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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
fix packet crash c10530ffff need be tested =).
WzAg.dll
only for protocol jpn main 1.03m
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Help me please
I'm trying to add a new item to the server
fits the new thing in item.txt in lang
after launch and gameserver.exe server does not start
please help to solve the problem
Помогите мне пожалуйста
я пытаюсь добавить новую вещ в сервер
вписываю новую вещ в item.txt в lang
после запускаю gameserver.exe и сервер не запускается
помогите пожалуйста решить проблему
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Pinkof
fix packet crash c10530ffff need be tested =).
WzAg.dll
only for protocol jpn main 1.03m
what to do if I use 1.03k?
Or is it too fit?
Sorry for my bad English
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
fix packet crash c10530ffff need be tested =).
WzAg.dll
only for protocol jpn main 1.03m
what to do if I use 1.03k?
Or is it too fit?
Sorry for my bad English
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Pinkof
fix packet crash c10530ffff need be tested =).
WzAg.dll
only for protocol jpn main 1.03m
Yea it works, but, can u share a source? :/
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Pinkof
fix packet crash c10530ffff need be tested =).
WzAg.dll
only for protocol jpn main 1.03m
Awesome release!!!!
Pinkof, is it possible to use your anti-hack on the IA JULIA format?
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Pinkof
fix packet crash c10530ffff need be tested =).
WzAg.dll
only for protocol jpn main 1.03m
Pinkof can add the fix to the protocol eng???
please!!!!!
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
satta87
Yea it works, but, can u share a source? :/
No.. I not will share source sorry.
Quote:
Originally Posted by
NoamRodrik
Awesome release!!!!
Pinkof, is it possible to use your anti-hack on the IA JULIA format?
i cant understand your question sorry =).
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Pinkof can add the fix to the protocol eng???
please!!!!!
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
help please
If I edit item.txt
gameserver.exe not loaded
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Pinkof
No.. I not will share source sorry.
i cant understand your question sorry =).
The pinkof game guard that u made, does it work on this repack?
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
You should compile it for GSCS too. And with the Eng protocol that I gave you as well.
And you could be kind and share source because if I ever make future updates, they won't bring crash packet protection because I don't have it...
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
I think pinkof should give soirce so this gets added on files and theyre good to go ;)
Enviado desde mi GT-I9300 usando Tapatalk 2
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
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2 Attachment(s)
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
please help run the file http://forum.ragezone.com/f197/repac...ml#post7488330
1.03k main for season 4.6
When I run it gets out window:
then I can not run the game
help please help run the GAME
THX
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
How do I add people to my territorial status?
Like on the TerritorySystem I want to add someone to silver, how?
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Pinkof
fix packet crash c10530ffff need be tested =).
WzAg.dll
only for protocol jpn main 1.03m
@Pinkof: Maybe you can make it for 1.03k too ?.
Quote:
Originally Posted by
SeMgA
help please
If I edit item.txt
gameserver.exe not loaded
Same here, no clue about why this happens :/
Quote:
Originally Posted by
ulfsark
You should compile it for GSCS too. And with the Eng protocol that I gave you as well.
And you could be kind and share source because if I ever make future updates, they won't bring crash packet protection because I don't have it...
+1 to Ulf's message, we all need the fix, if you could post a source it would be lovely; as we mostly use different clients, and for future updates on server side as well, we will need this source.
Quote:
Originally Posted by
NoamRodrik
How do I add people to my territorial status?
Like on the TerritorySystem I want to add someone to silver, how?
I would love some info about this too.
BTW: its kinda weird....but im still gonna post this:
I started the server with 0 issues; but at connecting moment; i get this weird error:
IF using No-Ip (14 characters long) i cant connect, keep getting "youre disconnected"
IF using 192.168.xxx.xxx (with loopback adapter and it's IP) i can connect 0 issues.
IF using WAN IP (numeric) i can connect 0 issues.
Any clues on why no connection when using no ip? i have a dinamic IP and it sucks to change values everytime i reboot. :/
_____________________
EDIT:
New bug found; using custom jewel system and main 1.03k (RMST client+update 1.2 by RMST as well)
Seems like every jewel is working nicely; except for the fact that if you have some custom jewel on your inventory, and relog, jewel will be gone :/.....maybe some error when writing them to DB? just assuming ^^.
Will keep on testing about this.; if someone has a main with cjewels working 100% without this bug, let me know please =).
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
New bug found; using custom jewel system and main 1.03k (RMST client+update 1.2 by RMST as well)
Seems like every jewel is working nicely; except for the fact that if you have some custom jewel on your inventory, and relog, jewel will be gone :/.....maybe some error when writing them to DB? just assuming ^^.
Hello man, need add config in Item.txt :
Quote:
14
180 -1 0 1 1 1 0 0 "Jewel of Excellent" 0 0
181 -1 0 1 1 1 0 0 "Jewel of Divinity" 0 0
182 -1 0 1 1 1 0 0 "Jewel of Luck" 0 0
183 -1 0 1 1 1 0 0 "Jewel of Assembly" 0 0
184 -1 0 1 1 1 0 0 "Jewel of Skill" 0 0
end
relog // jewel work
http://s017.radikal.ru/i401/1305/9e/993c4cc2a132.jpg
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
16bitBAZUKA
my gs not loaded when i edit item.txt then i can't add new jewels :(
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
redf0x
my gs not loaded when i edit item.txt then i can't add new jewels :(
Update 6+ JPN of P4F and ULF (same file, same link muserver download) has the same bug:
+ cannot add custom item for some type, i've just tested with bow and sword (and you - custom jewels), all these changes make crash GS when we open it ^^
+ Moss Gambler still check item(kor).txt, so sb should fix this check on Gambler code in GS (to item.txt)
p/s: P4F talks me that he made this server is more stable, decreasing weight of used GS on Ram, blav... but i tested and i saw update 5 with update 6, they has the same weight :D
Now, i still use update 5 :)
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
godhoang
+ Moss Gambler still check item(kor).txt, so sb should fix this check on Gambler code in GS (to item.txt)
You can do so:
MossGambler.cpp
del:
Code:
file = fopen("..\\Data\\Lang\\Item.txt","r");
add:
Code:
file = fopen("..\\IA Julia\\MossItem.txt","r"); // new
change slightly below:
Code:
Log.ConsoleOutPut(0,c_Red,t_NULL,"[Moss The Gambler] Cant Find MossItem.txt, Moss The Gambler Disabled");
copy and move Item.txt (MuServer/Data/Lang/) in (MuServer/IA Julia)
Rename Item.txt > MossItem.txt
And keep those things which you want, is not it? :ehh:
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1 Attachment(s)
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
project continue Season5 develop ?
WzAG.dll BETA Season5
changelog:
Code:
-> FULL SS4.6 source IA Julia 1.1.0.298
-> Add new item Max + 15
-> Fix visual bug, Durabi item +15
-> Add chaosmix Item + 15
p/s : u can use main 1.03Y jpn test for WzAG.dll beta ss5
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
16bitBAZUKA
You can do so:
MossGambler.cpp
del:
Code:
file = fopen("..\\Data\\Lang\\Item.txt","r");
add:
Code:
file = fopen("..\\IA Julia\\MossItem.txt","r"); // new
change slightly below:
Code:
Log.ConsoleOutPut(0,c_Red,t_NULL,"[Moss The Gambler] Cant Find MossItem.txt, Moss The Gambler Disabled");
copy and move Item.txt (MuServer/Data/Lang/) in (MuServer/IA Julia)
Rename Item.txt > MossItem.txt
And keep those things which you want, is not it? :ehh:
then how about edit item.txt problem? :(
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
redf0x
then how about edit item.txt problem? :(
WzAG.cpp
Change the code on the
Code:
GetPrivateProfileString("Data","Item","..\\data\\lang\\Kor\\item(Kor).txt",Item,256,GameServerIni);
GetPrivateProfileString("Data","Skill","..\\data\\lang\\Kor\\skill(Kor).txt",Skill,256,GameServerIni);
GetPrivateProfileString("Data","Quest","..\\data\\lang\\Kor\\quest(Kor).txt",Quest,256,GameServerIni);
GetPrivateProfileString("Data","MoveReq","..\\data\\lang\\Kor\\movereq(Kor).txt",MoveReq,256,GameServerIni);
GetPrivateProfileString("Data","ItemSetOption","..\\data\\lang\\Kor\\itemsetoption(Kor).txt",ItemSetOption,256,GameServerIni);
GetPrivateProfileString("Data","ItemSetType","..\\data\\lang\\Kor\\itemsettype(Kor).txt",ItemSetType,256,GameServerIni);
GetPrivateProfileString("Data","CheckSum","..\\data\\lang\\Kor\\CheckSum.dat",CheckSum,256,GameServerIni);
Code:
switch (GetType)
{
//Item
case 0x00:
filename="..\\data\\lang\\Kor\\item(Kor).txt";
break;
case 0x01:
filename=Item;
break;
//Skill
case 0x02:
filename="..\\data\\lang\\Kor\\skill(Kor).txt";
break;
case 0x03:
filename=Skill;
break;
//Quest
case 0x04:
filename="..\\data\\lang\\Kor\\quest(Kor).txt";
break;
case 0x05:
filename=Quest;
break;
//Checksum
case 0x06:
filename=CheckSum;
break;
//Monster
case 0x07:
filename=Monster;
break;
//Gates
case 0x08:
filename=Gate;
break;
//Position of Monsters
case 0x09:
filename=MonsterSetBase;
break;
//Reserved for GameGuard
case 0x0A:
break;
//Shops
case 0x0B:
filename=Shop0;
break;
case 0x0C:
filename=Shop1;
break;
case 0x0D:
filename=Shop2;
break;
case 0x0E:
filename=Shop3;
break;
case 0x0F:
filename=Shop4;
break;
case 0x10:
filename=Shop5;
break;
case 0x11:
filename=Shop6;
break;
case 0x12:
filename=Shop7;
break;
case 0x13:
filename=Shop8;
break;
case 0x14:
filename=Shop9;
break;
case 0x15:
filename=Shop10;
break;
case 0x16:
filename=Shop11;
break;
case 0x17:
filename=Shop12;
break;
case 0x18:
filename="..\\data\\lang\\Kor\\movereq(Kor).txt";
break;
case 0x19:
filename=MoveReq;
break;
case 0x1A:
filename="..\\data\\lang\\Kor\\itemsetoption(Kor).txt";
break;
case 0x1B:
filename=ItemSetOption;
break;
case 0x1C:
filename="..\\data\\lang\\Kor\\itemsettype(Kor).txt";
break;
case 0x1D:
filename=ItemSetType;
break;
case 0x1E:
filename=Shop13;
break;
case 0x1F:
filename=Shop14;
break;
case 0x20:
filename=Shop15;
break;
case 0x21:
filename=Shop16;
break;
case 0x22:
filename=Shop17;
break;
default:
filename="Error!" ;
::ExitProcess(0);
break;
Now the server configuration
CommonServer.cfg
Code:
[GameServerInfo]
Language = 0
Copy the files from the MuServer/Data/Lang in MuServer/Data/Lang/Kor
change the names of
Item.txt > Item(kor).txt and so on
In MuServer/GameServer/GameServer.ini
Add new [Data] config
Item = ..\\data\\lang\\kor\\Item(kor).txt // and so on
In this case, GameServer will read configuration files
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
@16bitBAZUKA thank man it's working now