Does anyone know why I keep getting a "WorldEditor.exe has encountered a problem and needs to close. We are sorry for the inconvenience." error? This happens everytime I try to save. PLease help. Thanks in advance.
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Does anyone know why I keep getting a "WorldEditor.exe has encountered a problem and needs to close. We are sorry for the inconvenience." error? This happens everytime I try to save. PLease help. Thanks in advance.
New version is available: 0.6.0
p.s. good work orz8 :-)Code:[0.6.0]
Fixed saving .att files. EncTerrainXForServer.att changed to (server)TerrainX.att
Fixed some files can't be load from data.pak file.
[0.5.2]
Fixed the first map--Lorencia.
Fixed EncTerrainX.att for client.
Add EncTerrainXForServer.att for server.
Thread cleaned, fixed link, Enjoy.
where to put the content of objects and the world folders because i try to edit the map and it is blank
I have been playing around with the 3.0 version of the editor and I found a serious problem (at least for my needs)
This is how the editor perceives the size values:
https://i.imgur.com/UE8ntek.jpg
This is how they are actually suppose to be in the game (this is the object file from the client it self)
https://i.imgur.com/MkPYK5p.jpg
Despite this the Editor writes values properly when saving a map,
but the problem comes from the Scale function which apparently doesn't and causes objects oriented towards Y to squish down instead of resize..
https://i.imgur.com/njZZxt9.jpg https://i.imgur.com/C5mMvTy.jpg
Please if someone is capable of fixing this problem or knows a solution to it for some help..
It flat out breaks everything new I try to create because it "restricts" me to using only objects in original sizes of 1 (not bigger, not smaller..)
Just, u are loosing your time. RPGSky editor dev were abandoned long time ago. There are some "pesudo-code" on internet but no one coder wants continue it.
Try 0.7. If there still exist that bug, just keep using pentium.
i dont understand why dont you just calculate exactly how u want it to be in game and then use those values or follow using that specific value structure in world editor?
what u wanna do?
click Cling and move the object somewhere, then resize it , then untick Cling and move it maybe?
That's the problem..
Same object, same size but differently oriented provides a different thing in game..
It's not a question about continuing the project or adding new features even.. it's just swapping a few values, but i have no clue how to do it on my own.. or where to find the code in the first place..
P.S: 7.1 as far as i can tell (because i can't save .obj file to begin with in it) is the same..
swapping values, like all object sizes etc? well with pentium tools only...
world editor is complicated to do that all 1 by 1.
How edit lorencia??
Of course different models have different base size, before placing new models check their base size by using size "1", that would be your base and go from there(we are talking about webzen here). Put both object side by side and try to make them same size manually.
In terms of orientation, try to avoid cling, rather have your values(x,y,z) calculated and go by that, trust me, it works.
Stop dissing MWE 0.3.0 - it is the only one that is doing it's job. Check out my lorencia if you don't trust me, yes it takes bloody ages and patience, but it works. I had no problems with it, yes I went through quite a lot of fails, but hey, that's how you learn ^^
What do you mean by "restricts you"?
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Search bar >^. loads of info there.