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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Enthony
Thanks Ponyo, Work now!!! :)
@ianvalls90 || para que sirve la jewel of divinity, quiero añadirlo a algun item exe o no exe y no hace nada... :(
Por favor podrías explicarme o como hacer para configurarlo que aplique bien su funcion?
Otra cosa es que quiero que las jewels no fallen al aplicar su función.
Saludos. :)
Quote:
Originally Posted by
Enthony
La "Jewel of Assembly" solo hace la función de la "Jewel of Life" nada en especial... seria genial que se pudiera cambiar para agregar sockets... solo es un comentario... en fin gracias por las Jewels funcionan bien.
Puedes editarlas en IAJulia/Jewels.txt , tienen todas las descripciones.
Edit jewels effect on IAJulia/Jewels.txt, header has all description needed.
Quote:
Originally Posted by
jacubb
Thanks, after I changed Language in CommonServer.cfg from 2 to 0 GS loaded new items! But I dont know why, models files from new jewels are missing in client? I downloaded client from first post :O
Need to add jewels to data/local/item.bmd on client side too.
as well as adding them on data/item (respective BMDs; OZJs.)
Quote:
Originally Posted by
mrdoanhit
bug Kalima zz
Explain yourself.
Quote:
Originally Posted by
Ilaygo
make repack Ponyu withf this fixes and put here
I shared my latest source 1 or 2 days ago for server side, and Ponyo shared his for client side... if you want client side customs, make them yourself, thats the idea of adding customs, to be UNIQUE....dont wait for people to release a fully customized client patch for you.....at the most, you will get some sort of guide.
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
data - Download - 4shared my test all kalima work minimap ok .Not close
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
@Ponyo... the main 3D does not work for me, only works on the PC server and if I disable the 3D.
When I put the client on another PC I get this message and do not open the MU.
http://img706.imageshack.us/img706/9359/icdh.png
PD: Sorry for my bad english i use google translator. :D
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
kalima water color background does not show
Dark Lord does not increase the agility of skill 5500
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
mrdoanhit
kalima water color background does not show
Dark Lord does not increase the agility of skill 5500
It's true! So there is nothing else like obtaining the error and fix it :)
when I woke up, and I'm going to watch! source But is there anyone could do it! have been written to work with it yet! I do not always have time for it
Jewel was important! And please do not spam!
And if someone is so comfortable that it expects will be solved instead, you're wrong!
I wrote it to work yet! Tis not see perfect! But there is source! You can work on, new to do! Problem? Find a mistake! Solve it yourself or ask someone! I do not feel like it does not even have time to deal with it constantly!
So if you're wrong, fix it yourself! Or wait until someone can fix! And I feel this topic is not the custom client service! Sorry arena not minimap...http://www.4shared.com/rar/G_0STPcH/World7.html
Search source main.cpp MapCheckerCore1 and MapCheckerCore2 add:| Map == 6 |
custom.dll:http://www.4shared.com/rar/zgAwXwnY/Custom_1.html enable sky+kalima water ok!Need test!
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
the main only works if you installed visual studio 2010 will not work for my users... :c
PD: 3D not work for me :c
Test Jewels in my server:
hyonsmuonline . sytes . net
I'll upload the client with new jewels in a few hours
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Fix for the bug of the friendly fire in the Castle Siege event.
Add MAX_USER_GUILD constant in the Prodef.h file:
PHP Code:
#define MAX_USER_GUILD 80 // don´t change this
Add in the Prodef.h file, after line with "#define PChatProc ((void(*) ... "
PHP Code:
#define CASTLESIEGE_STATE_STARTSIEGE 7
#define GS_CASTLESIEGESTAT (0x06316F10)
Change _GUILD_INFO_STRUCT in the Prodef.h file:
PHP Code:
/*<thisrel this+0x0>*/ /*|0x4|*/ int Number; //0
/*<thisrel this+0x4>*/ /*|0x9|*/ char Name[9]; //4
/*<thisrel this+0xd>*/ /*|0x20|*/ unsigned char Mark[32]; //D
/*<thisrel this+0x2d>*/ /*|0x1|*/ BYTE Count; //2D
/*<thisrel this+0x2e>*/ /*|0x1|*/ BYTE TotalCount; //2E
/*<thisrel this+0x2f>*/ /*|0x371|*/ char Names[MAX_USER_GUILD][11]; //2F
/*<thisrel this+0x3a0>*/ /*|0xa0|*/ short Index[MAX_USER_GUILD]; //3A0
/*<thisrel this+0x440>*/ /*|0x50|*/ unsigned char Use[MAX_USER_GUILD]; //440
/*<thisrel this+0x490>*/ /*|0x50|*/ char pServer[MAX_USER_GUILD]; //490
/*<thisrel this+0x4e0>*/ /*|0xa|*/ char TargetGuildName[9]; //4E0
/*<thisrel this+0x4ea>*/ /*|0xa2|*/ short TargetIndex[MAX_USER_GUILD]; //4EA
/*<thisrel this+0x58c>*/ /*|0x4|*/ struct _GUILD_INFO_STRUCT* lpTargetGuildNode; //58C
/*<thisrel this+0x590>*/ /*|0x1|*/ unsigned char WarDeclareState; //590
/*<thisrel this+0x591>*/ /*|0x1|*/ unsigned char WarState; //591
/*<thisrel this+0x592>*/ /*|0x1|*/ unsigned char WarType; //592
/*<thisrel this+0x593>*/ /*|0x1|*/ unsigned char BattleGroundIndex; //593
/*<thisrel this+0x594>*/ /*|0x1|*/ unsigned char BattleTeamCode; //594
/*<thisrel this+0x595>*/ /*|0x3|*/ unsigned char PlayScore; //595
/*<thisrel this+0x598>*/ /*|0x4|*/ int TotalScore; //598
/*<thisrel this+0x59c>*/ /*|0x3c|*/ char Notice[60]; //59c
/*<thisrel this+0x5d8>*/ /*|0x140|*/ int GuildStatus[MAX_USER_GUILD]; //5D8
/*<thisrel this+0x718>*/ /*|0x4|*/ BYTE btGuildType; //718
/*<thisrel this+0x71c>*/ /*|0x4|*/ int iGuildUnion; //71C
/*<thisrel this+0x720>*/ /*|0x4|*/ int iGuildRival; //720
/*<thisrel this+0x724>*/ /*|0x4|*/ int iTimeStamp; //724
/*<thisrel this+0x728>*/ /*|0xc|*/ char szGuildRivalName[9]; //728
/*<thisrel this+0x734>*/ /*|0x4|*/ struct _GUILD_INFO_STRUCT* back; //734
/*<thisrel this+0x738>*/ /*|0x4|*/ struct _GUILD_INFO_STRUCT* next; //738
...
Add in the gObjAttack function (Protocol.cpp):
PHP Code:
#ifdef _GS_CS
BYTE castleSiegeState = *(unsigned char *) GS_CASTLESIEGESTAT;
if(castleSiegeState==CASTLESIEGE_STATE_STARTSIEGE) {
if(lpTargetObj->Type == OBJECT_USER && lpObj->Type == OBJECT_USER) {
if( lpObj->GuildNumber!=0 && lpTargetObj->GuildNumber!=0 ) {
// same guild
if(lpObj->GuildNumber == lpTargetObj->GuildNumber) {
return false;
}
// same union
if(lpObj->lpGuild->GetGuildUnion()!=0) {
if(lpObj->lpGuild->GetGuildUnion()==lpTargetObj->lpGuild->GetGuildUnion()) {
return false;
}
}
}
}
}
#endif
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
apyrupa_master
Fix for the
bug of the friendly fire in the
Castle Siege event.
Add
MAX_USER_GUILD constant in the
Prodef.h file:
PHP Code:
#define MAX_USER_GUILD 80 // don´t change this
Add in the
Prodef.h file, after line with "
#define PChatProc ((void(*) ... "
PHP Code:
#define CASTLESIEGE_STATE_STARTSIEGE 7
#define GS_CASTLESIEGESTAT (0x06316F10)
Change
_GUILD_INFO_STRUCT in the
Prodef.h file:
PHP Code:
/*<thisrel this+0x0>*/ /*|0x4|*/ int Number; //0
/*<thisrel this+0x4>*/ /*|0x9|*/ char Name[9]; //4
/*<thisrel this+0xd>*/ /*|0x20|*/ unsigned char Mark[32]; //D
/*<thisrel this+0x2d>*/ /*|0x1|*/ BYTE Count; //2D
/*<thisrel this+0x2e>*/ /*|0x1|*/ BYTE TotalCount; //2E
/*<thisrel this+0x2f>*/ /*|0x371|*/ char Names[MAX_USER_GUILD][11]; //2F
/*<thisrel this+0x3a0>*/ /*|0xa0|*/ short Index[MAX_USER_GUILD]; //3A0
/*<thisrel this+0x440>*/ /*|0x50|*/ unsigned char Use[MAX_USER_GUILD]; //440
/*<thisrel this+0x490>*/ /*|0x50|*/ char pServer[MAX_USER_GUILD]; //490
/*<thisrel this+0x4e0>*/ /*|0xa|*/ char TargetGuildName[9]; //4E0
/*<thisrel this+0x4ea>*/ /*|0xa2|*/ short TargetIndex[MAX_USER_GUILD]; //4EA
/*<thisrel this+0x58c>*/ /*|0x4|*/ struct _GUILD_INFO_STRUCT* lpTargetGuildNode; //58C
/*<thisrel this+0x590>*/ /*|0x1|*/ unsigned char WarDeclareState; //590
/*<thisrel this+0x591>*/ /*|0x1|*/ unsigned char WarState; //591
/*<thisrel this+0x592>*/ /*|0x1|*/ unsigned char WarType; //592
/*<thisrel this+0x593>*/ /*|0x1|*/ unsigned char BattleGroundIndex; //593
/*<thisrel this+0x594>*/ /*|0x1|*/ unsigned char BattleTeamCode; //594
/*<thisrel this+0x595>*/ /*|0x3|*/ unsigned char PlayScore; //595
/*<thisrel this+0x598>*/ /*|0x4|*/ int TotalScore; //598
/*<thisrel this+0x59c>*/ /*|0x3c|*/ char Notice[60]; //59c
/*<thisrel this+0x5d8>*/ /*|0x140|*/ int GuildStatus[MAX_USER_GUILD]; //5D8
/*<thisrel this+0x718>*/ /*|0x4|*/ BYTE btGuildType; //718
/*<thisrel this+0x71c>*/ /*|0x4|*/ int iGuildUnion; //71C
/*<thisrel this+0x720>*/ /*|0x4|*/ int iGuildRival; //720
/*<thisrel this+0x724>*/ /*|0x4|*/ int iTimeStamp; //724
/*<thisrel this+0x728>*/ /*|0xc|*/ char szGuildRivalName[9]; //728
/*<thisrel this+0x734>*/ /*|0x4|*/ struct _GUILD_INFO_STRUCT* back; //734
/*<thisrel this+0x738>*/ /*|0x4|*/ struct _GUILD_INFO_STRUCT* next; //738
...
Add in the
gObjAttack function (
Protocol.cpp):
PHP Code:
#ifdef _GS_CS
BYTE castleSiegeState = *(unsigned char *) GS_CASTLESIEGESTAT;
if(castleSiegeState==CASTLESIEGE_STATE_STARTSIEGE) {
// same guild
if(lpObj->GuildNumber == lpTargetObj->GuildNumber) {
return false;
}
// same union
if(lpObj->lpGuild->GetGuildUnion()!=0) {
if(lpObj->lpGuild->GetGuildUnion()==lpTargetObj->lpGuild->GetGuildUnion()) {
return false;
}
}
}
#endif
Thanks man! ¿you can check my post?
http://forum.ragezone.com/f197/repac...ml#post7790654
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2 Attachment(s)
re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Hello guys i have on bug or i dont know what is this -_-
I cant enter in dragon tower, i am guild master...
Screens:
Attachment 137164
Attachment 137165
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Ponyo
It's true! So there is nothing else like obtaining the error and fix it :)
Custom - Download - 4shared disabled sky! kalima water ok!enable fog:D
when I woke up, and I'm going to watch! source But is there anyone could do it! have been written to work with it yet! I do not always have time for it
Jewel was important! And please do not spam!
And if someone is so comfortable that it expects will be solved instead, you're wrong!
I wrote it to work yet! Tis not see perfect! But there is source! You can work on, new to do! Problem? Find a mistake! Solve it yourself or ask someone! I do not feel like it does not even have time to deal with it constantly!
So if you're wrong, fix it yourself! Or wait until someone can fix! And I feel this topic is not the custom client service! Sorry arena not minimap...
https://mega.co.nz/#!rY5mkTaK!Yl3pBn...P7uruIRtwZZrnA
Search source main.cpp MapCheckerCore1 and MapCheckerCore2 add:| Map == 6 |
fix very good ok
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
One n00bish question. When I am about to pick a server, the server's name is Valhalla. Where do I change this from?
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
merQree
One n00bish question. When I am about to pick a server, the server's name is Valhalla. Where do I change this from?
txt.bmd?:P
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Ponyo
txt.bmd?:P
yeah thought so too but ExtreMuEdit keeps shutting down on me so I thought I am doing something wrong :P
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
merQree
yeah thought so too but ExtreMuEdit keeps shutting down on me so I thought I am doing something wrong :P
Change editor:D http://forum.ragezone.com/f197/penti...xakumm-936900/
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Ponyo
yeah this one helped. I tried 2-3 other editors and once I edited something, it would create a MuError.dmp file and wouldn't open the main.exe.
thanks again friend :P
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
WTF? if i play main.exe and try to connect on my servers i get msg : new version of game required , please update your ver. ? someone can help me ?
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Patryk Brandys
WTF? if i play main.exe and try to connect on my servers i get msg : new version of game required , please update your ver. ? someone can help me ?
Check in IA Julia folder file common.ini and change:
//-----------------------------------------------------------------//
[GameServerInfo]
ClientExeVersion = 1.03.16 => 1.03.15
ClientExeSerial = xxxxxxxxxxxxxxxx => your main serial
then restart gameserver
(in your main you can find and change exe searial trought any hex editor. Serial is located on 4DC3C0)
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Ponyo
Tab not solved! Font open txt.bmd and 0 lines write font name Example: Gulim
Here main+source!Jewel,sky,camera,chat item+sets or other work!Custom monster bug/disable/ Enable invisible Elite bull fighter and Posion Bull fighter!Need more work glow.dll ,correct hpbar and other modifity.Someone can fix it?
custom 1.03.15 - Download - 4shared
change 1 offset sky.cpp
TBlend Blend = (TBlend) 0x005F4AC0; //1.03o
+fix master lvl show main...new link
4shared.com - хранение и обмен файлами - бесплатно disabled sky! kalima water ok!enable fog:D
when I woke up, and I'm going to watch! source But is there anyone could do it! have been written to work with it yet! I do not always have time for it
Jewel was important! And please do not spam!
Link dead
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Mila
Link dead
yes!page 116 look
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Ponyo
yes!page 116 look
And the SRC?
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Mila
And the SRC?
Same source. Not new.Page 112 shared!Modifity:change sky.cpp TBlend Blend = (TBlend) 0x005F4AC0; //1.03o +arena minimap main.cpp MapCheckerCore1 and MapCheckerCore2 add:| Map == 6 |! Shared dll test,sky problem kalima other display sky offset.
arena minimap:World7 - Download - 4shared
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Ponyo
Same source. Not new.Page 112 shared!Modifity:change sky.cpp TBlend Blend = (TBlend) 0x005F4AC0; //1.03o +arena minimap main.cpp MapCheckerCore1 and MapCheckerCore2 add:| Map == 6 |! Shared dll test,sky problem kalima other display sky offset.
arena minimap:
World7 - Download - 4shared
I tried it and it works well but I really need the code to fix the master lvl, and that makes 3d camera is restored faster. I forgot... what is also missing is messages when toggles the 3d camera. You can share it? thanks :)
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Mila
I tried it and it works well but I really need the code to fix the master lvl, and that makes 3d camera is restored faster. I forgot... what is also missing is messages when toggles the 3d camera. You can share it? thanks :)
source page 112:custom 1.03.15 - Download - 4shared source pack+main..
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
Quote:
Originally Posted by
Mila
I tried it and it works well but I really need the code to fix the master lvl, and that makes 3d camera is restored faster. I forgot... what is also missing is messages when toggles the 3d camera. You can share it? thanks :)
If you manage to add all these, share it please, or share the codes to fix it by ourselves =).
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re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source
note: The main only work if they are installed all windows updates. :)