)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/557)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=73)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/558)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=74)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/559)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=72)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/560)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=75)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/562)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=76)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/563)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=77)
    [Monster Manager] - Invalid SkillInfo : MIndex(NewName/565)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=78)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=79)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=80)
    01:59:13 [Monster SkillUnit] FindSkillUnit() Error - (UnitNumber=81)

    ------------------------------------------------------------------------------------------------------------------------------

    error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
    error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
    error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
    error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
    error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
    error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
    error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493
    error-L3 : Monster Level Overflow .\MonsterItemMng.cpp 493

    -----------------------------------------------------------------------------------------------------------------------------

    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
    error-L2: Pos:17, class:0, map:2, x:185, y:132
    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
    error-L2: Pos:18, class:0, map:2, x:185, y:132
    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
    error-L2: Pos:19, class:0, map:2, x:185, y:132
    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
    error-L2: Pos:20, class:0, map:2, x:185, y:132
    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
    error-L2: Pos:21, class:0, map:2, x:185, y:132
    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
    error-L2: Pos:22, class:0, map:2, x:183, y:128
    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
    error-L2: Pos:23, class:0, map:2, x:183, y:128
    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
    error-L2: Pos:24, class:0, map:2, x:183, y:128
    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
    error-L2: Pos:25, class:0, map:2, x:183, y:128
    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
    error-L2: Pos:26, class:0, map:2, x:183, y:128
    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]
    error-L2: Pos:47, class:0, map:7, x:185, y:132
    [Data Error] Monster spawn set to invalid map or coordinate [.\user.cpp] [4422]


    ----------------------------------------------------------------------------------------------------------------------
    dint change any of their files, is it ok? it will not affect the gameserver?

  8. #488
    Novice espartall is offline
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    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    This serves files are very good ... but not figured out how to let Game Master or Administrator Immortal to events on the server: / 32 put code in the database and nothing resolved

  9. #489

    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    @R0N you can use the default monstersetbase then it might fix the monster locations or else u remove the mobs which are in wrong locations etc, u need to figure out.. it didnt effect anything on my side
    @espartall
    immortal to events? what do you exactly mean?
    add your GM in gmsystem.ini in gameserver folder?

  10. #490
    Account Upgraded | Title Enabled! michael_admin is offline
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    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    Quote Originally Posted by espartall View Post
    This serves files are very good ... but not figured out how to let Game Master or Administrator Immortal to events on the server: / 32 put code in the database and nothing resolved
    i remember code 8 for gm inmortal
    32 is code gm mortal

  11. #491
    Proficient Member R0N is offline
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    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    Quote Originally Posted by KarLi View Post
    just run this query..
    Code:
    USE MUONLINE
    alter table character alter column Strength smallint null
    alter table character alter column Dexterity smallint null
    alter table character alter column Vitality smallint null
    alter table character alter column Energy smallint null
    alter table character alter column Leadership smallint null
    
    and for 65k
    
    USE MUONLINE
    alter table character alter column Strength int null
    alter table character alter column Dexterity int null
    alter table character alter column Vitality int null
    alter table character alter column Energy int null
    alter table character alter column Leadership int null
    hi ive tried the 65k fix on the database.
    and i edit the max character stats at SCF_Character, but when i reload the GameServer it crashed. what's supposed to be wrong?
    ive change Vit from 32k to 65k
    [MaxPoints]

    SCFDWMaxStrPoints = 32000
    SCFDWMaxAgiPoints = 32000
    SCFDWMaxVitPoints = 65000
    SCFDWMaxEnePoints = 32000

    SCFDKMaxStrPoints = 32000
    SCFDKMaxAgiPoints = 32000
    SCFDKMaxVitPoints = 65000
    SCFDKMaxEnePoints = 32000

    SCFElfMaxStrPoints = 32000
    SCFElfMaxAgiPoints = 32000
    SCFElfMaxVitPoints = 65000
    SCFElfMaxEnePoints = 32000

    SCFMGMaxStrPoints = 32000
    SCFMGMaxAgiPoints = 32000
    SCFMGMaxVitPoints = 65000
    SCFMGMaxEnePoints = 32000

    SCFDLMaxStrPoints = 32000
    SCFDLMaxAgiPoints = 32000
    SCFDLMaxVitPoints = 65000
    SCFDLMaxEnePoints = 32000
    SCFDLMaxCmdPoints = 32000

    SCFSUMaxStrPoints = 32000
    SCFSUMaxAgiPoints = 32000
    SCFSUMaxVitPoints = 65000
    SCFSUMaxEnePoints = 32000

    SCFRFMaxStrPoints = 32000
    SCFRFMaxAgiPoints = 32000
    SCFRFMaxVitPoints = 65000
    SCFRFMaxEnePoints = 32000

  12. #492

    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    i dont think that works to have 65k only in vitality if you gonna use 32k on the rest mate

  13. #493
    Account Upgraded | Title Enabled! michael_admin is offline
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    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    @KarLi

    Hi

    what Editor i need for change the item.bmd

    thx

    - - - Updated - - -
    @KarLi

    Hi

    what Editor i need for change the item.bmd

    thx

  14. #494

    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    maybe online magic hand editor @michael_admin
    or pentium tools premium i dont remember which has the option working 100% try both

    - - - Updated - - -

    maybe online magic hand editor @michael_admin
    or pentium tools premium i dont remember which has the option working 100% try both

  15. #495
    Account Upgraded | Title Enabled! michael_admin is offline
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    Re: MUServices - Season 6 Episode 3 - Customized & Configured - SCFMT 11.70.52 - File

    Quote Originally Posted by KarLi View Post
    maybe online magic hand editor @michael_admin
    or pentium tools premium i dont remember which has the option working 100% try both

    - - - Updated - - -

    maybe online magic hand editor @michael_admin
    or pentium tools premium i dont remember which has the option working 100% try both
    where is the file for change the name of Box of Luck

    BOL+12 name Kundun 5
    BOL+12 newname Caja 5

    Thx

    - - - Updated - - -

    Quote Originally Posted by KarLi View Post
    maybe online magic hand editor @michael_admin
    or pentium tools premium i dont remember which has the option working 100% try both

    - - - Updated - - -

    maybe online magic hand editor @michael_admin
    or pentium tools premium i dont remember which has the option working 100% try both
    where is the file for change the name of Box of Luck

    BOL+12 name Kundun 5
    BOL+12 newname Caja 5

    Thx

    - - - Updated - - -

    delete last post plz
    @KarLi i need change

    box of luck +12 is named Kundun 5
    i want it say Kundun 3

    where setting it?

    Thx

    - - - Updated - - -

    delete last post plz

    @KarLi i need change

    box of luck +12 is named Kundun 5
    i want it say Kundun 3

    where setting it?

    Thx



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