re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
I'm trying to add MuHp Bar into this source and if someone can share 1.03M Main HP Bar Offsets will be highly appreciated .
This is my progress till now .
prodef.h
Code:
struct PMSG_ATTACKRESULT
{
PBMSG_HEAD h; // C1:DC
BYTE NumberH; // 3
BYTE NumberL; // 4
BYTE DamageH; // 5
BYTE DamageL; // 6
BYTE DamageType; // 7
BYTE btShieldDamageH; // 8
BYTE btShieldDamageL; // 9
DWORD Life; //A
DWORD MaxLife; //B
};
Protocol.cpp
Code:
void GCDamageSend(int aIndex, int TargetIndex, int AttackDamage, int MSBFlag, int MSBDamage, int iShieldDamage, int MaxLife, int Life)
{
PMSG_ATTACKRESULT pResult;
PHeadSetB((LPBYTE)&pResult, 0xDC, sizeof(pResult));
pResult.NumberH = SET_NUMBERH(TargetIndex);
pResult.NumberL = SET_NUMBERL(TargetIndex);
pResult.DamageH = SET_NUMBERH(AttackDamage);
pResult.DamageL = SET_NUMBERL(AttackDamage);
pResult.btShieldDamageH = SET_NUMBERH(iShieldDamage);
pResult.btShieldDamageL = SET_NUMBERL(iShieldDamage);
pResult.Life = gObj[TargetIndex].Life;
pResult.MaxLife = gObj[TargetIndex].MaxLife;
if ( MSBFlag != FALSE )
{
pResult.NumberH &= 0x7F;
pResult.NumberH |= 0x80;
}
pResult.DamageType = MSBDamage;
if ( gObj[TargetIndex].Type == OBJ_USER )
{
DataSend(TargetIndex, (LPBYTE)&pResult, pResult.h.size);
}
//if ( cManager.WatchTargetIndex == TargetIndex || cManager.WatchTargetIndex == aIndex )
{
//cManager.DataSend((LPBYTE)&pResult, pResult.h.size);
}
if ( gObj[aIndex].Type == OBJ_USER )
{
DataSend(aIndex, (LPBYTE)&pResult, pResult.h.size);
}
}
User.cpp
Code:
OBJECTSTRUCT* gObj;
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
HP bar in monsters may make weigh more for GS :)
i've tested on some server worked ok hp bar, but GS weigh about 120mb (no events occure)
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
sorry a question
how do I get
pet panda ???
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Sklex
sorry a question
how do I get
pet panda ???
MuMaker , add panda to shop , pc shop
:)))) lol
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
I started gathering all the pics from the thread to show you that all of them have the same problem with the printscreen.
http://img62.imageshack.us/img62/446...1012550000.jpg
http://kep.ivpicture.hu/716113.N.jpg
http://i.imgur.com/TTSVdCu.jpg
http://i.imgur.com/mRFEalf.jpg
http://forum.ragezone.com/attachment...00d9275995.jpg
http://forum.ragezone.com/attachment...13_26-0000.jpg
There's no (0000) screenshot on it, no data(except the one when you first get online), no nick, no printname nothing. Is this a main problem? Can someone upload another main?
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Wow, many stupid questions in this topic :))
i think all you should play game or manage old easy version before use this project, i talk really :)
p/s: i see I.A 2.0 from KristiansJ, we have many developer, why don't all you make a project only ? tired.
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Summoner Sleep Skill Offsets
Code:
#define GS_SUMMONER_SLEEP_ENE (0x004D0FD8+1)
#define GS_SUMMONER_SLEEP_LEVEL (0x004D0FF8+1)
And add in Configs.cpp
Code:
*(unsigned int*) GS_SUMMONER_SLEEP_ENE = GetInt(0,5000,250,"Sleep","SleepEneDiv",IAJuliaSkills);
*(unsigned int*) GS_SUMMONER_SLEEP_LEVEL = GetInt(0,5000,100,"Sleep","SleepLevelDiv",IAJuliaSkills);
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
godhoang
Wow, many stupid questions in this topic :))
i think all you should play game or manage old easy version before use this project, i talk really :)
p/s: i see I.A 2.0 from KristiansJ, we have many developer, why don't all you make a project only ? tired.
Excuse me, if you're referring to my question, its stupid if i report an issue? Or a bug? Isn't this topic all about anyway, to make the version a lot better?
And at least, we're testing the version not commenting on the thread because its cool to make fun of others. So please, stop posting if you don't have anything to report or something good to say.
Anyway, another issue, you can enter in BC with Blood Castle ticket from X shop regarding your level, even if you're a 3'rd class character. With a ML character you can only enter in BC8 with an invisibility cloak, but if you're using a ticket, you can enter in BC1 with level 20 for example. Its as intended?
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
bwnnyx
Excuse me, if you're referring to my question, its stupid if i report an issue? Or a bug? Isn't this topic all about anyway, to make the version a lot better?
And at least, we're testing the version not commenting on the thread because its cool to make fun of others. So please, stop posting if you don't have anything to report or something good to say.
Anyway, another issue, you can enter in BC with Blood Castle ticket from X shop regarding your level, even if you're a 3'rd class character. With a ML character you can only enter in BC8 with an invisibility cloak, but if you're using a ticket, you can enter in BC1 with level 20 for example. Its as intended?
oh no, i don't talk about you, i talk about sb who annouce those bugs and you reply again :)), it's not a bug, it's bad configure
with some guy, who tell us that they're ...a coder (?!), i don't understand why they can't manage mu server
bug print screen: ofcourse using the other mains :)
about ML option that ULF fix, and i use:
Code:
[BloodCastle]
BloodCastleAllowingPlayers = 0 // 0: All Except Phonos, 1: All, 2: Just for Phonos
BloodCastleMasterEnterType = 1 // 0: Default config, Master Level Characters = BC8 ; 1: ML Characters = from BC1 till BC8
*above code which i use is regard level for master go to BC 1-> 8
but i don't understand what you mean, Do you mean that you get "0" in BloodCastleMasterEnterType and Master can go to BC 1 -> 8 ?
i will test again for you, my friend :)
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
I'm sorry for my misunderstanding, and thank you for the answer.
About the Blood Castle, its kinda awkward, my setting is now on 0, which means ML characters can use only BC8 with Invisibility Cloak. But if i use Blood Castle ticket bought from the Cash Shop (x key Lorencia), i can go into any BC i want. It depends on the invitation you're using, invisibility cloak and blood castle ticket, two different items for one purpose but two different ways to use them also.
I reported this for you guys, i wanna keep it the way it is anyway. Maybe you'd wanna change something about it.
Sorry again for my misunderstanding.
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
wow, that you mean you see a bug right here ? does it mean: you make default "0" in BloodCastleMasterEnterType and bug:
+ BC Cloak is normally working, that ML can go BC8 only.
+ BC ticket in X-Shop, ML can go to BC 1 -> 8 with depend on level likes normal class.
i've not tested yet :D, but if it's real, I think ULF fix not enough option here :))
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
godhoang
wow, that you mean you see a bug right here ? does it mean: you make default "0" in BloodCastleMasterEnterType and bug:
+ BC Cloak is normally working, that ML can go BC8 only.
+ BC ticket in X-Shop, ML can go to BC 1 -> 8 with depend on level likes normal class.
i've not tested yet :D, but if it's real, I think ULF fix not enough option here :))
It is universal ticket and should work exactly like that.
Quote:
Originally Posted by
RacRac
Summoner Sleep Skill Offsets
Code:
#define GS_SUMMONER_SLEEP_ENE (0x004D0FD8+1)
#define GS_SUMMONER_SLEEP_LEVEL (0x004D0FF8+1)
And add in Configs.cpp
Code:
*(unsigned int*) GS_SUMMONER_SLEEP_ENE = GetInt(0,5000,250,"Sleep","SleepEneDiv",IAJuliaSkills);
*(unsigned int*) GS_SUMMONER_SLEEP_LEVEL = GetInt(0,5000,100,"Sleep","SleepLevelDiv",IAJuliaSkills);
Is it like KristiansJ's pvp sleep config? I have not checked the source.
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
what about using *.93 gs?)
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
this file good and stable but why i receiving viruses from .dll? this virus ----> virus.win32.nimnul.a