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- Apr 2, 2009
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by Webzen
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int m_nBloodCastleIndex; // Leg number of Blood Castle (0 ~ 7)
int m_nBloodCastleSubIndex; // Which room am I in the bridge of the blood castle (only if it's a human)
int m_iBloodCastleEXP; // Experience gained from Blood Castle (only for humans)
int m_iBloodCastleScore; // Points earned from Blood Castle (only for humans)
-- After (example)
BYTE m_nBloodCastleIndex; // Leg number of Blood Castle (0 ~ 7)
BYTE m_nBloodCastleSubIndex; // Which room am I in the bridge of the blood castle (only if it's a human)
WORD m_iBloodCastleEXP; // Experience gained from Blood Castle (only for humans)
WORD m_iBloodCastleScore; // Points earned from Blood Castle (only for humans)
Very cool! I never expected to see an original Webzen source here, there are even the calendars, original developer comments and so on. See how they were modifying the server to consume less memory:
- 2003.09.04 (SaemSong) -> (b4nfter)
Because the OBJECTSTRUCT structure of User.h is used by users and monster NPCs in large quantities,
Memory should be conserved as much as possible. 255 bytes like leg number, room number, etc.
Data within the range is BYTE, and short type WORD type is used according to the size.
Let's save memory as much as possible.
Code:-- Previous int m_nBloodCastleIndex; // Leg number of Blood Castle (0 ~ 7) int m_nBloodCastleSubIndex; // Which room am I in the bridge of the blood castle (only if it's a human) int m_iBloodCastleEXP; // Experience gained from Blood Castle (only for humans) int m_iBloodCastleScore; // Points earned from Blood Castle (only for humans) -- After (example) BYTE m_nBloodCastleIndex; // Leg number of Blood Castle (0 ~ 7) BYTE m_nBloodCastleSubIndex; // Which room am I in the bridge of the blood castle (only if it's a human) WORD m_iBloodCastleEXP; // Experience gained from Blood Castle (only for humans) WORD m_iBloodCastleScore; // Points earned from Blood Castle (only for humans)
Did you notice how many commands the GMs had? Even to get hack statistics from an account. I would even like to see this specific anti-hack system working.
There is a list of some bugs to check too and things to do before bringing the server online, these files appear to be from a test server.
Same. Though GS + PDB is enough, but this release surprised me af.Very cool! I never expected to see an original Webzen source here,
Same. Though GS + PDB is enough, but this release surprised me af.
Now i wanna more )) releases like this
hello,
if the files are webzen preveniente. were for test servers before installing them, they were trying to make it consume less memory must remember that when this version was online teania thousands of users and large machines were needed for no problems and enjoyed the server more, not like now.
Pd: are former programmers. - 2003.09.04 (SaemSong) -> (b4nfter)
Song GilSeop (SaemSong) is actually the co-founder of Webzen!
He currently works at this company:You must be registered to see links
"WipleGames' CEO and founder, Song GilSeop, was the co-founder and CTO of Webzen who created Koreas first fully 3D MMORPG 'MU', which is still being serviced in more than 10 countries in the world. we find ourselves on our second joyous adventure."
On 2004-08-11 he was looking for a DBA for the MU, see:You must be registered to see links
"Received by email: saemsong@webzen.co.kr / Song GilSeop
Phone Ind.: (02)3498-1623"
These files bring history!
Honestly? I don't think anyone has the source of the client, or if anyone has it it was sold for an astronomical amount of money.
I say this because even big developers like IGCN and XTEAM don't have this source. An IGCN dev already said here on the forum that he would pay for it, and I have contact with an XTEAM dev who said he never heard of this source.
Servers that have mobile clients (like MUAWAY) remake the engine from scratch and don't have the client source as some people here think.
To me this is just a myth, with no proof in all these years of file leaks, in fact it is the first time we have an original source from Webzen that is not a PDB or based on the Deathway release.
I can't start joinserver who can tell me what the problem is?
Which client are you using and does anyone have anything ready to share?
this is for you
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